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@beah_sm

dead profile, moved to Threads

São Paulo Katılım Nisan 2009
1.4K Takip Edilen1.9K Takipçiler
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Fortnite Brasil
Fortnite Brasil@Brasil_Fortnite·
Tá de bobeira? Fortnite Mobile! Drope em qualquer lugar com o Fortnite em seu celular. Disponível agora na Google Play! fn.gg/373b88
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Burger King BR 🔥
Burger King BR 🔥@BurgerKingBR·
algo lendário chegou à arena 👑🔥
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WarcraftBrasil
WarcraftBrasil@WarcraftBrasil·
IN-A-CRE-DI-TÁ-VEL! O Baú da Expansão revelou o futuro de World of Warcraft: Midnight! E o Vazio que se cuide, porque o mestre das descobertas, Bottini, chegou com tudo! Venha, venha, VENHA! #WorldOfWarcraft #BauDaExpansao
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WarcraftBrasil
WarcraftBrasil@WarcraftBrasil·
O que um machado ensanguentado, parafusos de gnoma e um Murloc têm em comum? O Bottini te conta no Histórias que Inspiram! Veja como a galera tá se organizando pro novo sistema de moradias em WoW Midnight. #WorldOfWarcraft #WoWMidnight #AzerothTV
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WarcraftBrasil
WarcraftBrasil@WarcraftBrasil·
IN-A-CRE-DI-TÁ-VEL! 😱 O Bottini está no comando da Azeroth TV! Aproveite essa chegada para conferir os itens INCRÍVEIS que ele separou para o seu novo lar em World of Warcraft: Midnight. Venha venha VENHA! #WorldOfWarcraft #WoWMidnight #CiroBottini #AzerothTV
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Leonardo
Leonardo@leo_fooxi·
Juliano para Marina Sena: "Meu amor, queria tá jogando Fortnite com você agora. Desculpa vei, desculpa, desculpa, desculpa, desculpa" #RedeBBB #BBB26
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paiN Pixnin ◤✠◢
paiN Pixnin ◤✠◢@pixningopain·
Tem série que demora alguns episódios pra ficar boa. Outras ja engrenam no episodio 1 (raridade) Essa aí da foto demora 20 SEGUNDOS, absurda. Assistam só se voces tiverem 6 horas e meia disponíveis pra maratonar, porque tu nao vai conseguir dormir sem saber oq acontece.
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Pedro Elias ★
Pedro Elias ★@PedroEliasFN·
MDS A REFERÊNCIA AO MEME BRASILEIRO KKKKK
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Pixel Hunters
Pixel Hunters@PixelHuntersFN·
Yeah, we didn't forget the BEST holiday! 👻 We here on Pixel Hunters love Halloween, so there are TONS of horror maps we created! 🎃 Join our community and come play with us! So let me know: Which one is your favorite? 👀 #UEFN #FortniteMap #HorrorMaps #Halloween2025
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Mesinha
Mesinha@mesinhabrasil·
Quem vocês querem ver se apresentando no Tiny Desk Brasil? 👀
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Eduardo Paes
Eduardo Paes@eduardopaes·
Sabem de nada! Não entendem de Rio! No mesmo espaço que cabem 660 mil britânicos, cabem 2.2 milhões de brasileiros animados e felizes! E calientes! 😉🧐🤓😎 BBC is probably having some connections with Brazilian newspaper Folha de São Paulo. My God. They don’t understand the flow of people and the size of Copacabana Beach. Worse than that, they think we Brazilians stay away from each other as the British. We cariocas (Brazilians born in Rio) stay very close to each other. There’s much more people per square meter than what they are used to in Great Britain. We are tropical and warmer. I will invite them to spend some time in Rio and they probably will get in a better mood. Look at the figures we used to get to 2.2 million people in Copacabana Beach doing Lady Gaga concert: Here’s a parametric equation that incorporates even-order derivatives to express the estimated crowd size P at the Lady Gaga concert in Copacabana: 📘 Definitions: •A: fixed effective area of Copacabana Beach used (in m²) •D(t): time-dependent crowd density function (people/m²) •F(t): time-dependent flow multiplier (turnover/rotation factor) •C(t): correction factor for usable space •\frac{d^n}{dt^n}: the n^\text{th} derivative with respect to time t, where n is even ⸻ 💡 Interpretation: •The second derivative of D(t) captures the acceleration of crowd density change — e.g., surges when show starts. •The fourth derivative of F(t) captures complex dynamic flow changes across time — like waves of arrival and departure. •The second derivative of C(t) may model evolving spatial constraints — e.g., due to tide or emergency clearance.
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition. This will align Unreal with Y-Up, right handed standards of USD and glTF. Why? Because future 3d tools and ecosystems will be increasingly interoperable and standards-based. There are a lot of missing standards we’ll need to propose, and Team Unreal will be far more successful proposing new things if we adopt and add to existing standards and conventions. The USD-glTF-Maya-Houdini quadrant is the center of mass for complex code-art-pipeline tooling that is highly sensitive to coordinates. (Flipping coordinates when exporting from AutoCAD or Blender is easy enough; changing a movie vfx pipeline is not). Coordinates based on project settings sound like a have-it-your-way compromise but are a combinatorial mess when projects are a mix of code modules and content packages from many independent authors. The best time to make this change would have been 1995, but I believe the second best time is now with the launch of Scene Graph in UEFN.
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Inu Games@games_inu

They changed the orientation of axis in ortho view in #UE5.6. Is the LUF coming here too?

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tella
tella@eutella_·
ai to mal
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