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René | Bippinbits
971 posts

René | Bippinbits
@Bippinbits
Game Jam lovers. Working with Godot. Made Dome Keeper. Making PVKK - Planetenverteidigungskanonenkommandant & others.
Dresden, Germany Katılım Ağustos 2017
283 Takip Edilen5.8K Takipçiler

@ReishyTm @DomeKeeper It's its own application on steam. You can unlock it via a button on the store page.

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@DomeKeeper HELL YEAH, we gotta switch to some beta or it's just opening the game?
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René | Bippinbits retweetledi

Hey Keepers! We've just launched a public playtest for multiplayer on Steam - check out more information here
🔗 store.steampowered.com/news/app/16373…

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René | Bippinbits retweetledi

Hiring for contract Art Director/Tech Artist for a UEFN game by @Bippinbits
Immediete start, contract till May
Help define what is possible within UEFN
Work with existing dev team
Remote work
UE5 experience a must, UEFN a bonus
Mail uwu@bippinbits.com with portfolio!
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René | Bippinbits retweetledi

There's just a few more days left to secure yourself a Drillbert plushie! 🙏✨
Bring our favourite mining friend to life here:
makeship.com/products/dome-…

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René | Bippinbits retweetledi

Keepers! We're thrilled to kick off Drillbert Appreciation Week by announcing we've teamed up with @Makeship to bring you this exceptional Drillbert Plushie!
Get yours here:
makeship.com/products/dome-…

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René | Bippinbits retweetledi

@Jonathan_Blow I can confirm - on Dome Keeper I designed the upgrades with negative effects, thinking it would be more interesting. Players did not like that and I changed to purely positive upgrades.
It helped the gameplay flow easier, spending less time on an uncomfortable decision.
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You don't need the negatives for balance. You can just balance the game for the positives, almost always.
I think one reason this kind of design persists is it "feels smart" to design a game where You Have To Think About All These Tradeoffs, and players get to "feel smart" making the decision. But they don't actually feel that smart because they don't know what any of this shit does.
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René | Bippinbits retweetledi

People often ask the team at @Bippinbits what they love most about #Godot. Curious about Luca Andre Martinelli’s answer? It’s productivity! At #GodotFest he will share practical examples and insights from their work on Dome Keeper and PVKK.

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René | Bippinbits retweetledi

@frogposterIRE Not planned, it's just a jam game for now and we have plenty of projects already.
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René | Bippinbits retweetledi

It was an honour to have so many new recruits join us at @gamescom!
We thank you for your participation, Commanders.
We're ready to do it all again at @tokyo_game_show 🫡
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It felt unreal to suddenly see these two amazing people show up in full @PVKKGame dress. The very first cosplayers we had, a really special moment for the whole team ❤️
Planetenverteidigungskanonenkommandant@PVKKGame
Our Disposition Officers are always on hand when support is needed, Commander.
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René | Bippinbits retweetledi

Welcome back, Commanders.
The Cooperative State of Antos would like to inform you that PVKK will be launching Summer 2026.
Please enjoy your health giving tea, and await further communications.
#Gamescom | #gamescomONL | #OpeningNightLive
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Right before Gamescom Lander blesses us with the sicth PVKK devlog! He explains how the graphical scene in PVKK is constructed and what's the reasoning behind this, as well as showing very recent improvements he has done to the lighting. Enjoy :D
store.steampowered.com/news/app/29560…
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@Reddy2399 @JonasTyroller I created some games that resonated a lot with me and basically no one wanted to play. If i'd just make what resonates with me, not making it about validation, Bippinbits wouldn't exist for very long.
On the following trends part I agree, I don't care about it.
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@JonasTyroller @Bippinbits it's not about 'validating' ideas or following trends, it's about creating something that resonates with you. that's when the real magic happens
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René | Bippinbits retweetledi

Had the dev behind Dome Keeper (@Bippinbits) on the channel. Validating game ideas, using itch as a testing ground, putting your own passions and interests first, scaling your studio by adding new mini-teams...

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We got somethign pretty insane for @gamescom: a 2.5m wide, specially built controller for PVKK. It's essentially a real life replica of what you use on the game.
It's all physical, high quality, making the joy of pressing buttons very real. We'll be at @IndieArenaBooth :)

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René | Bippinbits retweetledi

This is Engraving - a horror adventure game where you draw your own map to uncover the secrets of a cursed, shifting forest.
It's a passion project I have been working on for two years now in the #GodotEngine
Wishlist and Follow on Steam, I really appreciate it!
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