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allcorrect

allcorrect

@allcorrect

We adapt your game content and your marketing messages to delight your players. 100% pure awesomeness, guaranteed.

Ireland Katılım Şubat 2009
226 Takip Edilen674 Takipçiler
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allcorrect@allcorrect·
🎮 High scores, daily quests, battle passes, limited-time shops—same goal, different era. All these mechanics give players a reason to return, but they can also create pressure, fatigue, and FOMO. Our article explores how retention tools have changed—and what makes them ethical or not. Read it here 👉 surl.li/nutpwd #Retention #BattlePass #FOMO #GameMonetization
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Hero Wars—Nexters | Champion Troll—Skin Animation Another character skin adaptation project for Hero Wars. We worked within the existing animation rig of the Champion Troll, integrating updated visuals while keeping the feel of the character’s movements intact. The focus was on making every transition feel seamless—from combat states back to idle, from taking a hit to recovering, from the final blow to the death sequence. Includes: Idle, Attack, Hit, Death, Run, Strafe, Win, and all key in-between transitions. Created for the Hero Wars mobile game by Nexters. 🎮 See the full project on ArtStation: artstation.com/allcorrect #gamedev #animation #art
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🎮 Behind every strong team, there are people who grow with it. Elizaveta’s journey from Junior Project Manager to Localization Team Lead is a story we’re especially proud to share. It’s about growth, trust, and the kind of leadership that truly matters. Read more here 👉surl.li/lkvllc #Leadership #CareerGrowth #Gamedev #CompanyCulture
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🚀 1.4M words, four languages, one month—sounds intense, right? We put run.loc to work on a massive live game localization project and cut costs by 58% without letting quality slip. Read how we made it happen 👉 surl.li/zoczyo #GameLocalization #MMORPG #Localization
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We’re back from GDCy Fest 2026 with fresh ideas, new connections, and a lot to think about! It was great to see so many people ready to talk not just about tools, but about real production challenges in games. A big thank-you to everyone who came to listen, asked sharp questions, and shared their perspective! Special thanks to Tim Fadeev and the organizing team for giving us the opportunity to speak as experts. We’re already looking forward to meeting again next year!
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🌿 We turned 20—and celebrated the best way we know! Together, outdoors, surrounded by colleagues, laughter, and a wonderful atmosphere. It was a special day for the whole team and a lovely way to mark this milestone. Take a look at the photos and dive into the mood 📸 #CompanyAnniversary #TeamEvent #OfficeCulture #CompanyCulture🌿
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Thailand has 58M gamers out of a population of 72M. Yeah, it really feels like everyone’s playing. 🎮 In our new article, we break down what actually drives this market: mobile and free-to-play accounting for 71% and 86% of revenue, respectively, as well as creators and communities doing the heavy lifting. We put all the key numbers and takeaways in one place. Read it here 👉 surl.li/ssroau #gamedev #Thailand #mobilegaming #gamingindustry
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Our latest environment art case for Dragon City 🐉 Floating islands, rollercoaster-inspired tracks, and a giant dragon watching over the arena—this one was all about creating a fun and playful fantasy atmosphere. We had a great time bringing this bright, stylized world to life—from the largest shapes to the smallest details. 🎮 See the full project on ArtStation: artstation.com/allcorrect #gameart #gamedevelopment #indiedev #artoutsourcing
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🌸 What makes a team event truly memorable? Good weather, great company, and a terrace full of fresh flowers. Our annual barbecue (roštilj) brought everyone together again in the Serbian office: origami, BBQ, gardening, family time, and even a few four-legged guests. Now our terrace is greener than ever—and morning coffee there feels even better. It turned out to be such a lovely day, and we’d definitely recommend making time for nature too—the nights are getting shorter, and the days warmer and longer. #Allcorrect #TeamLife #OfficeCulture #WorkLifeBalance #Serbia #TeamEvent #CompanyCulture #Community
