Astounding Visions

343 posts

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Astounding Visions

Astounding Visions

@astounding_v

Katılım Ekim 2007
200 Takip Edilen46 Takipçiler
Steve Abra
Steve Abra@SteveAbra77·
Imagine selling your ice cream company for $326 million and then dedicating your life to causing the maximum loss for the people who were good enough to give you $326 million. The only thing funny here is the way you combine something as delightful as ice cream with the manifest acid resentment that runs through your veins.
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Ben Cohen
Ben Cohen@YoBenCohen·
It’s time to make your own ice cream bars at home! Let me show you how to make a Ben & Jerry’s bar at home! They’re delicious and will satisfy your cravings for an ice cream bar, all while you boycott Magnum. #freebenandjerrys
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Science girl
Science girl@sciencegirl·
Tigers with a frozen milk brick on a hot day
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M²
@Modusquare·
@uQ4wEb4rSsRz6Lm @976ryu 海を「何でも捨てていい場所」と勘違いしてませんか?その理屈なら何でも自然に返せばOKになってしまいますよ。
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Astounding Visions
Astounding Visions@astounding_v·
@KenneyNL The first game that I ever played that implemented this was Nethack. It was amazing at the time but now it’s pretty overdone. In Nethack it was a way to create tension to make you move forward
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Kenney
Kenney@KenneyNL·
I hate survival games that have you drink water and eat. That's what I'm already attempting WHILE playing the game
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Endgame
Endgame@endgamewins·
@msmmike93266 @Brutaka5 @nexindie The current President stopped talking to Epstein almost 30 years ago. The ex President pretty much was always there until Epstein died. See my point?
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Astounding Visions
Astounding Visions@astounding_v·
@slipgatecentral @ID_AA_Carmack Yep also I think the brutal doom direction really hurt the gameplay. The enemies stand around waiting for you to punch them to death in the most boring ever melee action game with only one button
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Vadim B
Vadim B@slipgatecentral·
@astounding_v @ID_AA_Carmack 2016 was alright, but I never fell in love with new direction and pinata death effects, this urge to color code everything hurt the artstyle, and overall vibe I think
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John Carmack
John Carmack@ID_AA_Carmack·
I have been trying to find something meaningful to say about the Id Software layoffs. My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month. I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal. You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games. Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know. The game isn’t over yet, and I hope the studio rallies through.
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Gavinski’s Tutorials
Gavinski’s Tutorials@gavinski_s·
Experimenting with the new 4Pockets app “HeadStack” (iPad, iPhone, Silicon Mac). This is heavily-inspired, to say the least, by the free Tugphonon delay plugin for desktop by Tuğrul Akyüz. Anyway, now on iOS we also get access to this kind of weird, wonderful and potentially very experimental 8-headed delay based on a concept pioneered by Pierre Schaeffer (chief developer of Musique Concrète) and sound engineer Jacques Poulin back in the 1950s. I’m still seeing what this is capable of, when I’ve figured it all out I’ll very likely do a Patreon walkthrough. This demo is very much on the experimental end. Among other things, I’m modulating the spacing between the delay heads. You can definitely do slightly more conventional-sounding stuff with it too, but it sure is fun to try to push it in experimental directions. If you’re into experimental stuff, btw, you might also want to check out the video I posted earlier today on YouTube on AlchemDie, a desktop and iOS plugin based on Make Noise Strega. #AUv3 #Tugphonon #experimentalmusic
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TheGoodDictator
TheGoodDictator@GoodDictator0·
They remade the whole levels from the ‘93 Doom' in the DLC, and it looks GREAT!
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Astounding Visions
Astounding Visions@astounding_v·
@TheMirzaBeig Omg I need this! Sell it to me on the asset store :) Love all of your stuff, you have great taste and it always looks so good.
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Astounding Visions
Astounding Visions@astounding_v·
@JasperCarmack It still has a long way to go performance wise in runtime to compete with Unity. It’s good for small card games and things like that. I made a chiptune tracker with it. I do like that it’s MIT licensed and can be easily forked.
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Sean // Game Dev🥀
Sean // Game Dev🥀@sean_gause·
Switched from Dynamic Bones over to Magica Cloth for Adelaide's ponytail. DB broke constantly and the physics sucked. The difference is crazy.
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Astounding Visions
Astounding Visions@astounding_v·
@RogerDatSoldier @litteralyme0 lol console fanboys really are stupid. You know Steam doesn’t have to sell any hardware at all to remain insanely rich right? That is reference hardware for other manufacturers to copy.
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Thomas (COMMS: OPEN)
Thomas (COMMS: OPEN)@RogerDatSoldier·
@litteralyme0 You know Steam is also taking L with the Steam Machine, due to the parts getting insanely expensive, right?
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autist
autist@litteralyme0·
gaming industry
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