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@bercidotdev

All about them pixels 🎨 Product & web graphics @framer

Europe Katılım Nisan 2026
117 Takip Edilen72 Takipçiler
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Berci Varga@bercidotdev·
Great article by @trq212. I often use generated HTML to visualize complex architecture changes in my PRs, which would be way more limiting to do in markdown. Cool to see that the team at @AnthropicAI is putting a spotlight on this underrated approach as well.
Thariq@trq212

x.com/i/article/2052…

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benjamin
benjamin@benjaminnathan·
Spectrum Shader, with light that deflects and distorts. Coming soon to @framer.
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Berci Varga@bercidotdev·
@rokas_go @benjaminnathan @framer Increasing the asset size won't do much here - we standardize the image to a fixed size to create the texture the shader will be rendered into. I'm seeing a nicely rendered logo in the site you sent (worth to note that I am on a 4k monitor), where do you see the reduced quality?
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benjamin
benjamin@benjaminnathan·
Introducing Logo Shaders. Now in @framer.
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Berci Varga@bercidotdev·
@rokas_go @benjaminnathan @framer Hey @rokas_go! Shaders render at the node's designed dimensions, both on the canvas and on published pages, so the logo will look as intended once live. If you're exporting and want it sharper, you can try increasing the node's size.
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Rokas Griškonis
Rokas Griškonis@rokas_go·
@benjaminnathan @framer Love it, but why it's so low quality when you use it for small logo? In my case it's 30x30px, but I uploaded svg, not image.
Rokas Griškonis tweet media
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