arima
46 posts


Recruits, your first prize is here...
A custom GeForce RTX 5080 Founders Edition + PC copy of the game.
Comment #007FirstLightRTX to win 👇
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Pushed an update that fixes a big crash issue, now it should work just fine!
If you want to be notified of any update on Infernal Descent, you can follow me here on twitter (X) or the project page on curseforge!
curseforge.com/hytale/worlds/…
Shygars 😦@shygars
INFERNAL DESCENT A #Hytale PvE Experience up to 4 players. Collect souls to buy better equipments, increase your stats by absorbing demonic items, and if you die you start all over! #HytaleModding #HytaleExperience Play right now! 👇 curseforge.com/hytale/worlds/…
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INFERNAL DESCENT
A #Hytale PvE Experience up to 4 players.
Collect souls to buy better equipments, increase your stats by absorbing demonic items, and if you die you start all over!
#HytaleModding #HytaleExperience
Play right now! 👇
curseforge.com/hytale/worlds/…
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@OrbisOrigins @HytaleModding this will allow for the addition of fun items such as a +200% pickup radius while sprinting and enable the use of stamina as an additional stat
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Submitting Rogue for the Hytale New Worlds Modding competition! ⚔️ Good luck to all the creators!
Huge thanks @HytaleModding community for the feedback, we’ve added custom camera settings, and much more in the latest release! 🎥
Mod: curseforge.com/hytale/mods/ro…
#Hytale #Modding
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@OrbisOrigins @HytaleModding there is also an issue with character positioning within the arena. effectively, the character is always facing upwards, meaning sprinting is possible in only one direction. it might be worth fully implementing both sprinting and turning mechanics
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@OrbisOrigins @HytaleModding i’d be interested to hear about the optimization: is the mode running less than smoothly due to the game engine itself? are you utilizing object pooling or other similar techniques? after all, smooth performance should be the top priority for a comfortable gaming experience
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@OrbisOrigins @HytaleModding sure, cursor hovering works well in the inventory. it would work well in the buy menu too
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@arima60 @HytaleModding We’ll have a think how this could be achieved, we previously displayed the stats on the buy menu, however, we could not always fit the full weapon stats into the menu without overflow, maybe we can add an on hover affect?
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@OrbisOrigins @HytaleModding it might be worth giving players the option to choose the placement of turrets and totems
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@OrbisOrigins @HytaleModding I would like to see a greater variety of weapons within each type, and to better feel the differences between them
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arima retweetledi

After weeks of hard work from our team, The Sanguine Cathedral is finally live on Hytown 🔥
This is your first real taste of the Hytale MMO we’re building and the systems we'll iterate on for years to come.
Custom maps.
Custom mobs and bosses.
Original mechanics.
In house music and cinematics.
Hytown's most powerful items.
Team up, enter the Cathedral, and survive Carmilla's wrath.
@Simon_Hypixel #Hytale
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arima retweetledi

Thank you for the great feedback on the Trigger Volumes Camera mod!
I just added a new option to look at the player:
curseforge.com/hytale/mods/tr…
#Hytale #HytaleModding
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arima retweetledi

While I was working on more heavy physics stuff for Hynergy, I had the idea to create a simple mod to implement falling trees!
#Hytale #HytaleModding
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@Simon_Hypixel I don’t want to spam the comments, so I made a post about how I see the server list evolving. Curious what you all think about it.
x.com/arima60/status…
arima@arima60
I want to share an idea on how to keep the value of official paid skins. Right now, server owners can create and sell their own skins, which makes official ones less valuable. @Simon_Hypixel #Hytale
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Next up for Hytale: friend lists and server discovery!
Friend lists are coming to pre-release this week: you'll be able to see when your friends are online, jump into their world, invite them, or join the server they're playing on.
A few days later, we'll open applications for servers to be listed in a new in-game server browser. It's been about 3 months, and some great community servers have already come together nicely! FYI, we've been working on the server's performance and will keep at it, but now feels like the right time to start letting players find these servers in-game! A blog post is coming that will lay out how server discovery will work going forward.
Note that update 5 isn't a big gameplay content drop, but there's a lot happening under the hood. We're deep in engine work, performance, overhauling crafting and progression, and part of the team is also working on our first major content update, Chapter 1. And there's a lot of cool stuff we're working on beyond these updates. We'll share more in the coming weeks!
As a sidenote, the team is growing, and we will be hiring a lot in the coming months! We have a lot of work to do for years to come. BTW, the next wave of hires is going to heavily focus on adventure content: World Gen / NPC / Dungeons, and so on. Lots to do before the game leaves early access!
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I want to share an idea on how to keep the value of official paid skins.
Right now, server owners can create and sell their own skins, which makes official ones less valuable. @Simon_Hypixel #Hytale
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