정순권 (Linus Chung)

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정순권 (Linus Chung)

정순권 (Linus Chung)

@boogab

#Music #O2Jam #BusinessStrategy #Entrepreneur #Patience #Passion #Humility #Disruption

SEOUL Katılım Ocak 2009
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정순권 (Linus Chung)
세상의 바다를 건너 욕망의 산을 넘는 동안 배워진 것은 고독과 증오뿐 넥스트 <The Dreamer> 가사 중.
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정순권 (Linus Chung)
“아아 편안하다 늙어서 이리 편안한 것을/ 버리고 갈 것만 남아서 참 홀가분하다.”(2008년 5월 6일 자 A8면) 조선일보 naver.me/xD86o4pc
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정순권 (Linus Chung)
@SwarmMeGame 서비스를 만드는 사람은.. 그 중독에 빠지면, 다시는 하기 싫은 과정을 반복하고 있죠. 이제는 체력이 안되서 ㅎ
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KBGS | Swarm Me Dev
KBGS | Swarm Me Dev@SwarmMeGame·
What I love most about gamedev? Watching someone play my game. Seeing where they struggle, what they get instantly, what they love… or hate. If you ever try a small indie game, please share your thoughts with the dev. We really live off that feedback more than you think.
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정순권 (Linus Chung)
깨진 독이 아니라 밑 빠진 독인데, 수정이 안되네요 ㅎ 밑 빠진 독입니다. 깨진 독에는 물을 채울 수가 없죠. ㅎ
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정순권 (Linus Chung)
게임의 성공은 깨진 독에 물 채우기와 같다고 생각합니다. 우리가 하는 업데이트가 하나의 돌이라고 생각하면, 돌을 채워도 돌 사이에 빈 공간이 있고, 그 사이로 물(유저)들이 빠져 나가죠. 그렇게 하나 하나 업데이트를 채워놓고, 정성이라는 모래를 또 더하면 언젠가 물이 더 이상 새지 않고 차곡차곡 차오르게 됩니다. 블록버스터가 아니라면, 이 과정은 필수에요. 큰 업데이트도 좋지만, 작은 업데이트와 정성을 담아야 한다고 저는 생각합니다.
ぶる~(中の人アカウント)インディーゲーム開発者&運営者@blue_elecode

めっさハイクオリティなゲームや、賞とったゲーム、話題になったゲームでも売れなかったり 一方で反響が少なくても挫けず何年も更新し続けたら ある日時代と合致して突然爆売れするゲームもあったり・・・ インディーよく分からない(’’;

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정순권 (Linus Chung)
“오랜 기간 동안 무언가를 소유하지 않고, 자신의 제안을 책임질 기회가 없고, 제안을 모든 행동 단계까지 실행하며 실수로 생긴 상처를 쌓아가고, 땅바닥에서 몸을 일으켜 먼지를 털어내는 경험을 하지 않는다면, 배울 수 있는 것의 일부만 배우게 돼.” #스티브잡스
Jaynit@jaynitx

