articy:draft

2.6K posts

articy:draft banner
articy:draft

articy:draft

@articydraft

Narrative design tool helping game writers & narrative designers create and keep track of their storylines and manage narrative content visually.

Bochum Katılım Temmuz 2011
835 Takip Edilen7.4K Takipçiler
articy:draft
articy:draft@articydraft·
New articy:draft X Importer for Unity tutorial series Learn how to integrate scalable narrative workflows in #articydraft X into #Unity step by step — from setup to advanced branching dialogue systems. Start the 5 part series right now: articy.com/en/adx_unity_t…
English
0
0
0
44
articy:draft
articy:draft@articydraft·
Narrative debt doesn’t come from bad writing. It comes from invisible complexity. One dialogue change can ripple through quests, VO, localization, and cinematics. Learn why modern narrative teams need systems, not just scripts: articy.com/en/narrative-d…
English
0
0
2
77
articy:draft
articy:draft@articydraft·
Last chance to get your MAC26 ticket modernaudience.org/tickets/ Join live tomorrow Wednesday May 20th! Learn what works in interactive storytelling, how it was made, and what that means for your next title
English
0
0
0
33
articy:draft
articy:draft@articydraft·
Newzoo's PC Console report is out and has some interesting readings: newzoo.com/resources/tren… TLDR highlights: Roblox is #1 on PC & Console. F2P declines on console, but grows on PC. Pay-to-play live service is rising. Mid price band on PlayStation grew 99% from 2022 to 2025.
English
0
0
0
87
articy:draft
articy:draft@articydraft·
Interactive storytelling is evolving fast. We’re proud to sponsor the Modern Audience Conference 2026 (MAC), one-day online conference for people building the future of interactive storytelling across games, media and emerging tech. Wed, May 20th at modernaudience.org
articy:draft tweet mediaarticy:draft tweet mediaarticy:draft tweet mediaarticy:draft tweet media
English
0
0
0
77
articy:draft
articy:draft@articydraft·
An interesting article revealing how Housemarque, a gameplay first studio, build up a narrative team and process to introduce a larger story and cast of characters in Saros. gamedeveloper.com/design/inside-…
English
0
0
1
91
articy:draft
articy:draft@articydraft·
Narrative complexity is a production problem, not a writing problem. Most teams don’t struggle because their writers lack ideas. They struggle because the infrastructure around those ideas can’t keep up. Solve the system, and creativity scales. articy.com/en/narrative-c…
English
0
0
1
58
articy:draft
articy:draft@articydraft·
At scale, narrative isn’t content. It’s infrastructure. Professional teams don’t ask “Where do we write ?” They ask “How do we manage narrative change?”
articy:draft tweet media
English
0
0
2
50
articy:draft
articy:draft@articydraft·
Most teams don’t underestimate narrative ambition. They underestimate narrative maintenance. Complexity isn’t the problem. Invisible complexity is. That’s when iteration slows, dependencies break, and production risk creeps in: articy.com/en/narrative-c…
English
0
0
0
46
articy:draft
articy:draft@articydraft·
In this article we explore how narrative complexity emerges during development—and why managing its structure is critical for production. articy.com/en/narrative-c…
English
0
0
0
60
articy:draft
articy:draft@articydraft·
Branching dialogue Quest states Companion relationships Narrative flags Individually manageable. Together? A hidden production risk. Find out in our article why narrative complexity becomes difficult for teams to manage and what to do about it. Link in comments👇
articy:draft tweet media
English
1
1
1
85
articy:draft
articy:draft@articydraft·
Narrative problems rarely appear as narrative problems. They show up as late rewrites. Broken localization context. VO sessions full of last-minute changes. Designers hard-coding story logic just to ship. By then, narrative complexity has already become a production risk.
articy:draft tweet media
English
0
1
1
173
articy:draft
articy:draft@articydraft·
What happens when players decide which knights go on which adventures—and the order those adventures happen? In Legends of the Round Table, that choice reshapes the narrative itself. Here’s how the team kept it all trackable: pic.twitter.com/KJErZKhZfg
articy:draft tweet mediaarticy:draft tweet mediaarticy:draft tweet mediaarticy:draft tweet media
English
0
0
3
1.4K