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We're making a difficult announcement today. We're shutting down Battlebound and pausing the development of Anterris.
We're proud of our small yet mighty team and our progress in building a quality, fun-first game that can challenge the narrative of stale web3 games. Anterris was on a path to doing that, which was evident in the last playtest, with thousands of players showing so much excitement and love for the game.
Despite the recent traction, we've been building for four years with a lean, scrappy team, extending our runway as far as possible while trying to secure our next funding round. We excelled at doing more with less and staying afloat while developing above our weight. Ultimately, we're in the same position as many studios before us, closing our doors due to remarkably challenging market dynamics.
We want to extend a massive thank you to our community, players, and everyone who's been part of our journey.
It would not have been the same without you.
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