cow lady

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cow lady

cow lady

@coolcowlady

silly she/her 20 who loves photography and music

Katılım Haziran 2025
25 Takip Edilen0 Takipçiler
Lilly
Lilly@lilly_of_valley·
Domming a girl with anxiety by sending her a screenshot of our conversation, deleting it once she’s seen it, and then typing “oops lol”
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cow lady
cow lady@coolcowlady·
@PastaTin_ I watched this, sobbed like crazy, then was a girl 3 days later, life-changing movie.
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John Carmack
John Carmack@ID_AA_Carmack·
He was already well into a storied career, but I first knew “Burger” Bill Heineman as a big fish in the small pond of the Apple IIGS community at the start of the 90s, known for doing state of the art low level optimization on a platform with very limited commercial prospects. In 1992, the programmers in the early Id crew went to Kansas Fest, the grass roots Apple II convention, to show Silas Warner, the author of Castle Wolfenstein for the Apple II, our new take with Wolfenstein 3D. Someone seeing it for the first time on our laptop made the awed comment “Wow, I thought Bill Heineman was a hot programmer!” and I took that as a very substantial compliment. We started working with Bill shortly after that, and I really enjoyed talking shop and kicking around ideas with him. We had a lot of overlap in interests and skills, but he had impressive areas outside of my scope – Want to learn the details of Japanese game hardware? Learn to read Japanese technical manuals. Want to develop games for them, but they won’t give you a dev kit? Build your own hardware dev kit. I was very good at dropping into any system environment and getting shit done fast. He was probably better. Masters of Doom has the details, which I don’t trust myself to rehash from memory, but our collaboration on the SNES port of Wolfenstein 3D completely blew up and left us in a bad position, forcing me to drop what I was doing and do the port myself. We were mad, but eventually it was water under the bridge, and we wound up working together on additional Id projects afterwards. It was a useful cautionary tale about how brilliant technical people don’t always make wise decisions in other parts of their life. Bill became Rebecca, and we had email and Twitter contacts (@burgerbecky) over the years. We finally ran into each other again virtually at the covid Kansas Fest (still going after all these years!) and had some fun back and forth on ancient technical topics. They were living in Dallas with Jennell Jaquays, who had been a designer at Id, and I had some intention of getting out for a visit, but it never happened. I respect how they stayed technical, current, and sharp far longer than most programmers manage, shipping games over 40+ years with many, many generations of hardware. The driving force was always clearly the love of the work. 🫡
Scott Miller - Apogee/3D Realms Founder ☢️@ScottApogee

A game industry legend died a few mins ago, Rebecca Heineman (@burgerbecky), taken away by aggressive lung cancer. She oversaw the porting of Wizordum to the Mac OS most recently for Apogee. My local friends would often have dinner with her and I loved her industry stories and humor. She will be missed. gofundme.com/f/help-rebecca…

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