Steve Jobs walked into a room full of MBA students and asked how many were going into consulting. Hands went up. He said their careers would be “like a picture of a banana.” “You might get a very accurate picture. But you never really taste it.” He spent 60 minutes explaining what actually builds careers: "Without owning something over an extended period of time, where one has a chance to take responsibility for one's recommendations, where one has to see one's recommendations through all action stages and accumulate scar tissue for the mistakes and pick oneself up off the ground and dust oneself off, one learns a fraction of what one can." He continues: "Coming in and making recommendations and not owning the results, not owning the implementation, I think is a fraction of the value and a fraction of the opportunity to learn and get better." "You do get a broad cut at companies, but it's very thin." Then the line that made the room go silent: "It's like a picture of a banana. You might get a very accurate picture, but it's only two dimensional. Without the experience of actually doing it, you never get three dimensional." "So you might have a lot of pictures on your walls. You can show it off to your friends. You can say, look, I've worked in bananas, I've worked in peaches, I've worked in grapes." "But you never really taste it." The room applauded. This was 1992. Jobs had been fired from Apple seven years earlier. He was running NeXT. He had scar tissue. An MIT student asked him: where would Apple be if you hadn't left? Jobs paused. "I've obviously thought about this a lot. I think everybody lost. I think I lost. I think Apple lost. I think customers lost." "And having said all that, so what? You go on. It's not as bad as a lot of things. Not as bad as losing your arm." That's Steve Jobs. Getting fired from the company he built, comparing it to losing a limb, and shrugging. He spent the rest of the talk explaining what he learned about building companies. On competitive advantage: "Hardware churns every 18 months. It's pretty impossible to get a sustainable competitive advantage from hardware. If you're lucky, you can make something one and a half or two times as good as your competitor. And it only lasts for six months." "But software seems to take a lot longer for people to catch up with." "I watched Microsoft take eight or nine years to catch up with the Mac, and it's arguable whether they've even caught up." On technology windows: "You can use the concept of technology windows opening and then eventually closing." "Enough technology from fairly diverse places comes together and makes something that's a quantum leap forward possible. And a window opens up." "It usually takes around five years to create a commercial product that takes advantage of that technical window opening up." "And then it seems to take about another five years to really exploit it in the marketplace." He gave examples from his own life: Apple II lasted 15 years. DOS lasted 15 years. Mac was eight years old at the time and would easily last another five. "These things are hard. They don't last because it's convenient, or even because it's economic. They last because this is hard stuff to do." On management: "I've never believed in the theory that if we're on the same management team and a decision has to be made, and I decide in a way that you don't like, and I say, come on, buy into the decision." "Because what happens is, sooner or later, you're paying somebody to do what they think is right, but then you're trying to get them to do what they think isn't right. And sooner or later, it outs." His approach: "The best way is to get everybody in a room and talk it through until you agree." Then this: "We don't pay people to do things. That's easy, to find people to do things." "What's harder is to find people to tell you what should be done. That's what we look for." "So we pay people a lot of money, and we expect them to tell us what to do. And when that's your attitude, you shouldn't run off and do things if people don't all feel good about them." A student asked: what's the most important thing you learned at Apple that you're doing at NeXT? Jobs thought for a moment. "I now take a longer-term view on people." "When I see something not being done right, my first reaction isn't to go fix it. It's to say, we're building a team here. And we're going to do great stuff for the next decade, not just the next year." "So what do I need to do to help so that the person that's screwing up learns, versus how do I fix the problem?" "And that's painful sometimes. And I still have that first instinct to go fix the problem." "But taking a longer-term view on people is probably the biggest thing that's changed." On not knowing your own competitive advantage: "A lot of times you don't know what your competitive advantage is when you launch a new product." "When we did the Macintosh, we never anticipated desktop publishing. Sounds funny, because that turned out to be the Mac's compelling advantage." "We anticipated bitmap displays and laser printers. But we never thought about PageMaker, that whole industry really coming down to the desktop." "But we were smart enough to see it start to happen nine to twelve months later. And we changed our entire marketing and business strategy to focus on desktop publishing." "And it became the Trojan horse that eventually got the Mac into corporate America." The same thing happened at NeXT. They built software to help developers create apps faster. Their target customers were Lotus, Adobe, WordPerfect. Then big companies started showing up and saying: "You don't understand what you've got. The same software that allows Lotus to create their apps faster is letting us build our in-house apps five to ten times faster." "And you dummies don't even know it." Jobs admitted: "It took them about three months before we finally heard it." On hiring: "It seems like all the good people I really want to hire, it takes me a year to hire them. It's always been that way, even at Apple." "I usually meet somebody that is really good. And you can't get them. And then you go try to find other people. And nobody measures up." "When you meet somebody that good, you always compare them to this one person. And you know you're going to be settling for second best if you compromise." "And I've always found it best not to compromise, and just keep chipping away." His VP of Marketing took a year and a half to hire. "And they're all worth it." This talk is Steve Jobs at his most unfiltered. A founder with scar tissue explaining what he learned the hard way. This 60 minute MIT lecture will teach you more about building companies than every startup book you've read combined. Bookmark & give it an hour, no matter what.

