cladur

81 posts

cladur

cladur

@cladur_

Blender x Krita x SDXL AI x Godot

Katılım Mayıs 2019
2.7K Takip Edilen2.8K Takipçiler
cladur
cladur@cladur_·
painterly rendering in blender
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cladur@cladur_·
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cladur@cladur_·
Agent controls NPC and utilizes movement abilities such as double jumps to navigate towards the goal without navmesh or scripted navigation logic. Instead, it relies on raycast / boxcast observations.
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cladur
cladur@cladur_·
I replicated Ubisoft's paper on 3D platformer NPC navigation using reinforcement learning in Godot.
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cladur@cladur_·
@JTerberger41012 LookAtModifier3D for torso + custom SkeletonModifier3D that course-corrects arms
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cladur
cladur@cladur_·
procedural aiming in Godot
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assballs
assballs@shinobubub·
@cladur_ so cool… is this a texturing thing or a coding thing?
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cladur
cladur@cladur_·
Rendering face features over hair in Godot
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cladur@cladur_·
I created custom queue-based animation system. It seems promising so far, but I'll have to see how it holds up with more complex behaviors. Also omnidirectional movement.
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DiggyMeow
DiggyMeow@DiggyMeow·
@cladur_ do you have animated eyes in godot also?
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cladur
cladur@cladur_·
Fennec fox
cladur tweet media
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PierceTH
PierceTH@JuanDNaranjo_·
@cladur_ Looks good! Where did you learn?
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cladur
cladur@cladur_·
Blockout of new model. I think I have pony fatigue now 😑
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Sam
Sam@SamRdgr·
@cladur_ very nice! how many tris?
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cladur
cladur@cladur_·
@mare_stare I don't really have one. I'm just doing stuff spontaneously.
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Mare Stare ☕
Mare Stare ☕@mare_stare·
@cladur_ Looks very cool! What's your long-term goal with making the rigs?
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cladur
cladur@cladur_·
Rarity animation
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cladur@cladur_·
@buttercupsayn It's just a hole for the eye + a floating iris.
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BCS (Mare Fair 2026)
BCS (Mare Fair 2026)@buttercupsayn·
@cladur_ did you have a tutorial for like the eye shader and how to set up like anime eyes
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cladur
cladur@cladur_·
Second attempt at the face rig. This time instead of using FaceIt, I'm using my own custom addon that's more streamlined towards cartoony faces. I'll try to animate something with it soon.
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cladur@cladur_·
@buttercupsayn I don't think so, it's too vibecoded and rough around the edges for me to release atm.
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cladur
cladur@cladur_·
@corstonado u.pone.rs/hollhyfl.mp4 Here's a video that shows the addon usage. For meshes it allows you to quickly switch between the shape keys + mirror them. Then you setup a rig where you specify how each bone's transform should drive a certain shape key.
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Corst
Corst@corstonado·
@cladur_ Woa! impressive eyelashes! esp how they dont look like they squash or nothin' what kinda cool features didja make for yourself in your addon?
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cladur
cladur@cladur_·
@Mrguy56054486 Yeah, I'll probably make other ponies at some point. I don't plan on releasing this model for now.
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Mr.guy
Mr.guy@Mrguy56054486·
@cladur_ Do you plan on making other ponies? And will this model be available to buy or use?
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