pouli🥕

73.2K posts

pouli🥕 banner
pouli🥕

pouli🥕

@chaeyorba

« mais mademoiselle jsp quoi vous dire»

jsp Katılım Nisan 2016
355 Takip Edilen541 Takipçiler
Sabitlenmiş Tweet
pouli🥕
pouli🥕@chaeyorba·
et stt n’oubliez pas
Français
4
28
63
0
Emmanuel
Emmanuel@KnightScamalot·
@chaeyorba Parce que je choisi ma famille a celle d'un inconnu dans un debat hypothétique sur internet ?
Français
1
0
0
35
pouli🥕
pouli🥕@chaeyorba·
ces gens vivent avec nous quand même
Emmanuel@KnightScamalot

@dynastieMF Ben entre choisir un membre de ma famille ou un inconnu je choisi ma famille, cest logique. Triste, mais logique

Français
1
0
8
275
pouli🥕
pouli🥕@chaeyorba·
t là c’est un cauchemar à transporter ET à stocker enorme flemme
Français
0
0
0
34
pouli🥕 retweetledi
Sammy
Sammy@J1NX3D4LIFE·
“let’s see what this silly mushroom zombie game is all about” (changes my life forever)
Sammy tweet media
English
17
740
5.2K
60.4K
pouli🥕
pouli🥕@chaeyorba·
derniere arrivée au bureau, 1ere partie…
Français
0
0
0
23
pouli🥕
pouli🥕@chaeyorba·
apres mes repas de merde de la veille
Français
0
0
0
24
pouli🥕
pouli🥕@chaeyorba·
faut voir cmt j’ai attendu gruppopimo avec impatience cette semaine…
Français
2
0
0
55
pouli🥕
pouli🥕@chaeyorba·
autant de mots
Anish Moonka@anishmoonka

You’re watching a game that took 2,000 people eight years to build. Some of them are still dealing with what it cost them. Red Dead Redemption 2 started production in 2010, right after the first game came out. Rockstar merged every studio it owned across five countries into one team. By the end, roughly 2,000 people had touched the project, and the budget landed somewhere between $370 million and $540 million, making it one of the most expensive entertainment products ever created. The numbers inside the game are hard to process. 300,000 individual animations (every hand movement, every horse gallop, every raindrop reaction). 500,000 lines of voiced dialogue spread across 1,200 actors. Recording those performances took 2,200 days in a motion capture studio, where actors wear sensor suits so their movements translate directly into the game. The main story script was about 2,000 pages. Dan Houser, Rockstar’s co-founder, said if you stacked every script in the game, including random people walking around town, the pile would be eight feet tall. Even background characters you’d never talk to had 80-page scripts each, about the length of a short film screenplay for a character with zero plot importance. The composer wrote 60 hours of original music. Most players hear about a third of it. The level of detail borders on insane. Horse testicles shrink when the weather gets cold. Your character gains weight if he eats too much, loses stamina if he doesn’t eat enough. Guns degrade without cleaning. Rockstar’s studio co-head Rob Nelson explained the logic: every tiny detail you don’t consciously notice makes you forget you’re inside a game. Stack enough of those moments and you get something no other studio has matched. That immersion had a price. In October 2018, Dan Houser told New York Magazine the team had been working “100-hour weeks” multiple times that year. He later clarified that was four senior writers over three weeks. But when Kotaku’s Jason Schreier interviewed 77 current and former Rockstar employees, the picture was wider. Nobody hit 100 hours, but many averaged 55 to 60 per week for months at a time. That’s six 10-hour days, often with weekend shifts too. Most were salaried with no overtime pay, their only extra compensation tied to year-end bonuses that depended on how well the game sold. Multiple developers described depression and anxiety during and after production. One told Kotaku they’d been “pushed further into depression and anxiety than I had ever been.” Others reported breakdowns and heavy drinking. Kotaku noted some of the worst stories couldn’t be published because the people involved would’ve been identifiable. The game made $725 million in three days, the second-biggest entertainment launch in history. It has now sold over 82 million copies, won more than 175 Game of the Year awards, and is the fourth best-selling video game ever made. Every frame of that clip was paid for, one way or another.

Français
0
0
0
40
Iau 🪷
Iau 🪷@anakinf1lm·
@chaeyorba alors la taste bad things reste mon era préférée mais i have questions c’était quelque chose !! quand tout le monde disait que c’était pour lauren en plus c’était la totale
Français
1
0
0
28
pouli🥕
pouli🥕@chaeyorba·
@anakinf1lm bah au nom de dieu top 5 de ses meilleurs sons ac bad things
Français
1
0
0
34
Iau 🪷
Iau 🪷@anakinf1lm·
@chaeyorba je l’ai réécouté y’a pas longtemps elle a changé des vies avec cette era
Français
1
0
0
51
pouli🥕
pouli🥕@chaeyorba·
mental illness de zinzin
English
0
0
0
27