Axe Ghost. Now with Fragments mode🌟

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Axe Ghost. Now with Fragments mode🌟

Axe Ghost. Now with Fragments mode🌟

@axeghostgame

Cleverly push monsters around a grid and blow them up. On Steam: https://t.co/Vg6qeVlnPb

the Netherlands Katılım Mart 2024
1K Takip Edilen275 Takipçiler
Axe Ghost. Now with Fragments mode🌟 retweetledi
#TurnBasedThursday - Turn-Based Game Showcases
Final 3 hours of this year's #TurnBasedThursdayFest! Thank you to everyone who participated, found great games, and spread the word! It makes a big difference for a ton of indie devs, and helps keep the quality and innovation in turn-based games growing! For more... 👇 (🧵1/2)
#TurnBasedThursday - Turn-Based Game Showcases tweet media
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Nicolas Zullo
Nicolas Zullo@NicolasZu·
Has anyone made a commercially successful video game that was heavily made with agentic engineering? I’d like to follow / study those people.
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Axe Ghost. Now with Fragments mode🌟 retweetledi
John Carmack
John Carmack@ID_AA_Carmack·
I know there is some overlap between open source and anti-AI activists, but I have a hard time reconciling it. My million+ open source LOC were always intended as a gift to the world. Yes, I would make arguments about how it would strengthen our communities, and the GPL would prevent outright exploitation by our competitors, but those were to allay fears of my partners to allow me to make the gift. AI training on the code magnifies the value of the gift. I am enthusiastic about it! Some people do look at open source as a tool for social change, career advancement, or reputation building, but those are all downstream of the gift.
Rich Whitehouse@DickWhitehouse

Genuinely devastating take to see from someone who popularized the GPL across so many communities. Fails to appreciate the social and cultural importance of the license.

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ZeFellow (Commissions OPEN)/VGEN
YESSSS TRUE VOXELS!!! a personal pet peeve of mine is most voxel games have player models who's voxels can "rotate" against the grid. rather than behave like voxels would like pixels LOOK AT IT
Indie Game Joe@IndieGameJoe

Ex-developers of The Witcher, Cyberpunk 2077 and Dying Light are building a roguelike where each time you die, time skips forward 10 years. - Explore a massive wasteland - Your actions reshape the entire world - Fully destructible environments It's called Erosion. Looks great!

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Nozomu
Nozomu@nozomu57_·
В апреле поеду на GodotCon в Амстердам! Ещё думаю, хочу ли выступить с докладом, но как минимум просто увижусь с хорошими знакомыми 😌 Маякните, если тоже будете!
Nozomu tweet media
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ginyoagoldie
ginyoagoldie@ginyoagoldie·
The site is vibecoded btw i just wanted to make that clear. I am no means in any way a traditional programmer, i had just wanted to make animation more accessible n intuitive
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Axe Ghost. Now with Fragments mode🌟 retweetledi
bitbutter
bitbutter@mormo_music·
'stochastic parrot' is technically defensible and conceptually useless. it's the same move as referring to humans as 'meat bags' or a masterpiece as 'daubs of pigment': true at one level, distorting at every level that matters.
bitbutter tweet media
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