cZer

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cZer

cZer

@cZerGG

Video Editor by day, Video Editor by night... Hytale Creator Code - cZer

Norwich, England Katılım Şubat 2013
1.2K Takip Edilen1.6K Takipçiler
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cZer
cZer@cZerGG·
I finally collected the Guess The Build Infinity stones, and just in time for Christmas 🎅
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cZer
cZer@cZerGG·
Feels like every game I play I end up building... Live now 👇
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cZer
cZer@cZerGG·
@GenevaWrenn I would have actually developed trust issues if it was him all along
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Wrenn🎗🍉🌹🦇💥
Wrenn🎗🍉🌹🦇💥@GenevaWrenn·
Silly clips from Pyroscythe's Blood on the Clocktower stream today, March 10/26, with VSMP cast & friends, a 🧵: Starting out with Pyro being called lovely & pretty.
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cZer
cZer@cZerGG·
@asterr01D I figured out how to do it after 2 hours...
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cZer
cZer@cZerGG·
@Krtzyy So sick! Excited to see what people can do
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Dave Kratzy
Dave Kratzy@Krtzyy·
Hytale is doing a $100k Modding contest, and I was invited to be one of the judges for it! super exicted for this! also make sure to peep the rules 😁
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Simon@Simon_Hypixel

We're launching our first official Hytale modding contest with $100,000 in total prizes! But this isn't just a contest. This is the start of something much bigger. My vision for Hytale has always been that modders should be celebrated, not sidelined. The people who pour their creativity into pushing the boundaries of what's possible in the game deserve to be front and center. They deserve to be rewarded. Think of it like esports, but for modders. We want to build an ecosystem where talent rises to the top, where the community recognizes and elevates the people making incredible things. This contest is the first step. There will be many more. For this first contest, we chose World Gen V2 and NPC as two of our three categories very intentionally. These are areas where we know extraordinary talent exists, and honestly, we're scouting. If you blow us away, don't be surprised if we reach out. We want the best modders in the world working alongside us. And looking ahead: over the coming months, we'll be rolling out more modding tools, an in-game mod browser, and a lot more. We're also thinking deeply about how players can directly reward the modders they love, without turning the game into a shopping mall. It should be fair for players and meaningful for creators. This is just the beginning.

