connor
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connor
@antiformant
@[email protected] AKA notwa. i used to know at least two (2) things about N64 zelda games. my code is as incoherent as my thoughts.
British Columbia, Canada Katılım Ocak 2013
175 Takip Edilen130 Takipçiler

the root of the issue is a division by zero (or almost zero): #L730-L731" target="_blank" rel="nofollow noopener">github.com/OpenXRay/xray/…
this puts NaNs in the player's force vector when jumping just right, later the NaN spreads to position and then velocity. the failsafe kicks in: #L1244-L1250" target="_blank" rel="nofollow noopener">github.com/OpenXRay/xray/… position MINUS velocity!
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@CRTpixels i've been scrolling through your posts and i've been wondering…
in examples like these, what exactly is causing the hue shift in blues? the photos seem to avoid the purpley mids of sRGB blue gradients.
it's also very apparent in the menu background here: twitter.com/CRTpixels/stat…
CRT Pixels 📺@CRTpixels
Final Fantasy VI (1994, Square) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD I actually wound up capturing this example on multiple sets and since I'd hate for them to go to waste, I'll share them as well!
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@MrCheeze_ either combine a glob with a for loop like this (great reference btw): #loop-over-files-and-directories" target="_blank" rel="nofollow noopener">github.com/dylanaraps/pur…
or use "while read" like:
find -type f -name '*.png' | while read -r f; do printf 'doing something with %s!\n' "$f"; done
no subshell:
while read -r f; do stuff; done <list-of-files.txt
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@RikaFurude1983 @hoennzollern thanks. i, too, have my ip address.
┐(´ω`)┌
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