Ali A.
30.6K posts

Ali A.
@aliakreal
Artist - Animator - 16 (nsfw dni) - Male - StrawPage: https://t.co/VxJxX08LRK

The Mario silhouette screen transition they used in the DS games has always killed me why does he look like that

Halo Studios’ Original Roadmap: Three games in three years, only one survived TLDR • Cancelled Ecker and new Halo campaign • Pierre Hintz’s full-circle failure: battle royale to extraction shooter and back again • Possible DLC for Campaign Evolved • Uncertainty about Halo 2/Halo 3 remakes • Halo MMO not happening Originally, studio head Pierre Hintz planned three Halo games in three years: Campaign Evolved, Project Ecker (the next multiplayer game), and a new campaign. However, only Campaign Evolved survived. Ecker – which began as battle royale project Tatanka, then shifted to an extraction/shooter hybrid before reverting back to battle royale – was fully cancelled. The planned new campaign never gained traction due to lack of vision, planning, and leadership. • Poor leadership struggled to manage multiple projects simultaneously. • Ecker was never intended to include classic multiplayer modes. • Ecker was originally developed as an extraction shooter and super-big team battle hybrid game. • Pierre decided to change course again by reverting Ecker back to a battle royale game. • No other mainline campaign or multiplayer game is currently in full development — only early concepts. • Uncertainty surrounds Halo 2/Halo 3 remakes • Nobody at the studio has heard of a Halo MMO • Studio employees are worried about the franchise’s future and potential layoffs after Campaign Evolved releases. For Halo Fest, the original plan to showcase or soft-launch Ecker was unrealistic due to delays. The best current expectation is announcing a new project in early development, with possible DLC for Campaign Evolved being explored. Rebs plans to release the rest of the info in future videos. via: Rebs Gaming youtube.com/watch?v=mH1f7T…


Sunday: Freedom 🇦🇷 or Communism 🇪🇸

Rockstar employees are reportedly facing crunch working up to 80 hours every week to release GTA 6 on time.




























