Andy Biar

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Andy Biar

Andy Biar

@andybiar

Software Architect, XR @unity, formerly @TheWaveXR, @warnerbros & @NBCUniversal · interactive entertainment & geospatial AR

Los Angeles, CA he/him Katılım Aralık 2010
2.3K Takip Edilen1.4K Takipçiler
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Andy Biar
Andy Biar@andybiar·
My Unite talk is live! It covers: - The latest XR features in Unity 6 - async/await - New package: XR Composition Layers - VR Multiplayer Template - Polyspatial 2 Link in 🧵
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Andy Biar
Andy Biar@andybiar·
@michae1becker @hybridherbst I do wonder what sort of market research Google did when choosing the name. Apple choosing different names for different operating systems helps with this. The only Android-branded alternative I can think of is "Android Spatial".
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herbst
herbst@hybridherbst·
in the great Tradition of Naming Things Horribly, Unity and Google are calling the package for AndroidXR: com.unity.xr.androidxr-openxr 🫠
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Andy Biar
Andy Biar@andybiar·
@hybridherbst (Note that we named com.unity.xr.meta-openxr before Meta announced Horizon OS)
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Andy Biar
Andy Biar@andybiar·
@hybridherbst Why do you think this name is horrible? It follows our existing convention: com.unity.xr.<runtime name>-openxr The runtime is named Android XR.
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
Just announced at Unity’s Unite 2025 show in Barcelona: Unity has built an amazing new networking protocol enabling Unity games to come into Fortnite next year. This will enable an incredible variety of games to reach a new audience in new ways!
HYPEX@HYPEX

UNITY GAMES WILL BE COMPATIBLE INSIDE FORTNITE IN 2026

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David Helgason
David Helgason@davidhelgason·
I don’t talk a lot about Unity here, but I remain on the board and as a major shareholder in my old baby, now turned a young adult. It puts a big smile on my face to be able to announce a partnership with my old frenemies up in Raleigh 🥰 CC @TimSweeneyEpic
Unity@unity

Unity 🤝 Epic Games Developers around the world will be able to bring their games to @Fortnite while Unity’s cross-platform commerce platform is coming to @UnrealEngine soon. When ecosystems are open, everyone wins!

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Andy Biar
Andy Biar@andybiar·
@thejuanlam Wow it's been a minute since I logged into X, but glad you saw this! We immediately also needed this property once you pointed out that it was missing.
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Juan Lam
Juan Lam@thejuanlam·
@andybiar Thank you Andy & team 🙏!!! Very jazzed about this, makes my life so much easier!
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Andy Biar
Andy Biar@andybiar·
Release day! I've been working on Unity support for the new OpenXR Spatial Entities extensions, and today we shipped a public native API in OpenXR Plug-in 1.16.0-pre.1: @1.16/manual/native-api.html" target="_blank" rel="nofollow noopener">docs.unity3d.com/Packages/com.u… This API is a pure C# port of the OpenXR spec, currently limited to spatial entities.
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De-Panther
De-Panther@DePanther·
@andybiar Yes, I see how AR Foundation improved since the OpenXR package. And most of the OpenXR APIs behave similar to the WebXR APIs. I guess I need to dive in to AR Foundation
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Andy Biar
Andy Biar@andybiar·
@thejuanlam We can do public getters on the ARTrackable-derived types. We have also talked about an API that would let you query for all top-level parents, which would let you traverse the Transform hierarchy in the other direction. Thoughts?
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Juan Lam
Juan Lam@thejuanlam·
@andybiar In other words, public getters around ARBoundingBox and ARPlane would be pretty awesome
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Andy Biar
Andy Biar@andybiar·
@hybridherbst @DePanther I'm not sure! Possibly none at this time, but many of the key players in Khronos are working on it right now. Somebody please correct me if there's a public implementation out there already!
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Diego Aguirre | AR Developer
Diego Aguirre | AR Developer@DiegoUSDZ·
@andybiar Hi! Sorry to bother you, I dont know who to contact about this and you are my top reference about openXR. I was wondering. I'm developing an XR experience for meta quest 3. Currently the experience its like for standing or sitting, how can I make it room scale XR?
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Andy Biar
Andy Biar@andybiar·
@DePanther Keep in mind that AR Foundation will always be the most widely supported abstraction because it works on both OpenXR and non-OpenXR runtimes. But better OpenXR tooling benefits both Unity and the broader community as well.
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Andy Biar
Andy Biar@andybiar·
@DePanther Yeah! It only works if your app is running on an OpenXR runtime that implements the Spatial Entities extensions (khronos.org/blog/openxr-sp…), but it's definitely intended to be used by both Unity and third parties.
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Andy Biar
Andy Biar@andybiar·
@thejuanlam What is your use case for reading the parent ID? We can put public getters on ARBoundingBox, etc, but is that all you need?
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Andy Biar
Andy Biar@andybiar·
@thejuanlam You should be able to DM now.. I think I have it set to mutuals only. Hm, reading the parent ID is kinda difficult from AR Foundation. The XRBoundingBox struct has a public parent ID, but the ARBoundingBox MonoBehaviour doesn't expose it.
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Andy Biar
Andy Biar@andybiar·
@thejuanlam So in OpenXR Meta 2.2, we now populate a `parentId` field on our trackables, and AR Foundation spawns GameObjects in a hierarchy based on their parent. (In OpenXR Meta, parents are rooms.) We probably didn't document this well enough. DM me if you want to chat more!
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Juan Lam
Juan Lam@thejuanlam·
@andybiar Dude this is a lifesaver for me. I just spent the last couple of days writing my own OpenXR feature so that I could grab the RoomLayout and SpaceContainers from the headset since ARFoundation / Unity OpenXR Meta packages don't expose the room (need to filter planes /boxes)
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Andy Biar
Andy Biar@andybiar·
Unity will also depend on this native API for our own internal products, including future AR Foundation support for spatial entities.
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Andy Biar
Andy Biar@andybiar·
If you are an OpenXR app developer working in Unity and you want the lowest-level control, this API will save you a lot of time otherwise spent on C# interop.
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