🌻 Adam Hannigan

887 posts

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🌻 Adam Hannigan

🌻 Adam Hannigan

@bumpkinbuilder

Creator of @0xSunflowerLand Builder + Game Designer

Australia Katılım Şubat 2020
42 Takip Edilen6.7K Takipçiler
🌻 Adam Hannigan
🌻 Adam Hannigan@bumpkinbuilder·
What are your favourite Sunflower Land mechanics? I've dropped the images below to create your own 👇
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@danieldiggle.bsky.social
@danieldiggle.bsky.social@DanielDiggle·
I'll be available for new freelance projects at the end of this month. If you're looking for #pixelart, illustraton, animation, game design, ui/ux and more, feel free to give me a shout! #indiedev #gamedev
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🌻 Adam Hannigan retweetledi
Sunflower Land
Sunflower Land@0xSunflowerLand·
Auction Week is getting closer... On the 4th of April, our top players this Chapter will compete for the rarest NFTs 🚀 Do you have a chance of winning?
Sunflower Land tweet mediaSunflower Land tweet media
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🌻 Adam Hannigan
🌻 Adam Hannigan@bumpkinbuilder·
We are working on some better onboarding + conversion mechanics for Sunflower Land. These include: 1. A better starter pack (coins included 🪙) 2. Fake one-time marketplace listing (show them how to buy in a tutorial style) 🤝 3. VIP Trial 👑 The game has incredible retention stats. Our goal now is to move more players into the economic/contributing side of the game 💪
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🌻 Adam Hannigan
🌻 Adam Hannigan@bumpkinbuilder·
157 players applied yesterday for early access to our AI Game Builder experiment. If you got accepted, what would you build?
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🌻 Adam Hannigan
🌻 Adam Hannigan@bumpkinbuilder·
🌵🌵🌵 working on the new UI for Project II
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🌻 Adam Hannigan
🌻 Adam Hannigan@bumpkinbuilder·
This is the closest leaderboard we have ever had for a Chapter! 💪 To help track your progress, you can now view the top 500 players on the leaderboard 🏆 Good luck Bumpkins 🤗
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🌻 Adam Hannigan
🌻 Adam Hannigan@bumpkinbuilder·
I have completed my Guardian collection. My Broccoli are now safe 🙏
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🌻 Adam Hannigan retweetledi
Sunflower Land
Sunflower Land@0xSunflowerLand·
Bring the burn 🔥 Every Chapter introduces new sinks for FLOWER at Sunflower Land...wait until the Auctions are in full swing 👀🚀
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🌻 Adam Hannigan
🌻 Adam Hannigan@bumpkinbuilder·
@ciscole Good point. The iterative approach worked well with Sunflower Land. Launching small mechanics at a time & tweaking the economy before building the next. Designing an entire game pre-launch is a roll of the dice when it comes to Web3 economies 😅
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Coy Bacon
Coy Bacon@ciscole·
@bumpkinbuilder Agree! But it’s getting to that point that takes time. Not only do you have to build a great game, but you have to consider the other experience factors that will keep people there. I see a few games working towards it and those that make it out of this crypto winter will be 🔥
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🌻 Adam Hannigan
🌻 Adam Hannigan@bumpkinbuilder·
“Build the game first, add blockchain later” has been repeated for years. But we’re seeing polished, genuinely fun games fail — not because the gameplay is bad, but because the economy doesn’t work. And the AAA crypto saviour everyone is waiting for isn’t coming. If players aren’t trading: - prices collapse - items lose meaning - progression gets bypassed by cheap markets - excitement disappears When it’s cheaper to buy than to play, players stop playing. Web3 games don’t just need fun loops — they need trading loops, item utility, sinks, controlled supply, and price bands that match the size of the community. Design the economy first. Then build the fun on top of a system that can sustain value.
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🌻 Adam Hannigan
🌻 Adam Hannigan@bumpkinbuilder·
Deep diving into the tutorial + onboarding into Sunflower Land again. Our game updates so much that it's important to revisit it every ~6 months. A few updates going live: - Clearer indicators around deliveries - Tweaking early deliveries - Simplifying modals and dialogues - Making NPCs look more distinct - Fixing bugs We'd like to experiment with engaging new players with our marketplace as early as possible - this is a hook that keep a lot of players in the game. Potentially rewarding 0.1 FLOWER early in-game, and setting up some fake marketplace listings they could buy (for instance, 5 stone for 0.1 FLOWER). Almost like a marketplace tutorial. This would help create that lightbulb moment of how they can utilise the economy to progress through the game 💡
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