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CanadianFlash
CanadianFlash@flash_canadian·
Hytale creators respond to this tweet 👀
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cZer
cZer@cZerGG·
@PokeFindMC Very keen to know when this is playable 👀
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PokéFind
PokéFind@PokeFindMC·
Quick Update: We’ve been working on the Party system and Pokémon selection in #Hytale 👀 This is a key step towards finishing PC storage and Battle Mechanics. Still early and focusing on functionality first — polish comes later ✨
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CanadianFlash
CanadianFlash@flash_canadian·
Hytale Creator SMP 👀🤭
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cZer
cZer@cZerGG·
@Pikaclicks I've spent 200 hours mining out a mountain, but I'm down to come throw down
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cZer
cZer@cZerGG·
@Simon_Hypixel Is there any eyes on the mining system currently? Been spending a lot of time with it and have noticed a couple bits. Imagine with a list like that it may be on the backburner...
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - Feb 5, 2026 Update 3 (Part 2 of 3) Enable via Launcher -> Settings -> Pre-Release HEADLINE FEATURES - Added Avatar Presets - Edit, save, and swap between up to 10 Avatar customizations - Added new fire spread system (fluid ticker) and Goblin Flamethrower - Can be used to unleash flames upon nearby foes - Creative mode only for now - Added Bed sleeping notifications - Notifications and SFX now play when other players attempt to sleep - Expanded Avatar customization options: - 2 additional Eye Shapes - 2 new Makeup Variations (Blush and Eyeliner) - 5 new Haircuts: - Spikey Mohawk - Magical Pigtails - Double Braided Ponytail - Long Braided Ponytail - Puffy Bubble Braids - 4 new Facial Hair Styles: - Split Moustache - Pinstripe Moustache - Anchor Beard - Viking Beard - Spiked Bracelets - Hairband - 2 new Skirts (Plaid and Punk) - Shaped Sneakers - Added Black and Red Iron color variation for metals - Added Font Fallback Support - Client now fetches glyphs from fallback fonts when missing - Enables support for non-Latin languages - Improved World Configuration Reliability - Atomic file saving - Updated backup handling - Corrupted worlds now display warnings and modal dialogs CONTENT - Added complex spawn locations in the Taiga region, especially near rivers - Added Lime block variants: - Lime Gravel - Lime Rock - Lime Rubble - Medium Lime Rubble - Lime Stalactite (Large and Small) - Improved weather VFX for Zone 1 - Standardized spawn marker deactivation range to 150 - Added T2 Furnace - New model, textures, and animations - Updated visuals for T1 Furnaces - Increased max instance limit for Furnace opening sounds - Refactored Rhino Toad attacks - Improved Fluid, Mounts, and Crafting systems - Improved multiple modules: - Teleporter - NPCReputation - NPCObjectives - Farming - Memories - Camera - Bed - Optimized client asset sizes - Updated ranged weapon aiming ballistics - Improved accuracy - Added randomized hitbox offsets - Added VisAiming debug flag - Ophidiophobia mode now replaces Hatworm with Larva_Silk model - Dough now produced using refillable Tankard - Tankard now crafted via Farming Bench - Klops Merchant no longer trades signs - Integrated new Outlander village environment - Refactored encounters across all zones - Added new encounter environments: - Zone 3 Trork - Zone 4 Village and Forest - Zone 4 non-Forest and non-Swamp biomes MODDING AND TOOLS - Added mod enable and disable support from UserData/Saves//mods - Added server version checks for plugins and asset packs - Added 3D audio source visualization for debugging - Added NPC sensor and view debugging visualization - Newly created asset packs are now enabled by default - Added parameter to toggle replacing empty block materials - Added option to skip mod validation in single player - Mod validation issues now block server startup unless flagged - MapEditor and ListEditor now use correct models - Added Test NPC for showcasing multi-interaction setups WORLDGEN V2 - Added exact rotation support for Materials - Added Bound PositionProvider for Spawn Meshes - Added YSampled Density node - Performance optimization for WorldGen V2 - Added configurable spawn positions for portal biomes UI AND UX - Added Window Size option in video settings - Updated feedback interface - Bug reports separated from other feedback - Warps are now sorted alphabetically in Teleporter UI - Added /layer command - Applies layering to selected areas - Updated Paste tool: - Hold-down key support - Undo and redo - Smoother multi-directional movement - Reduced context menu background opacity - Updated Player, Spawn, and Home icons - Improved World Map marker text clarity - Cleaned up text and fixed death messages - Implemented HideFromTooltip in EntityStatType BUGFIXES AND OTHER IMPROVEMENTS - Fixed sharp biome interpolation - Fixed localization issue with maximize window setting - Fixed tooltip name wrapping issues - Fixed spawn seeds initializing to zero - Fixed multiple Null Pointer Exceptions - Fixed crash when overriding read-only asset packs - Fixed Volcanic Cobble incorrect spawning - Fixed upside-down stair connections - Fixed Slothian gradient mapping - Fixed dropped item IDs for BottleTree and Crystal Trunk - Fixed pickup items missing components - Fixed WorldStructure spawn Y constraints - Fixed cosmetic ordering issues - Fixed EntityTrackerSystems validation gaps - Fixed crop hitboxes and produce resource types - Fixed incorrect mod list display - Fixed Ocean Clay Brick typo - Fixed interactions without entities - Removed hardcoded keybindings - Fixed manual spawn beacon command - Fixed missing biomes on biome map - Fixed Darkwood Decorative Block drops - Fixed MaterialCache prefab loading - Fixed V2 WorldGen environment saving - Added duplicate plugin detection warnings - Fixed plugin-related world crash handling - Added startup exception handling for plugins - Fixed Outlander house anchor offsets - Fixed extreme audio panning with HTRF - Fixed ambient and bench sound origins - Fixed Teleporter name overrides and SFX - Improved null and data-flow handling - Fixed Machinima player teleport behavior - Fixed Camera Translation Gizmo mode - Fixed performance metrics affected by FPS cap and VSync - Fixed advanced workbench model display - Fixed directory traversal vulnerabilities in worlds and prefabs
