akiva

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akiva

@axebracket

I've said too much (עקיבא)

Katılım Aralık 2021
1.2K Takip Edilen856 Takipçiler
Y0324Y
Y0324Y@yancey_muzak·
Squiggchat when underage Jewish honeypot jailbait Christdeniers enter the chat
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akiva
akiva@axebracket·
Someone quickly do an early life check on Itamar Ben Gvir
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akiva@axebracket·
@ArtisanAles1 I can understand it, they need someone with zero convictions that can appeal to the DSA types while executing the Obama agenda
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RusticLagers
RusticLagers@ArtisanAles1·
They have learned nothing because they have nothing else to offer.
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akiva
akiva@axebracket·
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akiva@axebracket·
Despite only making up 2.5/13 tribes, the east of Jordan area accounts for 50% of all murders (Talmud)
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akiva
akiva@axebracket·
"Zion Don" basixly just admitted israhell owns the government ‼️
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akiva@axebracket·
@IDF_Dog The Epstein class strikes again
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akiva@axebracket·
@mrwittmayer It's called we do a little playing with action figures
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akiva
akiva@axebracket·
@IDF_Dog We should remind this guy that he's Jewish
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akiva
akiva@axebracket·
You've never seen a tradcath like me before
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akiva
akiva@axebracket·
@inane_drivel_ @captive_dreamer This is true but it's only part of the story. Their second function is Democrat party hacks used to selectively browbeat Republicans
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Avi
Avi@inane_drivel_·
The ADL is a racket that profits off of antisemitism, they have no intention of combatting it and rendering themselves useless. If anything they propagate antisemitism with baseless accusations and frivolous kvetching over stupid shit like shirts, flags and bumper stickers that are protected by the first amendment.
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captive dreamer
captive dreamer@captive_dreamer·
This is a good post. Yoram Hazony - clearly no friend of anti-semitism - is asking why so many people who ostensibly dedicated their lives to preventing a resurgence of said antisemitism - not just individuals but organizations alike - are now lamenting its apparent sudden rise. Few seem to be asking difficult questions like: “if this antisemitism is on the rise, where did we go wrong? Why is our messaging not working?” The ADL spends $100 million a year to combat it and they don’t seem to have much to show for it. If I were their donors I might be asking tough questions about how effective organizations like this are in executing their mission. You’d think such dismal results would lead to some self reflection!
Yoram Hazony@yhazony

Niall Ferguson, a prominent historian and commentator on public affairs, feels the recent, dramatic rise in anti-Semitic messaging is an indictment of his own career: He says the rise of anti-Semitism means that *he failed.* Is this true? I’m not sure. But Niall’s admission of failure does highlight the fact that almost no one else seems to be taking responsibility for this failure. And it does seem that someone should. Thousands of people work in institutions and organizations that claim to be “fighting anti-Semitism.” Why aren’t we hearing these professionals admitting publicly that they failed? Why aren’t we reading of investigations into how and why these institutions and organizations failed in their work? Why aren’t we hearing of the leaders of these outfits resigning over the failure of their efforts? It does seem, on its face, that the extensive (and expensive) efforts to “fight anti-Semitism” over the last two generations did fail almost completely. Isn’t there going to be any review of what went wrong? With all due respect to Niall, it seems like there must be tens or even hundreds of individuals who should be discussing the failure of the organizations they headed in this area right now. Where are they? Are they really going to let Niall Ferguson take the rap?

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Bethesda Game Studios
Bethesda Game Studios@BethesdaStudios·
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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akiva
akiva@axebracket·
@_Apollosol I think it's more likely he's signaling that the door is open provided he's given the influence and access he wants
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akiva@axebracket·
🚨Lomez was caught on a hot mic 🫣 after co-host Chris Rufo gives his review of the Odyssey with guest
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