Carlos Ballesteros Velasco (soywiz) retweetledi
Carlos Ballesteros Velasco (soywiz)
694 posts

Carlos Ballesteros Velasco (soywiz)
@cballesterosvel
Frequently hitting keys randomly; sometimes things happen after that. @KorgeGameEngine, @Capydocs & https://t.co/9LX5vl8C1u
Valencia, España Katılım Ekim 2010
171 Takip Edilen575 Takipçiler
Carlos Ballesteros Velasco (soywiz) retweetledi

Capydocs 0.9.1 released! 🎉🥳🎊 Tabs now preserve state, multi-file drag & drop, and many bugfixes and improvements.
capydocs.com/capydocs-0.9.1/
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Carlos Ballesteros Velasco (soywiz) retweetledi

@jobe2k is starting his first video stream #GameDevelopment on Twitch with #Kotlin, #KorGE,
@aseprite & #LDtk in a few minutes.
twitch.tv/jobegamedev/
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Carlos Ballesteros Velasco (soywiz) retweetledi

Hey Folks! @jobe is going to start a new channel in twitch showing how to create a Jump'n Run game with #Kotlin, #KorGE & @aseprite :
It is planned on Fridays 16:00 CET.
Join jobe on his journey to build a Jump'n Run game with KorGE on Twitch:
twitch.tv/jobegamedev
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Carlos Ballesteros Velasco (soywiz) retweetledi

@hariainm @Transcene También en cuanto a expectativas: algún código escrito hace 16 años y en lenguajes diferentes. Hay cosas que ya no compilan. Posiblemente toque reescribir y usar solo de referencia. Y la compresión puede servir pero el packing de 3DS claramente no. Si lo tenéis claro, adelante.

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@hariainm @Transcene Ya no estoy en ese tema. Pero si queréis las herramientas del Tales of The Abyss, os las puedo mandar. Pero no puedo dar soporte de ningún tipo: solo mandar un zip y desaparecer. Si os vale, escribid a mi nick arroba gmail punto com.
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Carlos Ballesteros Velasco (soywiz) retweetledi

EXPERT COLLABS #1 Videojuegos multiplataforma en Kotlin con KorGE, @cballesterosvel
¿Qué pensarías si te digo que puedes crear juegos escritos directamente en tu lenguaje favorito? ¿Y que además estos videojuegos son multiplataforma? 👉 youtube.com/watch?v=F3hJko…
Mañana a las 16h

YouTube
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Carlos Ballesteros Velasco (soywiz) retweetledi

Waiting for a new #KorGE tutorial? What about one explaining how to create a dungeon explorer, with #LDtk maps, #Raytracing, #Aseprite animations and more? Sounds good? Let's go.
Here's the first part:
youtube.com/watch?v=m2nwXB…

YouTube
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Carlos Ballesteros Velasco (soywiz) retweetledi

Finally! It's time for Kotlin Notebooks! It's a really exciting tool, give it a try!
Kotlin by JetBrains@kotlin
Introducing the first public preview of the experimental Kotlin Notebook plugin for IntelliJ IDEA! Now you can explore, prototype, visualize, and document your code – all in the same environment. Watch the video for a glimpse of how it works, or check out the blog post for the full story: blog.jetbrains.com/kotlin/2023/07…
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Carlos Ballesteros Velasco (soywiz) retweetledi

It seems that some of you prefer filling a #BluRay instead of a #PocketZip in a #KorGE project. No worries, you can still try something more exicting than #wav, while using that EXTRA space.
Bear with us, now you are covered with #flac:
store.korge.org/module/korau-f…
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@VLCInteractive El link no funciona
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🙌Tenemos nuevo Discord
Únete e interactúa con los invitados y la comunidad antes y después del evento! :)
entra aqui 👉 discord.gg/x5j8h8wM
#gamedev #development #gaming #gamingcommunity
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@VLCInteractive Buenas! Cómo os puedo contactar? No he conseguido que funciona el link de discord, ni meetup
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Carlos Ballesteros Velasco (soywiz) retweetledi

Wouldn't be cool if in addition to downloading TTF files from the KorGE Store, we could preview them in the IntelliJ Editor, both Gutter Icon and documentation? That would be cool indeed. And that's why now you can:
youtube.com/watch?v=vnQ55y…

YouTube
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Carlos Ballesteros Velasco (soywiz) retweetledi
Carlos Ballesteros Velasco (soywiz) retweetledi
Carlos Ballesteros Velasco (soywiz) retweetledi
Carlos Ballesteros Velasco (soywiz) retweetledi

Carlos Ballesteros Velasco (soywiz) retweetledi

Just added the awesome CC0 VFX Free Pack from @CodeManuPro done with #SpriteMancer to the #KorGE Store so you can download and use the effects directly in your IDE: store.korge.org/gfx/CodeManu/ !

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