Dr. Aris Emmanouloudis

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Dr. Aris Emmanouloudis

Dr. Aris Emmanouloudis

@argyemm

Media & Communication lecturer I wrote a book chapter about wrestling fandom 2006 Time Magazine Person of the Year

Between Amsterdam & Rotterdam Katılım Kasım 2014
1.4K Takip Edilen397 Takipçiler
Dr. Aris Emmanouloudis
During my first trip to Japan, I had to, of course, hear the story of @Yapi, the person who made #IceRibbon more accessible to me (and many others). And what a story it has been! New article up on @resuramag (and one of my first attempts of a very long, in-depth interview).
RESURA@resuramag

Yappy: From Being an Outsider to Finally Belonging @argyemm sits down in Japan with Ice Ribbon star @Yapi for an in-depth interview, exploring her journey and reflecting on wrestling culture. resuramag.com/2026/04/01/yap…

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Dr. Aris Emmanouloudis
@Yapi It was an enjoyable conversation (and challenge xD)! Thanks again for your time :D
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🇵🇭Yappy🇯🇵プロレスラー
Instead of a usual interview format the meeting turned into an ultra candid conversation where my thoughts were all over the place so I’m glad he was able to get something cohesive out of it 😅
RESURA@resuramag

Yappy: From Being an Outsider to Finally Belonging @argyemm sits down in Japan with Ice Ribbon star @Yapi for an in-depth interview, exploring her journey and reflecting on wrestling culture. resuramag.com/2026/04/01/yap…

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Dr. Aris Emmanouloudis
Dr. Aris Emmanouloudis@argyemm·
@ValentineSolid They are fun. What a "king" move :D Now the "jaguar noises" make sense ;) By the way, if I pick Armored Duffa in Story Mode, the game crashes (and I get a UFE3D advertisement).
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Foxy
Foxy@FoxyBoxyGames·
Scrolling in a new stage for the first time. Although the appearance is Yokohama, here is known as Auto Metro in Super ROBO OH🏙️The fictional city where certain heroes and villains may appear 🦾🚦🫸 (stage developing )
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Adriana🌸
Adriana🌸@cosmicadri_·
There’s only one person who should win most improved for 2025 yet I never see her name mentioned <\3
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おそがみ なぎさ
おそがみ なぎさ@Nagisa_ai·
ぽまぺワールドのアップデートを行いました。 内容としましては、ROMの対応機種をGBC専用にしたことです。 モノクロのだと処理が重くてまともに遊べないので、カラー専用といたしました。 ブラウザでは引き続き無料で遊べます。 #GBstudio #indiegame #GameBoy osogami-nagisa.itch.io/pomape-world
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Foxy
Foxy@FoxyBoxyGames·
The product will first be available at Retro Game Summit the next month ( Not the entire stock will be distributed at the debut event.) I'll be distributing by hand for anyone who would like to purchase. We're also planning to showcase ROBO OH vs Uchu Mega Fight🤖×👽 #レゲット
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Dr. Aris Emmanouloudis@argyemm·
@BigFellaThx Because we are not its target audience. They are a fashion brand, using wrestling as their way to showcase their stuff. And that is totally fine.
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Momoe-ism
Momoe-ism@BigFellaThx·
Sukeban gatekeeps itself lol. They barely advertise their shows, they don't tell you where to watch them or if you even can watch them anywhere. She's not in Vogue, a person dressed like a cat is in Vogue and you only know it's her if you already know who she is. Whats that worth
molly y@mollyyutaw

@BigFellaThx The joshi gatekeeping regarding sukeban is the funniest, imo. Tomoka dressed like an mma fighter has never been in Vogue. But dressed like a cat she has been. A company came around that does things different and gets attention to joshi, and joshi fans’ brains melt.

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妃南/HINA
妃南/HINA@stardom_hina·
19歳になりました✨ 18歳は初めてベルトを巻いて、人生で一番濃い1年だったと感じます 19歳はこれまで以上に壮大な年にしたい 10代もラスト 挑戦の年にします。 #STARDOM
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Dr. Aris Emmanouloudis@argyemm·
@Nagisa_ai Ah, my bad. I thought it was Pomape Castle. The new game is a lot of fun too! I am looking forward to discovering its secrets 😁
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金屋あんね
金屋あんね@anne_stardom·
長い欠場期間、共に耐え抜いて 一緒に復帰できたことが本当に嬉しい 手を引いてハグしてくれてありがとう 纏とシングルできて本当に良かった 今回は纏の勝ちだけど 次は必ずスリーとるから それまで、まっとけよーーー!負けんなよ! ありがとう、纏! #STARDOM #金屋あんね #浜辺纏
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浜辺 纏
浜辺 纏@HamabeMatoi0622·
やっとやっと復帰しました‼️ そして初自力勝利あんねから取って有言実行出来ました‼️ こっから同期抜いていきます🔥 待っててね #STARDOM #浜辺纏
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Dr. Aris Emmanouloudis
Dr. Aris Emmanouloudis@argyemm·
@Harada_TEKKEN As a fan from the days of the very first Tekken game, I am grateful for all your contributions. I wish you a lot of success in your future. And I will be looking forward to that book you teased a few times, in case you decide to write it.
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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