charmicoz.bsky.social

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charmicoz.bsky.social

charmicoz.bsky.social

@charmicoz

// Hello! I'm Charmi :3 // I'm a Game Dev, Teacher, Artist // Developing "Bukki's Playschool" (SFW account!!!)

Katılım Aralık 2021
161 Takip Edilen383 Takipçiler
charmicoz.bsky.social
charmicoz.bsky.social@charmicoz·
✨A person has FOUND the secret code on my Save Santa Part 2 gmod map and deciphered the meaning! It was hidden as a QR code that formed from room walls layout. The secret meaning was "Bukki" :p 🎉 They win three counter-strike 2 skins! 🎉 (they won previous quests as well!)
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charmicoz.bsky.social
charmicoz.bsky.social@charmicoz·
Does anyone else experience a constant conflict of the narrative, setting and game mechanics when making their game? My point & click mechanic doesn't really make sense narrative wise, but mechanically I feel like it's unique for a horror game... Quite the headache.
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charmicoz.bsky.social
charmicoz.bsky.social@charmicoz·
Things have been very difficult. I'm quite lost and unable to have any clear ideas related to the game. I'm considering making a much smaller game but I'm not sure if that's reasonable either. I'm in a very tough spot due to hundreds of factors.
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charmicoz.bsky.social
charmicoz.bsky.social@charmicoz·
Hello everyone 👋 Im not certain, but theres a risk that my country (Russia) will isolate itself from the internet. This means that one day I may completely disappear, which is unfortunate. VPNs wont help. But I will keep working towards my goals until the end. Thank you all.
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charmicoz.bsky.social
charmicoz.bsky.social@charmicoz·
This opens up obsessive questions like: - Which way should the doors be placed in each room? - If it opens outward, how will the player collide with the door? - If it only opens inward, what's the point of modelling the other side? 😵‍💫 i guess it should be random but still ughh
charmicoz.bsky.social@charmicoz

I have a bad habit of worrying about silly details Such as this door having two different sides for push and pull... 🙃 Even the hinges are placed "realistically" 😔 #gamedev #indiegame #blender3d #modeling

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charmicoz.bsky.social
charmicoz.bsky.social@charmicoz·
My donation service finally answered me about the withdrawal freeze they set on my account for 90 days (way back in August 2024). This is their answer, and while it's hopeful, there is no explicit "we unfroze your account" so I'm not sure.
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charmicoz.bsky.social
charmicoz.bsky.social@charmicoz·
@noinodev @Phantom_TheGame I feel like this is obvious but I guess not for everyone. At the same time, if you need to ship a product fast, you won't have time to study things in-depth regardless.
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noino🔸
noino🔸@noinodev·
@charmicoz @Phantom_TheGame software design, graphics programming, resource management, probably everything you can think of. learning whats underneath abstractions makes you better at using the abstractions too.
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Fear the Phantom (game in bio)
Fear the Phantom (game in bio)@Phantom_TheGame·
This is a non-discussion. Use what you like. What's important is that you have fun, you learn stuff, and that you actually get the game ready for release. There are successful games on both sides, what matters is what comes out of it, not what you used.
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noino🔸
noino🔸@noinodev·
@Phantom_TheGame working directly with a graphics api will make you better and faster with or without an engine, but most engine-only users only use the abstractions, which will inhibit that. knowing more > knowing less, especially if its a career objective.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
This reminds me of some impostor rendering tech. Z-buffers are stored from all axis-aligned directions. Due to occlusion, you can't reconstruct a perfect 3d shape from depth images unless the shape is convex from those directions. The below question can't be answered.
Pepe Meme@pepe_fgm

How many cubes are on the trailer?

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