birchy
99 posts


@xungunnable Meltdown plays fine? Defense can get to the mid cut or the top of the gens before the offense gets to their plat, you can rush top mid and see every mid rush first and you can get to the top A stairs before they even set foot in the doorway, it’s horrible
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@Metaaphor @BreadAnas @Treyarch I want to see the player make a right stick input that shows they've reacted to a player movement change before their aim is moved for them
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@BreadAnas 250-300ms delay on RAA or flat out removing it but increasing right stick AA or giving controller players a recoil buff would be perfect. @Treyarch
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@HANCXCK @IndexRegalia the change to viktor is bad in a vacuum anyway, never mind the fact this is likely going to alter 50 other champions stories, head lost
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Strafe bug on XLabs Ghosts client is now fixed. Setting up guide for competitive: discord.gg/9JRgHcAqEc
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@sam1hal @Butt_Breake @slowiscool it's like you didn't read the part where i said it depends how many people are left alive. this is an interesting gimmick for 1v1/1v2, but don't look into it too deeply


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@bxrchy @Butt_Breake @slowiscool Yeah have your teammates either spam the wall or walk the smoke and pray they don't get shot the fuck down when they do. Definitely not a good wall at all I don't believe you ever reached imo3 with
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@sam1hal @slowiscool depends on how many people are alive in XvX. There's argument to be made that there's multitude of angles T can walk thru wall when you get on spike
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@slowiscool My harbor does this in t side I'll just log off. Why would you give retakers a smoke cover from hell, main and tree which is basically all you hold on retake. You throw one flash from heaven and you're in. Any idea that involves blocking t side in retake is horrible.
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@KnightofLightz @taimouow genuine question as someone who likes valorant, how does a game that's 90% crosshair placement and one type of aiming (click timing) more demanding of raw aim than a faster paced character shooter with click timing, tracking, projectile aiming and varying geometry.
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@taimouow Valorant takes a lot more skill when it comes to aim. Thought this was common knowledge.
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@brammflakes @JlGGSY @PlayPROMOD would need some hefty backing and polish to have it reach a large population of players and compete in saturated fps market (even though i would agree promod is an available niche)
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@brammflakes @JlGGSY @PlayPROMOD the abilities didn't negatively effect the game, weren't over the top at all really. think reality is that on a global scale the number of individuals that are interested in a cod style tac shooter isn't as high as we all want it to be
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