Gilgeth

1.9K posts

Gilgeth

Gilgeth

@chumpotastic

Avid gamer, aspiring fantasy author, sci-fi & fantasy reader, computer & technology enthusiast, geek or nerd (whatever title you prefer).

Katılım Mart 2011
148 Takip Edilen55 Takipçiler
Gilgeth
Gilgeth@chumpotastic·
@LoadedEN Feign ignorance that you never learned to read, then proceed to play for so many hours you learn to speed run it in under 2 hours with a max of one to saves
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Loaded
Loaded@LoadedEN·
You’re 10 years old and you see one of these screens… what do you do? (obviously turn it off and ask your mum to drive you back to Blockbuster)
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Anime Updates
Anime Updates@animeupdates·
'PRINCESS MONONOKE' returns to US theaters September 26–30 for Studio Ghibli Fest 2026!
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WLOP
WLOP@wlopwangling·
Continuing to explore the workflow of building Blender 3D scenes and doing post-process painting within the story of CloudInsect. Right now, I’m building one scene for each short chapter. The overall workflow has already changed a lot compared to the beginning, and it’s now much more complete. The whole process has also been quite interesting. Mahina and Suvan’s story keeps moving forward.
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NVIDIA AI Developer
NVIDIA AI Developer@NVIDIAAIDev·
Today, we released Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale, from NVIDIA Research. Generating large-scale, complex environments is difficult for AI models. Current models often “forget” what spaces look like and lose track of movement over time, causing objects to shift, blur, or appear inconsistent. This prevents them from creating the reliable 3D environments required for downstream simulations. Lyra 2.0 solves these issues by: ✅ Maintaining per-frame 3D geometry to retrieve past frames and establish spatial correspondences ✅ Using self-augmented training to correct its own temporal drifting. Lyra 2.0 turns an image into a 3D world you can walk through, look back, and drop a robot into for real-time rendering, simulation, and immersive applications. ➡️ Learn more: research.nvidia.com/labs/sil/proje… 📄 Read the paper: arxiv.org/abs/2604.13036
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WLOP
WLOP@wlopwangling·
SunFragments
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Gilgeth
Gilgeth@chumpotastic·
Ugh, come on... used to be able to build a good gaming rig for that price
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WLOP
WLOP@wlopwangling·
Noon
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Gilgeth
Gilgeth@chumpotastic·
@LoadedEN - Buying a humble bundle with 20 more games I can add to the backlog
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Loaded
Loaded@LoadedEN·
📋 March gaming status check: 🎮 One main game 📚 Five half-finished games 🤡 Bought something new anyway 😅 Still staring at your backlog Which one’s you?
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WLOP
WLOP@wlopwangling·
4.2 The Local Color of Skin patreon.com/wlop
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Sean Plott
Sean Plott@day9tv·
Come work with me! My game studio is hiring a Senior UI/UX Designer and a Senior Character Artist for our multiplayer PC strategy game in Unreal. Full time and fully remote in the US, Canada, or LATAM. Please share, ping friends, etc!!
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くつわ
くつわ@ktwfc·
GIF
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WLOP
WLOP@wlopwangling·
Happy Chinese New Year!
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Brandon Sanderson
Brandon Sanderson@BrandSanderson·
Hey, all! News has broken. Rather than post on all the threads, I figured I would do a new post here with some info and thoughts: reddit.com/r/Cosmere/comm…
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WLOP
WLOP@wlopwangling·
“We are all in the gutter, but some of us are looking at the stars.”
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Gilgeth
Gilgeth@chumpotastic·
@bruno_simon So nostalgic. Original RE and Silent Hill just popped into my head. Nice!
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Bruno Simon
Bruno Simon@bruno_simon·
Not sure how I ended up here, but there you go, PS1 graphics with WebGPU 😅 Makes me want to build a whole experience base on that.
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WLOP
WLOP@wlopwangling·
Pale as a Dream
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