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zomboni
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@Rob_WestMids @BladeoftheS Ironic considering 17:15 exists.
That's why you click on the Answers button, or read an explanation. Better yet, read the whole passage, not an isolated verse lol
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🌸 SHE IS LEGENDARY AND HERE TO CHANGE YOUR GAME
Meet Kitsumi, a mythical being designed to turn every run into progress.
Her brand-new Ultimate Ability, Smart Study, gives you:
⚡ No cooldown
📈 Extra skill growth
❌ Even failures still reward you
And that’s just the beginning… she also comes with two powerful passive abilities.

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@TatisseDev @BrawlStars It costs 10,000 coins alone for HC, 2 gears, 1 gadget, 1 star power, game would literally be unplayable for a lot of players once they reach Masters. Other than that all these changes are good (maybe not Siege/Payload in ranked - already suffering enough with Heist)
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For ranked :
Improve matchmaking so that players are matched with others who have a similar Elo, even if matchmaking takes longer. In a competitive game, it is not normal to be matched with players who have 3000 more or less Elo than you. A proper MMR system should also be added.
The Elo distribution also needs to be reworked, as it is currently disastrous. It is not normal to lose -130 and gain only +60 in Legendary due to rank differences caused by poor matchmaking.
Increase Elo gains by 10% for the Star Player at the end of a match. Likewise, if you lose, reduce the Elo loss by 10%.
Replace the 200 Pro Pass XP rewards with more interesting rewards such as exclusive pins for each rank, profile pictures, or other rewards (similar to Fame).
At the start of a match, replace the prestige icon on battle cards with the ranked rank (as was done for a period of time).
Make ranks more representative of actual skill. Currently, ranks from Bronze to Mythic are essentially free and accessible to everyone. Progression should be slower and more skill-based by introducing BO1 matches (to avoid making games too long) and removing bots.
Unlock ranked only from 10,000 trophies minimum, since the last update made it much easier to gain trophies.
From Legendary rank, only allow players to select brawlers that have at least one gadget and one Star Power. From Master rank, require Hypercharge + Gears.
Rework the Pro Pass so that it lasts longer and contains more resources. Currently it can be completed in less than two seasons, and 70% of the rewards are Star Drops, which often give nothing interesting.
Add an anti-cheat system. There are currently too many cheaters at high level, making the game unplayable. Also add an algorithm that analyzes player actions during a match to punish intentional AFK players or trolls. If a player intentionally ruins a game, they should receive a significant Elo penalty.
Draws should result in 0 Elo gained or lost, not -30 or +20.
Create a tournament section in the ranked menu where players can participate in small tournaments across one or multiple game modes. For example, a Gem Grab tournament with small rewards at the end (a system similar to Fortnite).
(Unpopular opinion) Add Siege and Payload as permanent modes in the ranked rotation.
Outside of ranked :
It would be interesting to make the Upside Showdown mode permanently available. It’s a mode that doesn’t get boring and has relatively little teaming.
Improve the showdown mechanic by adding the Showdown+ modifier to all Survivor modes, but by adjusting the number of trophies gained. For example: Prestige 1 could give +2 trophies per kill, while from Prestige 2 onward it would give +1 trophy per kill. For Duos and Trios, trophies should only be awarded once a team is completely eliminated to avoid trading kills. This could encourage players to play more aggressively.
To fight teaming, which makes Showdown almost unplayable at high level, a Storm Surge–like system similar to Fortnite could be introduced. Each player would have a score that increases when they deal damage and decreases when they take damage (to prevent damage trading). After some time, if the lobby hasn’t thinned out enough, the two players with the lowest score would start taking damage, and this would progressively extend to up to four players.
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@rollercoin_com Piero sent me naughty pics...
Now that i have ur attention, please fix HMT cases
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zomboni retweetledi

