anonymousgarba2

30 posts

anonymousgarba2

anonymousgarba2

@anonymousg88355

Katılım Eylül 2023
49 Takip Edilen8 Takipçiler
Mod Ash
Mod Ash@JagexAsh·
@anonymousg88355 @Pazaz Ah, maybe the manual code was just to synchronise an animation. I didn't see it using modes to interact with the water or anything else, so maybe npc_setmode(none) needn't be there. But it does no harm.
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@JagexAsh any chance you can share a snippet of the config for enchanted buckets on lunar isle? I noticed they behave a lot like "patrolling" npc's, but when blocked into one location they're happy to just stay there indefinitely instead of jumping to the next location
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@JagexAsh @Pazaz I did notice that specific bucket had a "refilling" animation+delayed itself when it finished the cycle. Was guessing that maybe without the npc_setmode(none) calls in each block, maybe it would try to return to the water early from some sort of invisible object hunt/other mode?
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Mod Ash
Mod Ash@JagexAsh·
@Pazaz Yes, and it looks like some other bucket NPCs were set up to use config patrolling. That feature's been around since RS2 launched, and Hans has been using it. A manual timer is far less efficient, but it'd allow a dev to do custom interactions/checks en route. (I saw none here.)
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Mod Ash
Mod Ash@JagexAsh·
@anonymousg88355 Sorry, I don't actually know how the engine chooses the order of those, and can't see what it's doing under the hood. They obviously stop on logout; what happens on login is that they're restarted again, and this may not be in the same order as they were started before.
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@JagexAsh just wondering, if a player has 2 active timers, is it ever possible their "order" can change after relogging? or is that preserved, and they'll still go off in the same order they originally started in?
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Port_Khazard
Port_Khazard@PortKhazard·
Infernal cape without protection prayers completed Credit/thanks to September_OSRS and espectially Unpredictble for pioneering this 90 combat
Port_Khazard tweet media
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@SaederRS @GnomonkeyRS question 1: how dare you? b. Favorite part of 1+1 Turael? iii. What's a mechanic or strategy you'd like the devs to explore more in future PVM?
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@JagexAsh I've noticed that the new pyre foxes check for blocking while wandering, but walk through players/npc's when entering a trap. I was wondering, do they stop checking for blocking as soon as they "decide" to get trapped, or only within a certain range of the trap tiles?
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Port_Khazard
Port_Khazard@PortKhazard·
World's First Colosseum Completed
Port_Khazard tweet media
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Saxerpillar (Add Sunlight Spear)
Got Whisperer WR today! Could've been 6 ticks faster if I didn't noodle at the end but we take it! Special thanks to @anonymousg88355 for helping me get the task and figure out a bug and @MolGoatKirby for the sbs tech into enrage <3. Your move, Kirby!
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@JagexAsh is there a global leaderboard somewhere for the Christmas event challenge mode? Really curious to see what the top times are
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@JagexArcane Hi, was wondering if you could share whether damage to reavers during Nex's blood phase contributes to loot potential at all?
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@JagexAsh Thanks, that's really interesting even if there's no apparent use for it. Just seems like a pretty unique case - A stationary NPC with blocking that will never actually *keep* blocking
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Mod Ash
Mod Ash@JagexAsh·
@anonymousg88355 They have the standard NPC blocking behaviour, whereby normal NPCs will be unable to walk through them.
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@JagexAsh This is mostly for semantics, but do bloated toads set an npc blocking flag when placed on the ground? I don't really have a great way to test, because placing them forces me to walk off whatever tile they're placed on
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@JagexAsh haha thanks, I love the attention to small details like that
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Mod Ash
Mod Ash@JagexAsh·
@anonymousg88355 lol! The forced direction was done to help line up an animation, long ago, so that you'd more likely be pointing at the cow's udder area rather than trying to milk her face. They should be able to face in any direction the artist feels like mapping them.
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anonymousgarba2
anonymousgarba2@anonymousg88355·
@JagexAsh Can you give me the low-down on dairy cows? Specifically, why can you only interact with them from the left side of their head? I noticed they block line of sight and movement; Is it a consequence of that blocking or something else?
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