ChilRx
1.5K posts


So excited to finally go public with our team! We've been hard at work and can't wait to show off so much of what we have to offer!!!
Enjoy this little teaser that I worked way too hard on lul🎃
United Paradigms@UnitedParadigms
Hey, there! 👋🏼 We're United Paradigms (UP), a group of three friends — creative designer @_TheWyrm_, artist @yanasakanadev, and developer @Ciosciaa — looking to show off our skills and creativity! We plan to make lots of fun, high-quality Minecraft experiences like you've never seen before, all available for everyone to enjoy. We're super excited to show you everything we have in store very soon, so be sure to follow us. #Minecraft #Halloween
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Hey, there! 👋🏼 We're United Paradigms (UP), a group of three friends — creative designer @_TheWyrm_, artist @yanasakanadev, and developer @Ciosciaa — looking to show off our skills and creativity! We plan to make lots of fun, high-quality Minecraft experiences like you've never seen before, all available for everyone to enjoy.
We're super excited to show you everything we have in store very soon, so be sure to follow us.
#Minecraft #Halloween
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The new Lackadaisy Season 1 poster -
A gold foil version of this bearing my signature is available for a limited time only!
Picking one up helps us keep our indie production funded and moving forward!
lackadaisyshop.com/products/lacka…

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@CraftyMasterman So what's wrong with Mojang changing redstone mechanics so that-as you say it- you can use your brain to relearn it?
Plus, the redstone system isn't the only thing to do in the game, so saying this single system would single handedly ruin the game would be an exaggeration.
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@chilrx Dude not everything has to be "intuitive" the beauty of redstone is actually using your brain and learning. If it was all "intuitive" it would be a shit game
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@CraftyMasterman ...computation that prevents them form implementing a more robust fluid system. As for comparators, I also think they need to rethink the concept of storage to redstone power. Comparators aren't very intuitive.
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@CraftyMasterman The problem about QC is block updates, I elaborated in the replies. As for infinite water source, and creepers; you said it yourself, "Famously Minecraft is a logical game". But honestly, I wouldn't mind if Mojang redid the fluid system, it just seems like a limitation of ....
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@CraftyMasterman ... instead of using getters and setters ( o.set(v), o.get(v) ).
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@CraftyMasterman I don't believe block updates should be part entangled with redstone, block updates should only communicate with redstone via the observer. Looking at this from a programmer's view, QC is like modifying an object's property via variable assignment (o.p=v) instead of...
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@ux92 @_TheWyrm_ @lilymakesthings @CraftyMasterman bedrock can also back port to older versions :]
github.com/MCMrARM/mc-w10…
and to your point about eventually no one playing the new versions, its been *8* years since the 1.9 update, and Minecraft is still updating sooo.
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@_TheWyrm_ @lilymakesthings @chilrx @CraftyMasterman We java players have a wonderful option: not updating out game and staying on an old version. We don't need to find a new hobby. We just need to voice our concerns and stay on an old version. Eventually they'll see almost no one plays the new version and finally hear us.
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@Prowl8413 I hate the java redstone players. God forbid mojang makes redstone logical and removed their stupid QC bug that they just love to call a feature. Same problem with the nether roof.
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Here is WHY Mojang should make this Redstone change.
Minecraft doesn't only serve the ultra-techy players. If I were playing Java, or this change comes to Bedrock, will it break SOME existing things? Yep, it will, and it is always unfortunate when something someone spent time making stops working due to a change in the game.
BUT, Minecraft isn't only about that small small percentage of players that either figured out how redstone locationality works, and then the very small percentage of players that have no clue and rely on others tutorials to make those specific builds work.
It's about the other 99.9% of the players that may want to try out redstone for the first time today, or the 12 year old today that tries to figure out redstone for the first time 4 years from now, or the person who starts playing 8 years from now. ALL those other players deserve a system that works as intended, and makes sense. Redstone deciding how it's going to work based on exact coordinates and which direction it's facing in doesn't make sense, because it's not intended to work that way.
This change simply makes the game work in a way that Mojang intends it to every time a player performs an action, and removes an underlying issue with how the game is built that prevented that from happening.
Not only that, currently, if locationality didn't exist, the result would be "random" every time, in every situation. Now, a system is being put in place that makes the player able to produce a desired result 100% of the time, no matter where they are located in their world.
This way is just simply better, and it's unfortunate that some redstone devices that some players made will need to be updated in order to keep working if this change does go into effect, but it's a small price to pay for the game to function properly for everyone else playing today, and who will start playing in the future.
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@justnobodyrn now we need wall and ceiling rails to make rollercoasters.
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