A law saying Linux must do age verification at account setup misunderstands what Linux is.
Linux doesn’t have “account signups.” It creates local system users, not online identities. No email, no central service, no universal setup flow where age could even be checked.
Most Linux systems don’t even have a human at the keyboard. Linux runs servers, routers, cloud VMs, containers, IoT devices, and embedded systems. Many installs are headless, automated, and finished in seconds. Who is supposed to verify their age — the server?
Linux also isn’t a single product. It’s open-source code. Anyone can remove an age check, fork the installer, compile from source, or deploy via scripts like PXE or cloud-init. There is no enforcement point by design.
It works offline by default. Air-gapped networks, hospitals, military systems, and critical infrastructure depend on Linux functioning without internet or external identity services. Age verification assumes connectivity and centralized trust — Linux explicitly does not.
Even if you forced verification once, it’s meaningless. Images get cloned, VMs get spun up, containers get copied endlessly. Verification doesn’t scale — copying does.
Forcing age checks into Linux would also weaken security, adding new code paths, dependencies, and identity data to systems that prioritize minimalism and control.
You can regulate platforms.
You can’t regulate open-source infrastructure like Linux at install time.
That’s simply how Linux is built.
PC Gamer@pcgamer
A new California law says all operating systems, including Linux, need to have some form of age verification at account setup pcgamer.com/software/opera…
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🏇 THE TIME IS NOW. PRE-SALE IS LIVE 🔥
This is your chance to get Lucky Red at a massive discount before anyone else.
Activate his Ultimate Ability: Sure Win
Smash any losing streak so your next Expedition will be successful.
Are you feeling Lucky today? 🍀
🎥 Join us live and don’t miss it:
twitch.tv/rollercoin_com
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@FLY_WITH_PLOT @rleder @River Apply the analogy with Lightning, where only the start and end results are written over to the chain
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@FLY_WITH_PLOT @rleder @River If there is no need for everyone to run a node, there is also no need to record every single transaction.
If a tree falls and nobody is there to hear it, did the tree really fall?
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There is no need for everyone to run a node, but technically that's possible with Raspberry Pi as the minimal hardware. PoW real time decentralisation & txs @ internet speed 10bps (scaling towards 100 blocks/s) can accommodate not only all global demand for txs but also agents demands all on the base layer for fractions on a cent. Study #Kaspa




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@rollercoin_com Not a bad miner. Probably merges well considering the previous few new miners craftable in The Forge have also had good merges.
rollercoin.com/p/zomboni
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🧿 LET THE NUMBERS BLUR 🚀
Get hex-charged with this deal.
Claim Turbo Hex with 2 240 000 Gh/s + 2% bonus and inject raw power into your farm.
Upgrade it. Merge it. Push it to the highest level you can reach.
This is your moment to amplify output.
💰 Enjoy today’s 25% OFF in POL
🎁 We're giving away 5 miners for the Rollers that drop a comment on this post.
Winners will be selected at random.

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I don't want Fortnite to listen to celebrities/streamers anymore please don't stop evolving the game with wild items and seasons that change the entire meta 😭
FORTNITE OG LITERALLY EXISTS FOR PEOPLE WHO DON'T LIKE NEW!!
Shiina@ShiinaBR
Madison Beer asks Fortnite to give her an ICON skin and stop changing things players love about Fortnite 😭 "Stop changing things that we love about Fortnite. Keep it original and give me a skin, please" x.com/madisonchart/s…
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@BitcoinIIMedia now I don't necessarily have a ton of ideas for what else to do, but a general idea would be to advertise it directly to people that would care, like Bitcoin fundamentalists that are willing to switch over some of their large-scale ASICs.
Or... everyone buys more BitAxes lol
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@BitcoinIIMedia The problem arises when most of the budget is constantly allocated towards temporarily renting hashrate rather than focusing on getting more permanent hashrate readied up... People have bought rigs, but a BitAxe isn't usually of much use...
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I am often asked about the variable block times on #BC2
It's expected behavior early on with Bitcoin's original difficulty retargeting
On a small chain, hashrate swings cause variable block times, but as adoption grows we'll get steadier hash. It's growing pains, not permanent. We are still ahead of schedule on the way to the first halving
#BC2 is still in it's infancy - to assume an easy road or a straight line would be naive
Coins over tokens; PoW over memes
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