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hotto doggu
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hotto doggu
@coliflowerz
tales fanboi | wannabe cocktail influencer | NSFW | he/they | 💕🌼🍯 @flamingosnail
San Francisco Katılım Ağustos 2013
2K Takip Edilen410 Takipçiler

@mekasquad he looks so cool with his longer hair i can’t wait to get to zesteria and see what his deal is. i guess malakhim live for an extremely long time if not forever unless devoured or killed🤔🤔
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hotto doggu retweetledi
hotto doggu retweetledi
hotto doggu retweetledi
hotto doggu retweetledi
hotto doggu retweetledi

The biggest Gen AI account, Drowsy Sheep has move on to making images of Guilty Gear characters and I have friends that's been sharing their posts
All the images this account post are AI made and they block people when they get call out. Be aware
x.com/Drowsy_sheep/s…
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@coliflowerz @trois776 They actively think because it uses a game engine and has a mechanic that is a sidegrade of the Grind-to-Win issue that perpetuates most normal RPGs it is less worthy of being art
Yeah that’s shitty logic. No one is saying Xenogears is less art because its Deathblow system sucks
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games are art because the UE5 parryslop is named after a painting technique
Christina Tasty@ChristinaTasty
Last years GotY was literally named after an art painting technique. Gamers like art. It just so happens they like... well, y'know. Games.
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@serenade_sun @trois776 Idk man i understood what they were trying to say
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@trois776 Tbf, you were literally suggesting it was less art for that and the parry, which are both personal taste.
I also think blaming the engine is very silly. Kingdom Hearts III and Jump Force both used Unreal Engine 4, but the latter’s use is significantly worse than the former’s.
GIF
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@_ToastedBrioche @K__Med sayonara wildhearts is arguably a better example of how to do that segment; it at least pushes you back a little, urging you to clear the section you messed up on properly. it even rewinds the music to the proper point so it still flows right
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@comet_melting in not doing so you just miss out on the feeling of the experience and that's reflective of... so much!
you can say that was the intention from the start i wont tell anyone
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@comet_melting tho it was done for a more practical reason, it ended up tying with the theme of the game for me. in those sections, perfection is not the goal, so the game doesn't penalize you for not being perfect. but tapping with the music is an instinctually good feeling thing to do so-
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@bloodbornqe exploration. It's low stakes, but i wouldn't even put it in the same category. If people are, it proves they are just talking about games they know nothing about xD
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@bloodbornqe that we ask "how does making this story a game benefit the story being told?"
I think mouthwashing makes you do a lot of repulsive tasks that get under your skin, which amplifies the story.
Gris' story is actually very light, it's mostly light platforming, puzzle solving, and-
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