CaptainZeddy

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CaptainZeddy

CaptainZeddy

@bobtron20

Ya no tengo un mod en terraria, pero lo mismo en algún momento hago otro. Vacaner desde chiquito. Este es marica: @Unreformed_Top

Katılım Haziran 2012
106 Takip Edilen71 Takipçiler
Spideraxe
Spideraxe@Spideraxe30·
Deathfire Touch change: - Damage changed from adaptive to magic
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CaptainZeddy
CaptainZeddy@bobtron20·
@kirbystanner Mi cara cuando el juego de género nicho por algún motivo debe ser para todos
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CaptainZeddy
CaptainZeddy@bobtron20·
@drewlevin Deniying thay game knowledge is not skill expression is just stupid.
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CaptainZeddy
CaptainZeddy@bobtron20·
@drewlevin Knowing to use a core laning phase mechanic or interaction in your adventage in order to win lane, is, in fact, skill expression. Saying that out of millions of players, only around 10k knew about this is straight up a lie, and im not precisely high elo.
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Drew Levin
Drew Levin@drewlevin·
players: Riot should really care about making the game more approachable and comprehensible to people trying to learn the game those same players: Riot is killing their game yet again by removing an esoteric minion targeting rule that 10,000 people worldwide understand
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CaptainZeddy
CaptainZeddy@bobtron20·
@RiotPhroxzon Oh, right—we’re akshually matching players based on their invisible “magic number,” which changes without us realizing it, rather than using the number that all players can see, which is what our ranking system is based on.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
[Apex Matchmaking] Wanted to add a bit of context to some of the Apex Matchmaking fairness conversations happening recently. What we've been hearing 1. It's frustrating to have Diamonds and Challengers in the same game Response: Agree with this being a not ideal experience and it's an item to resolve when we can get to it. Only making Challenger queue times longer isn't something we can do right now without unintended consequences or negative tradeoffs on queue times/match quality We currently have a few higher priority things we're working on, but it's something we want to be able to do in the future 2. These massive LP Diff games are unfair Response: We currently believe that games that have Large LP diffs are ~fair, with the way we are matchmaking them rn. There are other factors we take into consideration as well like Duos, Autofill balance, etc. On average, we observe Apex+ teams have between a 49-51% chance to win anywhere from 0 LP diff between teams to 2000 LP diff. This is because we're matchmaking on MMR, not LP currently. However, these large LP diffs can be pretty confronting to look at and make the match look unfair. 95% of games fall under 1500 LP diff between teams, 86% under 1000LP, 65% under 500LP. We have more work to do here to make matches both be fair and look fair. I've attached 2 examples of random games with these diffs. Sometimes there are low rank alt accounts that are actually super strong players that actually have very high ratings (and are often duoing). Other times (the vast majority), the MMR of the teams are fair, but their LP values are desynced for a variety of reasons (climb timing, etc.) There are of course games where there's a lopsided LP diff and the team with higher LP wins, but it happens as often as the lower LP team winning.
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Spideraxe
Spideraxe@Spideraxe30·
Quinn jungle buff: - P now deals 15 - 90 bonus monster damage - Q monster damage increased from 100% to 150%
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CaptainZeddy
CaptainZeddy@bobtron20·
El soloQ está q da vergüenza verlo pero un logro es un logro
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CaptainZeddy
CaptainZeddy@bobtron20·
Tengo la suerte de q mi horario de entrada es flexible, pero como de horrible debe ser tener q poner excusas todos los dias de q no llegas a tiempo porque la unica posibilidad para llegar al trabajo q tienes no funciona. Bombardeen renfe por favor y gracias.
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Ita ~ 🤍
Ita ~ 🤍@andreea31__·
Odio programar en C
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CaptainZeddy retweetledi
Audina
Audina@Aud1naG·
El señor naranja puede abandonar el mundo de los vivos? Por favor y gracias
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
Amazon's new head of TV has requested that the ‘MASS EFFECT’ series should be rewritten to appeal to “non-gamers.” A greenlight for the series is expected shortly. (Source: theankler.com/p/why-is-peter…)
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Nixeu
Nixeu@IomayaAF·
Yor Forger, Yoga My most detailed art so far
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Ita ~ 🤍
Ita ~ 🤍@andreea31__·
Oye pero que es esto, no sigo a ninguna cuenta de tinder, me están volviendo a grabar? Será que le vacilo un poquito? 😐😐
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NVIDIA GeForce
NVIDIA GeForce@NVIDIAGeForce·
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch Preview 26.6! Overall - Overall, the game is looking pretty healthy in terms of balance and broad satisfaction - Over the coming patches, we're going to be looking at some of the champs that have felt a bit unloved/worse for wear and would love to hear your suggestions (both champions and systems) Systems - Chempunk Chainsword has been one of the weaker Grievous items for a while. While we don't want Grievous items to become too commonplace, as it subtly degrades champion kits when too common, it is still just a bit weak for even that purpose - The support item minion penalty has been a pain point for support users and with role quests, the risk of funneling (why it was there in the first place) has been reduced pretty significantly, so we're removing that drawback Shen - Shen Jungle has really started to take off recently, which is really awesome to see! (thanks xPetu!) - That said, he is a tad strong, especially in lower levels of play Zaahen - We're really happy to see Zaahen picking up a sizeable audience in both Top and Jungle, but now that regular players, in addition to experienced players are starting to demonstrate that top end mastery performance, he's looking too strong across the board - Currently, we think his Jungle is a bit stronger than Top, so the nerfs are mostly focused there Skarner Top focus - Skarner has been out of the spotlight for a while and since we've tapped down a few of the things that were causing him to be overbearing in Top (especially W max and the E point blank kidnaps), we think he can get a bit more power there Olaf - Jungle Olaf has fallen a little behind the pack so we're adding some power back
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CaptainZeddy
CaptainZeddy@bobtron20·
@ppopular Vaya panda de putos retrasados, ni vuestro community manager hace bien su trabajo
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