Ashleigh Warner

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Ashleigh Warner

Ashleigh Warner

@ashdoodles

Senior Environment Artist @riotgames R&D Former: @Warcraft and CGMA Instructor

Orange County, CA Katılım Ocak 2010
801 Takip Edilen5.8K Takipçiler
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Ashleigh Warner
Ashleigh Warner@ashdoodles·
I just hit my 10 YEARS in game dev anniversary!! It's been a mostly fun ride, lol. I feel like a seasoned old witch. I made a lil collage of some of my favorite things I've made (that I can show 😜)
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2XKO
2XKO@Play2XKO·
you don’t have to face every fight alone. 2xko official cinematic out now: ties that bind (ft. courtney laplante of @spiritboxband)
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Ashleigh Warner
Ashleigh Warner@ashdoodles·
did a food painting demo in my class Q&A tonight yom
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Eric Braddock
Eric Braddock@ericbraddock·
Some Journeys Lead You Back To Where it Began ⚔️🛡 I was 11 years old when I first stepped into Azeroth — and just like that, I was forever changed by the world I found. Warcraft: Orcs & Humans wasn’t just a game to me. It was a call to adventure. A glimpse into worlds built with purpose, heart, and imagination. It set me down a path I’ve been walking ever since. Years later, somehow, I would be given the chance to answer that calling — spending 8 epic years at Blizzard Entertainment. There, I stood beside heroes. I learned the craft. I found lifelong friends. I was forged in the fires of creativity, collaboration, and challenge. And like all who walk the adventurer’s road, I eventually felt the pull to seek new trials — to test myself beyond the safety of familiar walls. The last four years have been filled with battles won and lost, both personal and professional. Facing great challenges with new allies. Lessons learned. Scars earned (some literal). Strength tempered. And now, the road bends once more. Life has a way of circling back to the places that shaped you — but never in the same way you left them. I’m honored to share that I will soon return through the mighty gates of Blizzard Entertainment — this time, on a brand new adventure on an unannounced project. Older now. Steadier. But still that same young dreamer all those years ago — who wondered if he might one day help build worlds like those that first lit the fire. The call to arms has sounded once again. And as ever — my answer remains the same: My hammer is ready. Light. Strength. Honor. #BlizzardEntertainment #GameDevelopment #CareerJourney #WorldBuilding #ReturningToBlizzard #TheAdventureContinues #Artist
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localthunk
localthunk@LocalThunk·
I've had parts of this written down for a while - but I thought it was about time to document the detailed version of what happened during Balatro development localthunk.com/blog/balatro-t…
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Ashleigh Warner
Ashleigh Warner@ashdoodles·
Winter break project complete 🏆🏆🏆. I think the only other Pokédex I’ve finished is Let’s Go
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alex norris
alex norris@sillyalexnorris·
It looks like we won't make the legal fund goal by the end of November deadline, but any little bit helps. Thank you to everyone who has been donating 🩷 gofundme.com/f/alexnorrisle…
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Ashleigh Warner
Ashleigh Warner@ashdoodles·
She's painting cloth again! Did this for my class tonight. Guess which one is colored with blending layers and which one is a gradient map
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Ashleigh Warner
Ashleigh Warner@ashdoodles·
@TheCartelDel Thank you! This trend of having local seniors, outsourcing, and not hiring juniors feels so shortsighted. Who will be the future seniors if we're not training them now? Also, juniors bring fresh energy and ideas that can be super valuable.
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Del@TheCartelDel·
Get ready for discourse on this great article: People might wonder how a 90-person studio can create a full-sized AAA title. Jason hints at this, but the reality is that these teams won't stay 90 people. These studios will rely on hundreds of skilled outsourcers from Shanghai, Nanjing, Hyderabad, Bangalore, Chengdu, Manila, Warsaw, Ho Chi Minh, Kuala Lumpur, and Sao Paulo to handle the heavy lifting more cost-effectively. As these countries focus on their own games, (like with Wukong and MGS Delta being largely made in China) we could see a seismic industry shift, leaving Western talent behind. If you don't nurture local junior talent, in lieu of a 90 person studio with only seniors that outsource most of the game, eventually they will be more adept than us in a decade - and perhaps they deserve to be.
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Ashleigh Warner
Ashleigh Warner@ashdoodles·
Did a demo for my class on simple prop animations. If you can make something float, spin, and open that's like 95% of environment art animation, lol.
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ryan fae (@ryan.staticnoi.se on 🦋)
if you saw that notice about a Terms of Service update, this is the main clause it changed. it explicitly lets twitter use your posts and any attached media — including images, videos, and their audio — for the training of AI models like Grok. it will be in effect November 15.
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