CodeBandicoot

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CodeBandicoot

CodeBandicoot

@codeBandicoot

Indie dev building something new 🦊 Exploring AI + game development Sharing the journey

Katılım Mayıs 2025
17 Takip Edilen7 Takipçiler
CodeBandicoot
CodeBandicoot@codeBandicoot·
Had a creative block, that’s why I haven’t posted. Thought I had nothing worth sharing… not true Been exploring the game idea and making rough sketches. Ugly, but very valuable for me and the process #GameDev #IndieDev #AIArt #3D #thinking
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CodeBandicoot
CodeBandicoot@codeBandicoot·
@rasiail991 Thanks! Nothing too crazy, I'm just trying a different approach where I paint details directly on the model first, then soften and blend them into the overall look. The goal is to make it read well from a distance, with details being more secondary
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CodeBandicoot
CodeBandicoot@codeBandicoot·
I usually go from general to detail, but this time I tried a different approach. I started with the details and will blend them into broader changes later. Wish me luck 😅 #GameDev #AIArt #3D #IndieDev #Blender
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CodeBandicoot
CodeBandicoot@codeBandicoot·
Not a big update today. I’ve been exploring ways to improve the textures and see if they fit my art style. Starting to wonder if I really know my direction… or if I should go back to planning #GameDev #AIArt #3D #IndieDev #Texturing #Blender
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CodeBandicoot
CodeBandicoot@codeBandicoot·
@mflscout Hi! The website is this: picoberry.ai I’m not sure if they offer subscriptions. I have an account because I previously bought UModeler on the Unity Asset Store
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CodeBandicoot
CodeBandicoot@codeBandicoot·
I’m continuing with the retopology of a character generated with #Meshy. At this point, I’m not even sure if I’m saving time with AI… or just spending it fixing things 😅 Maybe I just need to improve my workflow somehow #GameDev #AIArt #3D #Blender #IndieDev #Retopology
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CodeBandicoot
CodeBandicoot@codeBandicoot·
#Meshy also has an animation system… not great, to be honest. I’d still prefer doing animations by hand, but it might be useful for references. I’ll test it later once I fix the weights so I can compare results #GameDev #AIArt #3D #IndieDev #Animation
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CodeBandicoot
CodeBandicoot@codeBandicoot·
I think topology is one of the biggest challenges here. The mesh can look good at first, but the topology is usually a mess… even after remeshing Any suggestions? I’ll keep experimenting 🤔 #GameDev #AIArt #3D #IndieDev #Meshy
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CodeBandicoot
CodeBandicoot@codeBandicoot·
Been playing with AI for 3D… some generations are straight up garbage, others are surprisingly decent 😅 You really have to iterate to get something that matches what you have in mind. Not gonna lie, this is fun #GameDev #AIArt #IndieDev #3D
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CodeBandicoot
CodeBandicoot@codeBandicoot·
I ended up fixing it in Photoshop Honestly, I could’ve done that way earlier and saved a lot of time, but I wanted to push AI and see its limits. Turns out you still need technical skills or you get stuck pretty fast. interesting 👀 #GameDev #AIArt #IndieDev #3D #GenerativeAI
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CodeBandicoot
CodeBandicoot@codeBandicoot·
Still iterating on my AI game dev workflow. I'm building characters piece by piece (body, clothes, head...), but running into a scaling issue, even when I specify proportions, it just ignores them. Kinda frustrating tbh 😅 #GameDev #AIArt #IndieDev #3D #GamedevWorkflow
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CodeBandicoot
CodeBandicoot@codeBandicoot·
I drew this character a while ago, so I tried to recreate it using the same visual style 🦊 It’s not as simple as drag & drop, I had to rebuild each piece one by one and use them as references for the final version Pretty fun process to be honest😊 #gamedev #indiedev #AI
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