

Blake
1.1K posts

@blakemizzi
Creative Industries exec & Design Director





Sustained growth, new features, leading cross-platform UGC support, more than one game onboarding per week, industry analysis, as well as our plans and ambitions for next year, it's mod․io's 2025 year in review! blog.mod.io/2025-year-in-r…



We're honored to continue our modding journey with @ANNO_EN; after our collaboration on Anno 1800, mod․io will again be the home for mods for Anno 117: Pax Romana. The official page is ready to share your creations and download mods created by others! mod.io/g/anno-117-pax…



We've got an established love and passion for @stalker_thegame and their modding community. So we're incredibly proud to confirm our collaboration with @GSC_GW to bring official cross-platform mod support to S.T.A.L.K.E.R. 2 later this year. We'll see you in the Zone!



Six months after launch, we take an in-depth look at how @larianstudios built @baldursgate3 official mod support using mod.io cross-platform & white-label solutions. Check out the highlights mod.io/case-studies/b… and our blog article: blog.mod.io/baldurs-gate-3…

Mods are officially in the 🌩️ and can be streamed using #GeForceNOW. There is no 🌋 we won’t climb to get modders creations in your hands. Massive thanks to @NVIDIAGFN and @larianstudios for making this possible for @baldursgate3 players!

Listen to @scottreismanis talk about 20 years working with modding communities, the business of UGC, and mod.io in the latest episode @ShamsJorjani and @choomsky Business of Video Games podcast! open.spotify.com/episode/4J628i…







✨Big Announcement time✨ - @GirlGeekAcademy is BACK and with @SarahMoran's continued support I'm taking over as Managing Director. I'm ALSO kicking off my own Games Consulting biz in parallel, focused on supporting founders with my XP in production, leadership, operations etc!

