
Genuine question for any game devs here. Realistically, could the Crazy Taxi team swap out AI-generated assets for hand-crafted ones before a 2027 launch? Is that even feasible in that timeframe?
Damien Beam
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@beamgaming18
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Genuine question for any game devs here. Realistically, could the Crazy Taxi team swap out AI-generated assets for hand-crafted ones before a 2027 launch? Is that even feasible in that timeframe?


Any AI assets are used only as placeholders that are being replaced with manually created materials, says the Crazy Taxi: World Tour lead, Kenji Kanno, to Kotaku. “We used it as a reference, so our artists would pull up [and] generate some of their ideas, and then they would look at that, you know, generated image, and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at, and then they would actually create the actual thing that would go into the game.” SEGA is far from the first company to use AI for such purposes. While such publishers often face initial criticism, it seems that the tool is becoming the industry’s norm. #SEGA #CrazyTaxi



SEGA releases AI-generated content disclosure for the new 'Crazy Taxi' game "At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks" "We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game"


Earlier today, SEGA revealed ‘Crazy Taxi: World Tour in the XBOX Games Showcase. Upon checking the listing for the title, SEGA disclosed that the new game uses AI-generated content. Further context was provided by Brian Shea (Executive Editor at Game Informer) on Bluesky. SEGA clarified that Generative AI was used for the background assessment in World Tour. We will report on any further comment or information provided by SEGA, or other reliable sources regarding the usage of Generative AI in Crazy Taxi: World Tour. #SEGANews


Genuine question for any game devs here. Realistically, could the Crazy Taxi team swap out AI-generated assets for hand-crafted ones before a 2027 launch? Is that even feasible in that timeframe?







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