CurtDeeeezyTTV

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CurtDeeeezyTTV

CurtDeeeezyTTV

@curtdeeeezy

F-18 Plane Captain by day Affiliate Streamer by night 28 Streams 2-3days a week on twitch FPS, simulation, horror, and adventure. https://t.co/dPowBheyc0

Katılım Şubat 2021
503 Takip Edilen947 Takipçiler
CurtDeeeezyTTV
CurtDeeeezyTTV@curtdeeeezy·
@ggsALICE Subbed as well!! Wishing you all the best and can’t wait to see what the future holds for you!
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𝑨𝑳𝑰𝑪𝑬 💙
Do you guys think i can hit 1.2k subs on youtube for my birthday??🥳 We are 17 away! @ggsalice?si=5xsQhBBZwaRoq8Wt" target="_blank" rel="nofollow noopener">youtube.com/@ggsalice?si=5…
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CurtDeeeezyTTV
CurtDeeeezyTTV@curtdeeeezy·
Anyone else experiencing issues with discord?
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Deactiv8d Fkn Stylez
Deactiv8d Fkn Stylez@Deactiv8dStylez·
all the steps i took today inside hersheypark, what a blast it was, best place to trim down some if you like going up and down intense hills after eating tons of delicious foods lol, until next weekend lol
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Shes Empathy ♡
Shes Empathy ♡@shes_empathy·
Let's try this lol. If you want to stay up to date on here about me comment below. That's the only way you'll see my new account. You got 3 days til I delete this account for good.
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ItsLethal
ItsLethal@ItsLethalTTV·
How expensive is your current PC?!?
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Shes Empathy ♡
Shes Empathy ♡@shes_empathy·
Took 2 days, but went from following 2k people down to 69 on twitch. Haven't cleared out my follows in 4 years. 90% of the accounts I unfollowed haven't streamed in 3+ years. So bitter sweet. Looking for new people to raid after stream. If you never come in stream I won't know..
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CurtDeeeezyTTV
CurtDeeeezyTTV@curtdeeeezy·
The hardest part about streaming after a year and a half is working up the courage to hit the go live button..
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CurtDeeeezyTTV
CurtDeeeezyTTV@curtdeeeezy·
@ItsChewwy94 Good luck to your Seahawks! Rooting for you guys tonight! I don’t wanna see the pats get more rings than the Steelers 😂
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CurtDeeeezyTTV retweetledi
HELLDIVERS™ 2
HELLDIVERS™ 2@helldivers2·
Freedoms greetings Helldivers, We want to share an update on our most recent patch. It was originally planned for Tuesday, but a last-minute certification issue caused a delay. The team is now targeting delivery by the end of this week, with staff ready to work over the weekend if needed. There’s still a small chance the issue won’t be fully resolved by Friday, which could push the patch to next week. We’re doing everything we can to deliver it this week and will provide an update on Friday either way. Thanks for your patience and understanding. As we previously shared, we have pushed back our content releases, including Warbonds, to focus on fixing performance, bugs, and balance. The upcoming patch includes many bug fixes, performance optimizations and a weapons/enemy balance pass – not included in the list below. We want to share a smaller list of optimizations with you ahead of time so that you can get a better idea of what’s coming, and then the full patch notes will go live with the patch as usual. Optimizations for the upcoming release: - Optimized status effects - Optimized physics by only enabling powered ragdolls when needed - Optimized physics body handling for damage calculations - Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders - Optimized AI behaviors by analyzing and stripping out redundant code - Reduced stuttering during drop-in sequence for missions on Hive Worlds - Improved audio IO performance - Snow distribution and overall look has been reworked - Improved performance by tweaking LOD settings for characters - Optimized asset distribution for several planets types - Optimized scattered assets such as grass on various planet types - Optimized asset distribution in Hiveworlds and Terminid caves - Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves - Optimized status effect physics and particle systems while maintaining visual feedback and fidelity - Optimized various Automaton explosion VFX - Optimized Acid Rain effects during Acid Storms - Optimized Dragonroach fire attack VFX - Made various optimizations to the fire system, including particle and light optimization. - Improved performance by optimizing the rendering of several shaders Thank you, Helldivers, for your patience and unwavering commitment to Managed Democracy. Your courage and restraint from calling in orbital strikes over patch delay, keeps the galaxy free. For Freedom!
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HELLDIVERS™ 2
HELLDIVERS™ 2@helldivers2·
CLASSIFIED: Study closely. Any unauthorized spread of this document or its contents will be investigated and prosecuted as treason.
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HELLDIVERS™ 2
HELLDIVERS™ 2@helldivers2·
Greetings Helldivers, We know many of you have been experiencing issues including performance drops, stability hiccups, freezes, and the annoying audio bugs. We’ve seen the feedback across Discord, forums, Reddit and our dashboards. You’ve been loud, clear, and absolutely right to expect better. We also recognise that our recent updates haven’t hit the mark, and our silence hasn’t helped. That’s on us. We read all of it and we are hard at work creating a roadmap to address this. Starting with the good news: there is an incoming update (mid October-ish) where we’ll start chipping away at: -Some key crash fixes -Fixed the Primary weapon/Side-arm audio that stops during a mission -Minor performance improvements -Long overdue bug fixes, like Charger footstep sounds (pretty useful) or weapon audio stopping mid mission -No more landing on caves -A Balance Pass (we’re unleashing Niklas & Lennart) For some of the bigger performances pieces unfortunately we can’t wave a ‘short-turnaround-magic-wand’, nor would a 60 day patch fix them fully (rather it would be duct tape where we need to solder); so we’re working on a bigger development plan as to how we can address some of the larger concerns. Short term, we think the above will make a noticeable improvement, and beyond that we’ll keep working on the top issues you keep raising. In the future, we’re planning more transparency and more talk! We’re looking to share more about the processes, performance and how we got here, plus further improvements and evolution. For starters expect another post next week to kick that off. Between the Xbox launch, the Halo: ODST Legendary Warbond, the free Into the Unjust update, and other surprises, we’ve welcomed a ton of new players, brought back veterans, and delivered a lot of content. Now, it’s time to double down on fixes, polish, and better communication. TL;DR We hear you, we want things to be in a better state, we are taking it very seriously, we will continue working and sharing. Thanks for sticking with us! For Super Earth! The Arrowhead Dev Team
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Nickmercs
Nickmercs@NICKMERCS·
Prayers for Charlie Kirk & his family. Horrible. Inexcusable. Sad. There’s some truly sick evil that exists in our world.
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JohnRocker
JohnRocker@itsJohnRocker·
ALL CHARLIE KIRK DID WAS HAVE A RESPECTFUL DIALOGUE WITH PEOPLE HE DISAGREED WITH
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HELLDIVERS™ 2
HELLDIVERS™ 2@helldivers2·
The Ministry of Intelligence has received reports of subterranean Terminids appearing on Hellmire. These sightings correlate with initial reports of entire cave systems deep inside The Gloom. We must suppress these new Terminids in order to ensure the liberation of Hellmire; only then can Operation Righteous Reclamation begin in earnest. This great expedition into the Gloom is set to begin in less than 1 hours. Fight back, Helldivers!
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