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정순권 (Linus Chung)
정말 멋진 것 같네요. 펜싱 뿐만 아니라 응용할 곳이 많을 것 같은데. 저 움직임의 선은 리듬체조의 리본과 같은 아름다움을 가진 것 같아요. 펜싱 더 좋아지겠네요.
Linus ✦ Ekenstam@LinusEkenstam

I was skeptical, but now I’m completely convinced. Fencing will become super popular due to this one very particular improvement to the sport. “Sword tip visualization” It’s going to debut at the summer olympics. Every single duel will look like a bloody lightsaber fight

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トマトだいとうりょう
トマトだいとうりょう@tomatodaitouryo·
はじめまして!
高校2年生でUnityを使ってゲームを制作しています
 進捗を投稿していくので、よかったらフォローお願いします! #ゲーム開発#unity
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편집자 Y@yoorasdf·
@boogab 감사합니다!! ^ㅁ^ 저자가 오투잼 정말 좋아해요
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편집자 Y
편집자 Y@yoorasdf·
제가 번역한 세 번째 책이 나왔어요~~ 《게임 밸런스 수치 기획 바이블》이 도움이 되었다면 이 책도 분명 도움이 될 거예요!! 중국 게임 기획자 저자가 유저의 감정부터 과금까지 다루는 훌륭한 게임 기획서!! 《몰입을 설계하는 게임 기획》 많은 관심 부탁드립니다!
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정순권 (Linus Chung)
세상의 바다를 건너 욕망의 산을 넘는 동안 배워진 것은 고독과 증오뿐 넥스트 <The Dreamer> 가사 중.
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정순권 (Linus Chung) retweetledi
스케치
스케치@Tesla_Teslaway·
이창용 한은총재 : 환율은 "서학개미" 탓 신현송 한은총재후보 : "최근 환율 상승은 국내 투자자들이 해외 자산을 많이 사서 벌어진 일이 아니"라며, 실제 (내국인들의) 달러 수요보다 '장부 외 거래(파생상품)'가 환율을 끌어올린 측면이 크다고 분석했다. 특히 "금융 제도가 충격을 받을 때 자본 흐름에 잡히지 않는 통로를 통해 환율이 움직이는 면이 있다"며 외국인들이 밖에서 원화 가치를 두고 거래하는 역외선물환(NDF) 시장을 콕 짚어 왝더독 현상을 언급했다. 그는 "작년 미국의 상호 관세 문제나 엔캐리 청산 사례처럼, 장부 밖 거래가 시장을 흔드는 일이 반복되고 있다"며 "역외 원화 결제 시스템을 구축해 원화 국제화를 추진함으로써, 외부 충격에도 환율을 안정적으로 관리할 수 있는 구조를 만들겠다"는 구상을 밝혔다. 그릇이 다르다
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정순권 (Linus Chung) retweetledi
Gazetory
Gazetory@gazetory·
Bir içerik üreticisi, Antik Mısır'dan bir duvar resmiymiş gibi oynayabileceğiniz "Fresco" adlı bir oyun geliştirdi.
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Uncle John's Band
Uncle John's Band@hippy49_1968·
youtube.com/watch?v=16bLe-… 신해철 "아버지와 나 Part I" 아주 오래전 내가 올려다본 그의 어깨는 까마득한 산처럼 높았다 그는 젊고 정열이 있었고 야심에 불타고 있었다
YouTube video
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한창민
한창민@samin_changmin·
창신동 골목에 노회찬 대표님의 삶을 꼭 닮은 ’노회찬의집 6411‘이 문을 열었습니다. 이름은 노회찬이지만, 공정하고 평등한 세상을 꿈꾸는 ‘모두의 집’, ‘민중의집’이 되어 희망과 위로의 공간이 될 것이라 믿습니다.
한창민 tweet media한창민 tweet media한창민 tweet media
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러블리 땨땨
러블리 땨땨@tmfrl810·
현진이에게 산울림 선생님들 노래 추천합니다 (땨땨가 산울림 선생님들 노래 많이 좋아함) 행복의 나라로 내게 사랑은 너무 써 비의 마음
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