cig ieee 2018

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cig ieee 2018

cig ieee 2018

@cig2018ieee

Katılım Ekim 2017
86 Takip Edilen141 Takipçiler
cig ieee 2018 retweetledi
UM Department of Advanced Computing Sciences
We are thrilled to reintroduce ourselves as the Department of Advanced Computing Sciences or @UM_DACS, the new joint home of @UM_IDS and (the now former) @UM_DKE! Read more in the announcement, or marvel at some facts and figures about our new group in the thread below (1/7)🧵
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Dr. Raluca D. Gaina
Dr. Raluca D. Gaina@b_gum22·
Had a great time @cig2018ieee last week, catching up with old friends and meeting new ones; amazing research in #gameAI Ready to get working on all the new ideas now! Also looking forward to #CoG2019 which might just be bigger and better than ever! (being the first CoG helps...)
IEEE Conference on Games@ieee_cog

IEEE Computational Intelligence in Games (CIG) conference is no more. It has now become the IEEE Conference on Games (COG)! #CIGisCoG

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cig ieee 2018@cig2018ieee·
Closing speech from Mark:
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cig ieee 2018@cig2018ieee·
Using a Team of General AI Algorithms to Assist Game Design and Testing presented by Cristina Guerrero-Romero
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cig ieee 2018@cig2018ieee·
Session 7a has just began, Frank Glavin present Skilled Experience Catalogue: A SkillBalancing Mechanism for Non-Player Characters using Reinforcement Learning. #cig2018 #presentations
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cig ieee 2018@cig2018ieee·
The following paper in the ML Session is about Human-Like Playtesting with Deep Learning applied for the Candy Crush game
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cig ieee 2018@cig2018ieee·
Check our next paper in the ML Session on "A Machine Learning Item Recommendation System for Video Games"
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cig ieee 2018@cig2018ieee·
Check the second paper in the Machine Learning Session "Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games"
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cig ieee 2018@cig2018ieee·
Get ready for the Machine Learning Session and our first paper is about: "The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators"
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cig ieee 2018@cig2018ieee·
Some of the future directions suggested by Arjen Beij in Generating Worlds at Guerrilla are: gaze animation using neural networks, photogrammetry and runtime generation of jumps
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cig ieee 2018@cig2018ieee·
Arjen Beij, our keynote speaker is the Lead AI Programmer at HORIZON ZERO DAWN
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cig ieee 2018@cig2018ieee·
The Video Competition was won by Vanessa Volz, Jacob Schrum, Jianlin Liu, Simon M. Lucas, Adam Smith and Sebastian Risi with the paper: "Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversial Network". Our warm congratulations!
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cig ieee 2018@cig2018ieee·
The best paper award was won by Christian Guckelsberger, Christoph Salge and Julian Togelius with the paper: " New and Surprising Ways to be Mean: Adversarial NPCs with Coupled Empowerment Minimisation". Congratulations!
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cig ieee 2018@cig2018ieee·
A great and fun conference dinner at the Thiessen Wijnkoopers in Maastricht
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cig ieee 2018@cig2018ieee·
The winners for the μRTS for the Non-Deterministic Track: 1st Tiamat [AWARD], 2nd UTalcaBot and 3rd Capivara [AWARD]. Bravoooo 👏👏👏#CiG2018 #Competition
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cig ieee 2018@cig2018ieee·
The winners for the μRTS for the Partially-Observable Track: 1st POAdaptiveRush, 2nd POLightRush and 3rd POWorkerRush. Bravoooo 👏👏👏#CiG2018 #Competition
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