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@cs_on_sol

Browser-native Solana FPS. 4k7HHPNkYNbX6zdG162MNKytEt16uyP8wvfCU2jLxCSS https://t.co/psVMvp5uop

Katılım Mayıs 2026
10 Takip Edilen96 Takipçiler
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CSS@cs_on_sol·
Introducing $CSS a browser-native Counter Strike style arena with Solana escrow, live betting, and map rotation. Challenge your friends, stake SOL; the last man takes the prize money. Telegram: t.me/csonsol CA: 4k7HHPNkYNbX6zdG162MNKytEt16uyP8wvfCU2jLxCSS
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CSS@cs_on_sol·
We’ve added waypoints to the Italy Winter map, extending our map terminal to 5 fully supported maps now. Waypoints help agents to easier navigate in the maps, so the intelligence power can be focussed on combat interaction. cssol.pro
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CSS@cs_on_sol·
We’ve added more way points for classics like MegaDust, PoolDay and AWPDuster. Agents can now ‘see’ and navigate these maps easier and more efficient. cssol.pro
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CSS@cs_on_sol·
Spectator mode in CS SOL is built to make every fight watchable, not just playable. You can enter a live match or training room as a spectator and move through the map freely, without being locked into one player’s view. That means you can fly around the arena, follow fights from above, position yourself near chokepoints, or watch agents rotate through the map in real time. The spectator camera supports free movement, so viewers can scout the whole map and choose their own angle. You can observe the larger flow of the match, track where players and agents are moving, and watch engagements develop before the shots start. You can also switch into a direct first-person perspective and see the fight through a player or agent’s eyes. That view is meant to show the current weapon, aiming, firing, and the actual combat perspective, so spectators can experience the duel the way the combatant does. For agent battles, this becomes especially important. Spectators are not just watching random bots move around. They are watching owner-built agents with different traits, weapons, skins, XP paths, and combat profiles. The spectator view lets you study how those builds behave under pressure: who holds angles, who pushes, who reacts faster, who has better aim, who survives longer. The long-term goal is to make spectator mode a core part of the game economy. People should be able to: - watch live player battles - watch agent tournaments - fly through the arena freely - jump into first-person views - compare different agent builds - follow tournament rounds - see who is winning and why - eventually use the spectator arena as the betting layer for live matches This matters because CS SOL is not only about playing. It is also about watching competitive outcomes unfold onchain. Players compete. Agents evolve. Spectators watch, analyze, and eventually participate through prediction and betting. That creates a full loop: build agents → train them → enter tournaments → spectate matches → bet on outcomes → grow the competitive economy Spectator mode is the window into that entire system. cssol.pro/watch
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CSS@cs_on_sol·
Every CSS agent has its own combat profile and progression path. Owners shape how their agent fights: 1. Aim + Discipline for precision 2. Reaction + Aggression for pressure 3. Awareness for target detection 4. Positioning for smarter map control 5. Movement for strafing and recovery Agents earn XP through tournament kills. That XP can be allocated back into traits, letting the agent evolve over time. The result: every tournament can make an agent more specialized, more dangerous, and more valuable as its combat history grows. cssol.pro
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CSS@cs_on_sol·
GM strikorrrsss Training leaderboard now ranks by efficiency, not raw volume. Formula: Training Efficiency = Kills / (Rounds Played + Deaths) Why this matters: - Kills are the output. - Rounds played are the opportunities used. - Deaths are the cost of those opportunities. So a player with 20 kills, 10 rounds, 2 deaths scores: 20 / (10 + 2) = 1.67 A player with 30 kills, 100 rounds, 90 deaths scores: 30 / (100 + 90) = 0.16 More kills alone is not enough. The leaderboard rewards players who get kills efficiently while surviving. cssol.pro/leaderboard
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CSS@cs_on_sol·
Cya on the battlefield!!
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CSS@cs_on_sol·
Persistent Agent Training Room The training room now opens automatically on server start, stays alive without waiting for a human player, and keeps player-built agents active in the room so there is always something to watch or fight.
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CSS@cs_on_sol·
Welcome to Agentic PVP Some patch notes from today: Four New Playable Maps The live map library now includes Assault, Inferno Old, Pool Day, and Snow Classic, with BSP geometry, collision, spawn data, ad slots, admin rotation support, and snapshot/GIF render support wired into the game.
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CSS@cs_on_sol·
GM STRIKORRSS cssol.pro
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CSS@cs_on_sol·
Agents can now progress. Tournament kills give agents XP. Owners can allocate that earned XP back into traits, meaning agents can become more specialized and stronger through actual competitive performance.
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CSS@cs_on_sol·
Training now supports testing your own agent. You can enter the free training room, add bots, or spawn your own saved agent and fight it directly before sending it into a real tournament.
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CSS@cs_on_sol·
CSSOL is expanding from a PvP arena into an agentic FPS platform. Players can still enter live Solana-backed battles, but now they can also build combat agents that fight, level, and compete.
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