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cZer
cZer@cZerGG·
Currently mined over 100,000 blocks from the mountain and I'm not even halfway... Link below 🧵
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cZer
cZer@cZerGG·
@Simon_Hypixel Chuck making the Stone Brazier craftable onto that list and they're the perfect patch notes 🤞
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - January 29, 2026 Enable via Launcher → Settings → Pre-Release MAP & NAVIGATION - User-placed Map Markers have been added! - Create custom markers anywhere on your map with customizable names, icons, and colors - Share markers with other players in multiplayer - New gameplay settings to toggle marker visibility on map and compass - Delete markers via the map context menu - Updated map marker icons and improved their display resolution - Player names are now always rendered on the map and are more readable when zoomed in - Compass now shows different icons based on vertical distance (above/below you) - Teleport option is now hidden for map markers when in Adventure gamemode COSMETICS & CUSTOMIZATION - New Avatar customization options: - New Hat: Tweed Hat - New Overtop: Mage Shirt - New Shoes: Styled Flats, Wedge Shoes - New color variations for Fashionable Shoes - New haircut added - Updated visuals for the Morning haircut - Added Construction Hard Hat COMBAT & ITEMS - Weapon Adjustments & Fixes: - Adjusted damage value inconsistencies and upgrade differences across some weapon tiers - Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons - All spear types should now consistently stack up to 5 and be throwable - Necromancy Grimoire Improvements: - Summons no longer take damage from their summoner (and vice versa) - Summons now respond when the player is attacked, not just when attacking - Summons are faster and more aggressive - Added variety to the types of skeletal minions that are raised, including a ranged variant - Misc: - Improved in-hand positioning for Ingots and Sticks GAMEPLAY - Doors no longer close when blocked by entities or players - Teleporters now require you to clear a short distance before re-use - Sort keybind now works in the player's inventory - Added "Take All" functionality for processing bench output items - Shift-dragging now quickly transfers items between inventories - Minecarts no longer move when stuck - Reduced farming bench tier requirement for Chicken Coop from 5 to 3 - Large Kweebec Chests now support placing blocks on top - Fixed NPCs in a Coop transforming into other NPCs - Fixed being able to capture a dead NPC with the Capture Crate - Reworked utility wheel quick swap to include the inactive slot BLOCKS & WORLD - Re-added Incandescent Volcanic Rock - New block textures and variants: - Thorium Cracks - Basalt Cracks - Magma Cracks - Mud Dry Cracks - Updated crack variants for 4 Ore blocks - Updated Cobalt texture - Fixed Magma Adamantite block tiling - Added Default_Flat and Default_Void weather configurations for their respective world instances AUDIO - Fixed water emitter radius so audio plays properly in stereo instead of just the left ear - Fixed audio emitter entities not playing correctly - Fixed fluid ambient effects not triggering properly - Updated sword swing and impact sounds UI & QUALITY OF LIFE - Moved container action keybind indicators to a better position - Fixed chest/bench keybind tooltips when keybinds are unassigned - Updated workbench chest connection radius text to be clearer SECURITY - Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds) STABILITY & BUG FIXES - Improved world generation performance - Fixed filler blocks not breaking in some cases (e.g. large doors) - Fixed block placement mis-predictions - Fixed issues when changing worlds while mounted: - Fixed minecart mount state not being removed correctly - Fixed horse mount state not clearing correctly - Fixed screen fade issues that could occur during world transfers - Fixed an issue that could cause chunk saving to deadlock when removing a world
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cZer
cZer@cZerGG·
@Nixon_TNL Definitely need to try this out! Need to spend some time myself playing around with the lighting/ambient lighting
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Nixon
Nixon@Nixon_TNL·
New Hytale building technique unlocked! 🔓 Getting the lighting right for my farm was tricky, but I figured out how to make the floor light up instead. All you have to do is dig down two blocks, place a light source (I used red crystals), then put a slab on top while leaving a small gap. That’s it! Hope this helps with some fun builds 😄
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cZer
cZer@cZerGG·
I decorated Skizz's front garden on the server, do you think he'll like it? Link below 🧵
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cZer
cZer@cZerGG·
Secretly I've been building a Dwarven city on Grian's #Hytale server... Don't tell him though Link below 👇
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cZer
cZer@cZerGG·
@InTheLittleWood As if we were talking about it yesterday and it already appears to be in motion
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