╚ȺƝǤɆŁ ɹǝpuıqʞ๏ØɃ 💩

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╚ȺƝǤɆŁ ɹǝpuıqʞ๏ØɃ 💩

╚ȺƝǤɆŁ ɹǝpuıqʞ๏ØɃ 💩

@b_knox

You don't know.

ypsi, mi, usa Katılım Temmuz 2008
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╚ȺƝǤɆŁ ɹǝpuıqʞ๏ØɃ 💩
Orange Island #nesdev updated: getting 32 things to fly around a scene is one thing; making them interact correctly as entities is another. Finally feeling comfy to really start coding all object behaviors. About half done with everything in this first scene!
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LoBlast
LoBlast@loblast_·
Chomp Champ for the NES (coming soon!) graphics skratch pad. I like to keep development history of game projects. Sometimes you have to bruteforce a design through a bunch of iterations. #nesdev
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Nate Ehlers
Nate Ehlers@SuperNatetend0·
In Creeps, there's certain benefits to being on the ground that may not be immediately apparent. For example, certain enemies need to be tackled before you can kill them. #nes #nesdev #indiedev #biocreeps
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Travis Parker
Travis Parker@c137tparker·
@j32pmxr I disagree. Many people can't comprehend consequences without experiencing them. Better it be second-hand than direct experience.
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Lavenstar Games
Lavenstar Games@Lavenstar_Games·
(日本語以下) Built a dynamic particle & sprite layering system. From 8x8 to 24x24 animated objects, various peed, linear or wave-pattern motion, dynamic depth (background/foreground). Each frame, the engine auto-adjusts sprite load to prevent slowdown. 動的パーティクル&スプライトレイヤーシステムを実装。8x8〜24x24のアニメーションオブジェクト、 直線・波状移動、動的な奥行き表現。 毎フレームスプライト負荷を自動制御し、処理落ちを回避。最大限の演出。ラグなし! #indiedev #nesdev #pixelart #ファミコン #ゲーム制作
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🇺🇦 FG Software 🇺🇦
🇺🇦 FG Software 🇺🇦@FG_Software·
Haven't pixelled PCE stuff in a while lol. Here's a head part of some power suit thingy I was imagining. IDK if I'll ever use this in a game though... 久々にPCEのドット絵作ったw。想像していたパワースーツみたいの奴の頭分です。どっかで使うかわからないけど… #PCEngine #PCエンジン
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No Context Cats
No Context Cats@nocontextscats·
RGB and CMYK
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Uncle Bob Martin
Uncle Bob Martin@unclebobmartin·
Anything less than K2 is feeble.
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LoBlast
LoBlast@loblast_·
Now on the 4th revision of the custom NES controller. The diamond shape for the directional pad buttons is definitely a step in the right direction, but there's still room to improve the ergonomics. At this point it's almost as comfortable as a traditional controller.
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Zophar
Zophar@TheRealZophar·
My hot take... we're headed for another video game crash like the one in the early 1980s if this direction continues. Here's what Best Buy's gaming section looked like in 2002. Compare it with what you see when you go into one now - or GameStop, or Target. The excitement's gone.
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LoBlast
LoBlast@loblast_·
I ❤️ MY OFFLINE MEDIA LIBRARY
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╚ȺƝǤɆŁ ɹǝpuıqʞ๏ØɃ 💩
New cornputer who dis? 40-50% faster processors than the one I was running which has a slow, failing harddrive. Migration is taking forever but I’m so stoked to have a machine that doesn’t grind to a halt when it needs to cache ram to disk!
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LoBlast
LoBlast@loblast_·
Orange Island for the NES features a shmup section for the boss fights. Here's a 30fps gif showing off my engine's current progress. 32 baddies/bullets/particles and up to 16 player bullets. The bar on the left shows CPU usage. Enough left for an audio driver! #nesdev
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pw
pw@pw_32x·
Downland for NES Day 18, con't: Improved the sounds. I'm pretty much done, I think. I wanted to convert the game from regular unrom to unrom-512 but can't find a good example. I'll leave that for the future. #downland #tandy #coco #nintendo #nes
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Taki Udon
Taki Udon@TakiUdon_·
I just want to put this out into the universe. If you are a homebrew developer of a GB, GBC, GBA, NES, SMS, MD/Genesis, N64, or PS1 game with a free version or a free demo of you game, I’d love to ship it with SuperStation as a physical or digital demo disk.
Taki Udon@TakiUdon_

This is a very impressive PS1 game by @EliasDaler running on SuperStation.

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