Finished. 7/10. But what I find sad is that the company and the people who gave us one of my favorite games ever (Fallout & New Vegas) have been unable, even after 15 years and with all of Microsoft's money and latest technological advances, to come up with a single new game mechanic that could take this proven but ancient formula somewhere new. Can any of you think of a single new game mechanic in The Outer Worlds that wasn't already in Deus Ex or the original Fallout games more than 25 years ago? Unfortunately, I can't. Give me a living, simulated world! True non-linearity! Give me something more than loot boxes, maintenance shafts, loading screens and level grinding in a static scripted world.
Quick shoutout to @Obsidian for the incrreeddibbleee DLC, Beast of Winter for Pillars of Eternity 2.
One of my favorite DLC's now of... well... any game, ever. It had it all. Great loot, cool locations, an excellent main story, iconic events from the entire franchise, just YEAH!