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💡 Boomers, Gen Z, Gen Alpha—all gamers, but not the same gamers. Our new article breaks down how different generations play, what platforms they prefer, and what this means for the gaming market. Read it here 👉surl.li/vuismn #GamingIndustry
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How much music does a game actually need? 🎧 Sometimes—just a few minutes. In the new episode of The Allcorrect Gamedev Show, Nikola Nikita Jeremić breaks down how adaptive music systems work, why game audio is fundamentally different from film, and what it really takes to break into the industry—from sending 1,150 cold emails to developers to landing long-term clients. Dive into the full conversation! Watch here 👉surli.cc/prbkzq Read here 👉surl.li/pxttwn Listen here 👉pods.link/allcorrect #allcorrect #allcorrectgamedevshow #gamedev #gameaudio #sounddesign #videogames #podcast #gamedevelopment #audio #gamingindustry
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Carmageddon: Rogue Shift x Allcorrect Remember when racing games were chaotic, loud, and just a little unhinged? Carmageddon: Rogue Shift brings that energy back—now with roguelite runs, zombies, and even more destruction. 🚗💥 Set in a post-apocalyptic future, the game sends players into high-speed runs across a broken world where survival matters just as much as speed. You start with scrap, build your way up, take on rival drivers and bosses, smash through the Wasted, and adapt your strategy with perks, weapons, and vehicle upgrades. Allcorrect provided localization from English into French, Italian, German, Spanish, Japanese, Simplified Chinese, Traditional Chinese, Korean, Polish, Brazilian Portuguese, and Russian. Our goal was to keep the raw energy of the game intact while making menus, combat terms, and progression systems feel natural for any audience. It was great to collaborate with 34BigThings and help bring this project to more players worldwide! #Carmageddon #CarmageddonRogueShift #Allcorrect #localization #gamelocalization #gamedev #racinggames #roguelite #pcgaming
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🥂 The other day, our tight-knit team gathered at our Serbian office to celebrate 20 years of Allcorrect, raising toasts and exchanging warm words of gratitude for the journey we’ve shared! Thank you to every employee who has helped build the company day by day, and to every client whose projects have inspired us to grow and excel in the game dev world! With you, we’re ready for new heights! #Allcorrect20 #TeamThanks #GameDev #CompanyBirthday #GameLocPartners #ArtOutsourcing #GameLocalization
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We’ve been researching the Polish gaming market—and the picture is more complicated than you’d expect. The numbers look great—a $1B market, 97% exported globally. But 120 studios also disappeared in the same two years. The Polish gaming scene is growing—just not for everyone. We broke it all down in our new market overview—player stats, top studios, business models, and what the future of the Polish gaming market actually looks like. 👇 🔗 Read here: surl.lu/jlkarl #GamingMarket #Poland #GameDev #GameLocalization #GamingIndustry #Allcorrect #GameBusiness #EuropeanGaming
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Dispatch x Allcorrect Imagine your job was to sit in a superhero call center and decide which slightly unstable hero to send to which slightly disastrous situation. That is your everyday life in Dispatch! This episodic narrative adventure mixes office comedy, superhero drama, and strategy. You manage mission assignments across an alternative Los Angeles, balance team traits and cooldowns, dive into hacking sequences, and steer branching dialogues that can lead to trust, betrayal, or something in between. For Dispatch, Allcorrect delivered localization and LQA from English into French, German, Spanish, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Brazilian Portuguese, and Russian. We made sure each version kept the same heart, humor, and clarity, from dialogue lines to UI elements and choice prompts. Thank you to AdHoc Studio for letting us be part of this launch and for the great cooperation! #Dispatch #Allcorrect #AdHocStudio #localization #LQA #gamelocalization #gamedev
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We’re heading to PAX East 2026 in Boston! 🎮 Our CEO, Marina Turkina, will be attending the event on March 26–27. If you’re around on those days and would like to connect, feel free to reach out. Always happy to meet new people and catch up with friends from the industry! #PAXEast #PAXEast2026 #GameDev #GameLocalization #GameArt #Allcorrect #Boston
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