cwage

125.6K posts

cwage

cwage

@cwage

good twitter posts

Nashville, TN Katılım Mayıs 2007
180 Takip Edilen1.8K Takipçiler
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cwage
cwage@cwage·
strong opinions, weakly telled
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cwage
cwage@cwage·
"Democracy is the theory that the common people know what they want, and deserve to get it good and hard."
thomasmahler@thomasmahler

There’s a pattern we should talk about that has quietly killed a lot of great games over the years. It usually pans out like so: 1) Developers listen to players and think they do them a favor by giving them exactly what they asked for. 2) Players love it - at first. 3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened. The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc. And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first. But you also just removed some of the very things that made the game special. Magic in games often comes from limitations. Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning. Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special. As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be. They start talking about which awesome presents they'll receive and every day they come up with new things. The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present. You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are. And the same is true for games. When everything is always available, then: - Nothing feels special - Nothing is worth planning for - Nothing creates stories anymore You’ve optimized the fun out of the system. We’ve seen this over and over: You remove keys, costs, or gates and players gleefully cheer you on. But suddenly: - The gameplay loop breaks - The economy collapses - The sense of progression disappears Another example: social friction. The magic of early World of Warcraft was that it was basically the first social network. You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends. Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good. But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be. Here’s the uncomfortable truth: Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun. THAT is the developer’s job. Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience. Because if you give players everything they want… You might be taking away the reason they loved your game in the first place.

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cwage
cwage@cwage·
mini frittata with leftover brussels sprouts
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cwage
cwage@cwage·
@moyix me: "i was more productive yesterday than i've been in 6 months" my friends: "nice, what'd you build?" me: opensource data portal to visualize the city's public arcGIS data my friends: "aren't you an anarchist?" me: "... shut up!!"
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cwage
cwage@cwage·
@moyix i find myself going down sidequests related to things that *weren't* even a weird little obsession of mine
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Brendan Dolan-Gavitt
Essentially every weird little obsession and side quest I’ve had in the last 20 years and had to drop before getting a satisfying answer now feels like it’s just a few hours of prompting away. It’s extremely dangerous (for my sleep)
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cwage
cwage@cwage·
@hackerswagger yea the new rtl-sdr. seems solid despite my shitty whip antenna it's currently hooked up to
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cwage
cwage@cwage·
new toy
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cwage
cwage@cwage·
@TSHamiltonAstro @BuffaloByGodDan i never figured it out! i even asked the building manager who had been there since it was remodeled from an old warehouse and he said he had no idea
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Buffalo Dan
Buffalo Dan@BuffaloByGodDan·
Demo ➡️
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cwage
cwage@cwage·
@TSHamiltonAstro @BuffaloByGodDan years ago i had a downtown apartment in nashville that inexplicably had a room with interior windows. still have no idea why really, but it was kinda neat
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Tim Hamilton
Tim Hamilton@TSHamiltonAstro·
@BuffaloByGodDan When they were doing reconstruction on my building, I jokingly threatened to mark "demolish here X" on one of my office walls because I don't have a window. The fact that I'm in an interior room is beside the point. It's the principle of the thing.
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cwage retweetledi
Colin Percival
Colin Percival@cperciva·
I'm going to plant a flag here: 2026 is going to go down in computer security history as the year of a million CVEs. (Maybe literally, but definitely figuratively.) LLMs are producing lots of slop, but they're also finding a heck of a lot of real vulnerabilities.
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cwage
cwage@cwage·
nashville dutifully producing lots of audible crimes for me to test this app
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cwage
cwage@cwage·
kinda crazy how far the sound travels
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cwage
cwage@cwage·
just heard gunfire again annnnd yep.
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cwage retweetledi
Science Banana
Science Banana@literalbanana·
imagine a service on twitter where if people use clippies to write their tweets it automatically does reverse engineering to expose what their prompt was "write a viral tweet hyping up this fake aspect of thing while downplaying or not mentioning the reality that makes it lame"
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cwage
cwage@cwage·
@hackerswagger i'm old and mostly just live in xterms on virtual desktops
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getDerivedSwaggerFromHacker
getDerivedSwaggerFromHacker@hackerswagger·
@cwage Oh wow i3 was awesome! I've been resisting the urge to try out hyprland. I kinda like my plasma DE experience where everything is relatively easy to manage from wifi and Bluetooth to features like activities where it's kinda like named groups of virtual desktops.
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cwage
cwage@cwage·
i'm officially a nixos koolaid drinker now. it's amazing
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cwage
cwage@cwage·
@hackerswagger i hate mpd so far, but xmms2d is not in nix so imma do an overlay for that or something
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getDerivedSwaggerFromHacker
getDerivedSwaggerFromHacker@hackerswagger·
@cwage Lgtm, I don't even have a flake. We're very similar in a lot of areas. Tmux and mosh is goated. Mpd takes me so far back, what an era of my life, me and the homies rsyncing pirated tunes over a shared USB drive. I've been plasma pulled for the last decade or two, what do you
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cwage
cwage@cwage·
@hackerswagger idk it's easy and does what i need basically (i moved to it after i ran into bugs in i3 or something)
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getDerivedSwaggerFromHacker
getDerivedSwaggerFromHacker@hackerswagger·
@cwage It's not in some ways and a pita in others 😆 I've had it on my Samsung ultrabook for a few years.
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cwage
cwage@cwage·
this is what we categorize as a lawrence-tier claude.md addition
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cwage
cwage@cwage·
environmental storytelling
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