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@bugilol

oi kkk

Brasília, Brazil Katılım Eylül 2015
580 Takip Edilen1.5K Takipçiler
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bugi
bugi@bugilol·
Com o final do primeiro split, venho anunciar que continuo Free Agent para propostas CBLOL/Academy. Chego ao elo Desafiante desde a S7 e busco oportunidades para melhorar e aprender. Rt's são apreciados :)
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Fetty
Fetty@fetty108·
trupe dos falanges vs fumacinha. Vitória!
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Fetty@fetty108·
annie kamikase style 2 x 0 pra nos da trupe dos falanges
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mikasaaaa
mikasaaaa@mikasalol7·
primeiro game de hj 2x0.. próximo game vai ter stream na gc daqui a uns 20 min 😎
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Fetty@fetty108·
trupe dos falanges venceu do juventos 1x0
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Fetty@fetty108·
2 a 0 trupe dos falanges akali da casa de fetao
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bugi
bugi@bugilol·
PANDINHAS DOIS A UM KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
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bugi@bugilol·
@vidallol_ não gosto de não stackar heartsteel, se eles morrerem rápido demais eu perco dopamina
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Vidal
Vidal@vidallol_·
@bugilol nunca deu 3 pedrada seguida no cara
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bugi
bugi@bugilol·
alguem nerfa esse boneco
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bugi@bugilol·
@vidallol_ apertar S pra farmar o grasp dá mais aura
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Vidal@vidallol_·
@bugilol joga de hob pai ta roubado
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bugi
bugi@bugilol·
@caitanozin já falei que vender droga não vai dar bom
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caitas
caitas@caitanozin·
ja vi que vo tomar scam de 100 dol do meu fornecedor, vai tomanocu cara
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bugi
bugi@bugilol·
começo de season é legal sim (nível de cortisol altíssimo) hubris 129 stacks
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bugi@bugilol·
quem dera eu fosse ele
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bugi@bugilol·
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bugi@bugilol·
@kulatrbl 2 por 1 pega ou larga
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bugi
bugi@bugilol·
alguem quer comprar
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random
random@random_gap·
e ai guys, o dragão já combou a ward de vcs hoje? (e ainda pegou faelight tá)
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bugi
bugi@bugilol·
warwick
Matt Leung-Harrison@RiotPhroxzon

Patch 26.9, Season 2 Preview! Patch 26.9 is coming soon; a lot of systems changes and with it, a few champion changes. Some of the more significant ones, I'll go in more depth tomorrow and also in the Patch Rundown. Overall - When approaching 26.9, we were thinking a lot about systems and champion spaces that needed satisfaction, strategic distinction and also opportunities to create surface area for excitement and dreaming of what's possible - The first place we were looking was in enabling certain types of systemic gameplay patterns where they were a little under the mark Starting Items - It's been a long time since adding new starting items to the game! - Doran's Bow is an option in greedy lanes where you trade off health (and are more susceptible to burst), but if you have high uptime on an opponent - Doran's Helm is intended to be a situational choice (though some might be hardbound) for champions who don't need the sustain from Doran's Shield in lane - We're hoping that these changes allow players to eek out even more advantages in certain lanes and add a little more depth to laning interactions Statikk Shiv - AD On-Hits have been languishing for a while and Statikk Shiv presented an opportunity to take an item that not many champions used and add some spice to it (the lightning applying on-hits) - Since some of the more eye-popping examples, we've made some changes to remove Staikk Shiv's on-hit lightning also impacting the primary target (so it will only apply off th einitial attack - While it's possible this may not be sustainable in the long term, pushing the frontier of innovation also carries some risk, so we want to see where it goes - We're excited to see some interesting cooking and new builds! Deathfire Touch, Stormraiders and Comet - This philosophy also presented an opportunity within the keystone mastery system - Comet has been overloaded for a while, serving the DoT mage class, albeit poorly and it also tries to compete with Aery on this axis - We saw an opportunity to bring back an old favorite in Deathfire Touch and this archetype of poke champion is no longer so oppressive in the modern game - This allowed us to make a change to Comet to make it more about long range poke, while also opening up Deathfire Touch as a more sustained option - We hope this differentiation allows the Keystones to play a more differentiated role - At the same time, Phase Rush has been hard to balance, especially for Control Mages who often use a few low damage spell instances to run away and play a spacing game - We felt that the Design of Stormraider's Surge was just superior to Phase Rush and represented the right level of commitment to allow the Movespeed to be powerful - Historically, we had to overly nerf Phase Rush to the point of being unsatisfying for the majority of the roster, while still being too good on the champs that could proc it too freely

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bugi
bugi@bugilol·
que tesão
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bugi
bugi@bugilol·
mejai ww mas tive que vender pra comprar item bom de fato
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