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Andy Biar
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Andy Biar
@andybiar
Software Architect, XR @unity, formerly @TheWaveXR, @warnerbros & @NBCUniversal · interactive entertainment & geospatial AR
Los Angeles, CA he/him Katılım Aralık 2010
2.3K Takip Edilen1.4K Takipçiler

Our XR product team is running a survey right now. We'd love to hear from you if you are a Unity XR developer! discussions.unity.com/t/unity-xr-upd…
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@michae1becker @hybridherbst I do wonder what sort of market research Google did when choosing the name. Apple choosing different names for different operating systems helps with this. The only Android-branded alternative I can think of is "Android Spatial".
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@andybiar @hybridherbst it just results in a bit of a "take a shot every time XR is mentioned" game
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@hybridherbst (Note that we named com.unity.xr.meta-openxr before Meta announced Horizon OS)
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@hybridherbst Why do you think this name is horrible? It follows our existing convention:
com.unity.xr.<runtime name>-openxr
The runtime is named Android XR.
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Andy Biar retweetledi

Just announced at Unity’s Unite 2025 show in Barcelona: Unity has built an amazing new networking protocol enabling Unity games to come into Fortnite next year. This will enable an incredible variety of games to reach a new audience in new ways!
HYPEX@HYPEX
UNITY GAMES WILL BE COMPATIBLE INSIDE FORTNITE IN 2026
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Andy Biar retweetledi

I don’t talk a lot about Unity here, but I remain on the board and as a major shareholder in my old baby, now turned a young adult.
It puts a big smile on my face to be able to announce a partnership with my old frenemies up in Raleigh 🥰
CC @TimSweeneyEpic
Unity@unity
Unity 🤝 Epic Games Developers around the world will be able to bring their games to @Fortnite while Unity’s cross-platform commerce platform is coming to @UnrealEngine soon. When ecosystems are open, everyone wins!
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Andy Biar retweetledi

Most Republicans are good people. Most Democrats are good people.
The White House says outrageous things to make you hate your neighbor.
Your neighbor isn’t the problem. The White House is.
Aaron Rupar@atrupar
Leavitt: "The Democrat Party's main constituency is made up of Hamas terrorists, illegal aliens, and violent criminals."
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@thejuanlam Wow it's been a minute since I logged into X, but glad you saw this! We immediately also needed this property once you pointed out that it was missing.
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Release day! I've been working on Unity support for the new OpenXR Spatial Entities extensions, and today we shipped a public native API in OpenXR Plug-in 1.16.0-pre.1: @1.16/manual/native-api.html" target="_blank" rel="nofollow noopener">docs.unity3d.com/Packages/com.u…
This API is a pure C# port of the OpenXR spec, currently limited to spatial entities.
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@DePanther Ping me here or in Discussions if you have feedback! discussions.unity.com/tag/ar-foundat…
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@andybiar Yes, I see how AR Foundation improved since the OpenXR package.
And most of the OpenXR APIs behave similar to the WebXR APIs. I guess I need to dive in to AR Foundation
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@thejuanlam We can do public getters on the ARTrackable-derived types. We have also talked about an API that would let you query for all top-level parents, which would let you traverse the Transform hierarchy in the other direction. Thoughts?
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@hybridherbst @DePanther I'm not sure! Possibly none at this time, but many of the key players in Khronos are working on it right now.
Somebody please correct me if there's a public implementation out there already!
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@andybiar @DePanther Cool! Which runtimes actually support that today?
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@DiegoUSDZ Our AR Foundation Samples app is a good starting point. Works on Meta Quest and Android XR: github.com/Unity-Technolo…
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@andybiar Hi! Sorry to bother you, I dont know who to contact about this and you are my top reference about openXR.
I was wondering. I'm developing an XR experience for meta quest 3. Currently the experience its like for standing or sitting, how can I make it room scale XR?
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@DePanther Keep in mind that AR Foundation will always be the most widely supported abstraction because it works on both OpenXR and non-OpenXR runtimes.
But better OpenXR tooling benefits both Unity and the broader community as well.
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@DePanther Yeah! It only works if your app is running on an OpenXR runtime that implements the Spatial Entities extensions (khronos.org/blog/openxr-sp…), but it's definitely intended to be used by both Unity and third parties.
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@thejuanlam What is your use case for reading the parent ID? We can put public getters on ARBoundingBox, etc, but is that all you need?
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@thejuanlam You should be able to DM now.. I think I have it set to mutuals only.
Hm, reading the parent ID is kinda difficult from AR Foundation. The XRBoundingBox struct has a public parent ID, but the ARBoundingBox MonoBehaviour doesn't expose it.
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@thejuanlam So in OpenXR Meta 2.2, we now populate a `parentId` field on our trackables, and AR Foundation spawns GameObjects in a hierarchy based on their parent. (In OpenXR Meta, parents are rooms.)
We probably didn't document this well enough. DM me if you want to chat more!
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@andybiar Dude this is a lifesaver for me. I just spent the last couple of days writing my own OpenXR feature so that I could grab the RoomLayout and SpaceContainers from the headset since ARFoundation / Unity OpenXR Meta packages don't expose the room (need to filter planes /boxes)
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