connor

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connor

@antiformant

@[email protected] AKA notwa. i used to know at least two (2) things about N64 zelda games. my code is as incoherent as my thoughts.

British Columbia, Canada Katılım Ocak 2013
175 Takip Edilen130 Takipçiler
connor
connor@antiformant·
debugged a glitch that speedrunners use in an old PC game the other day and never would i have thought it was due to the player's coordinates and velocity components becoming NaN this manages to not completely break the game because of a failsafe, which is bugged and exploitable
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connor@antiformant·
k thx for coming to my ted talk, back to hibernation
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connor@antiformant·
well it doesn't need to be NaN in the force vector but ±Inf, the effect is the same — player position later becomes NaN. for this codepath, you need to be moving in the opposite(-ish) direction as your velocity. the dV_valid function checks a vector for NaNs, Infs, and subnormals
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connor
connor@antiformant·
the root of the issue is a division by zero (or almost zero): #L730-L731" target="_blank" rel="nofollow noopener">github.com/OpenXRay/xray/… this puts NaNs in the player's force vector when jumping just right, later the NaN spreads to position and then velocity. the failsafe kicks in: #L1244-L1250" target="_blank" rel="nofollow noopener">github.com/OpenXRay/xray/… position MINUS velocity!
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connor
connor@antiformant·
(´・ω・ˋ)
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capitolhunters
capitolhunters@capitolhunters·
Someone has to say it: Elon Musk has lied for 27 years about his credentials. He does not have a BS in Physics, or any technical field. Did not get into a PhD program. Dropped out in 1995 & was illegal. Later, investors quietly arranged a diploma - but not in science. 🧵1/
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Emmm_
Emmm_@emmmerald_·
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connor
connor@antiformant·
@CRTpixels i've been scrolling through your posts and i've been wondering… in examples like these, what exactly is causing the hue shift in blues? the photos seem to avoid the purpley mids of sRGB blue gradients. it's also very apparent in the menu background here: twitter.com/CRTpixels/stat…
CRT Pixels 📺@CRTpixels

Final Fantasy VI (1994, Square) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD I actually wound up capturing this example on multiple sets and since I'd hate for them to go to waste, I'll share them as well!

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CRT Pixels 📺
CRT Pixels 📺@CRTpixels·
Bust-A-Move (1994, Taito) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD I'm not sure how your day is going, but just know that Bob is rooting against you.
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CRT Pixels 📺
CRT Pixels 📺@CRTpixels·
Bust-A-Move (1994, Taito) - SNES Sharp Pixels vs. SNES S-Video via Sony PVM-20L2MD I'm not sure how your day is going, but just know that Bub is rooting for you.
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エディ
エディ@em0141029·
なんかすごいことになってる
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connor
connor@antiformant·
@MrCheeze_ either combine a glob with a for loop like this (great reference btw): #loop-over-files-and-directories" target="_blank" rel="nofollow noopener">github.com/dylanaraps/pur… or use "while read" like: find -type f -name '*.png' | while read -r f; do printf 'doing something with %s!\n' "$f"; done no subshell: while read -r f; do stuff; done <list-of-files.txt
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MrCheeze
MrCheeze@MrCheeze_·
Is there any shell out there that makes "loop over files with spaces in their name" not a gargantuan task? This is like, my main use case for writing shell scripts, and yet still somehow the hardest thing to do.
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Keeta
Keeta@Kaztalek·
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connor
connor@antiformant·
sadly, the actual order in master quest is 132 (sorry, spoilers 😂) here's what i mean, from wikipedia:
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connor
connor@antiformant·
i had a really obtuse thought the other week. it would've been great if the deku scrub order in master quest was 312, because when compared to the base game's 231, you would've had the indices for computing a 3D cross product, as a nod to the being the first 3D game in the series
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