Willy is currently working on stuff

691 posts

Willy is currently working on stuff banner
Willy is currently working on stuff

Willy is currently working on stuff

@crescent_mods

@willy_crescent's account solely focused on modding and updates regarding mods. Will likely not respond to DMs on this account.

Blender, Deutschland Katılım Ağustos 2021
1 Takip Edilen1.1K Takipçiler
I'mJustCody
I'mJustCody@ImJustCody1·
@crescent_mods When are you releasing this? Will download this frame 1. Looks sick af.
English
1
0
0
137
Willy is currently working on stuff
Frigate Husk over Hollow Bastion is now publicly available! This is my first time in a while porting a stage over a standard competitive stage rather than an omega form, which I know has been a common request for some time, so I hope you enjoy!
Willy is currently working on stuff tweet mediaWilly is currently working on stuff tweet mediaWilly is currently working on stuff tweet mediaWilly is currently working on stuff tweet media
English
1
2
26
1.2K
Willy is currently working on stuff
@thethiny That's not a bad idea! In general, I don't expect many of my posts to reach outside an audience where I usually have to make that sort of distinction, but I'll definitely consider it going forward!
English
1
0
2
227
thethiny 🐰🍉
thethiny 🐰🍉@thethiny·
@crescent_mods It's always a good idea to say what the mod is actually doing so that people are more enticed to interact. For example, I have no idea what Project M Dreamland DX is a mod for other than it being "something for Smash" and most people won't click the link to check.
English
1
0
10
3.5K
Unbe
Unbe@UnbecomingName·
@crescent_mods Here's the node groups if you're interested in any of them, I hope this is able to help (The normal map-combine node was something I found online)
Unbe tweet mediaUnbe tweet media
English
1
0
0
78
Willy is currently working on stuff
Blender experts, I need your help on something! I'm looking to deconstruct a very complex material that seems to blend together multiple shaders and nearly a dozen textures assigned to different UV maps within one node layout. How could I go about separating each texture into-
Willy is currently working on stuff tweet media
English
2
1
2
1.1K
Willy is currently working on stuff
their own designated materials? Please send suggestions, as I truly don't know where to approach this from
English
0
0
0
280
Willy is currently working on stuff
Short update tweet: Some of you have probably noticed I haven't kept up with the MDM schedule recently. Sadly, as of right now, I have a lot of personal obligations that require my attention. I'll still work on commissions and upload when I can, but things might be slower.
English
2
1
11
1.3K