DaXpt
390 posts

DaXpt
@da_xpt
Data Scientist by day Tekken player for Goliath Gaming by night #Goliath GamingArmy #PredatorXGoliath #Swoosh Gang
Johannesburg, South Africa Katılım Haziran 2018
252 Takip Edilen371 Takipçiler

This situation happens because, against Yoshimitsu, if you tech roll in a standard way, it’s not even a 50/50 — it becomes a 100% loss. No choice
If that’s the developer’s direction, then there’s not much we can do, but it feels extremely strong, 🤔
DNS | ULSAN@tekkenUlsan
I think i'm not good at this mind game How do you guys get out of this situation? Give me some tips 🫡
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The Ultimate Gaming Championships@ugcza
Sup FGC Gang! Here's a quick recap video that shows only a snippet of what went down at Wizards Collection for DNLE2025🧡🖤! Thank you to everyone who showed up🥹! None of this would've been possible without you🔥! GG's everyone✨️! #UGCZA #FGCZA #DNLE2025 #TEKKEN #2XKO
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Went to DNLE yesterday, drowned in pools from being nervous and overthinking a lot of plays, we pick it up and do better soon.
Congrats on @da_xpt for the win, @kingvegeta_bap @rowanbhula @IAmTheY2K_ @_TiiMoney_ and team captain for top 8!!
GIF
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Happy Birthday to @da_xpt ! 🥳 From dominating the Tekken scene over the years to recently embracing fatherhood, you’re a true icon of the FGC. Here’s to more victories and more babies🕹️❤️👶🏾
#GoliathGamingArmy #PredatorXGoliath #McdeezXGoliath




Alberton, South Africa 🇿🇦 English

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The #GoliathGamingArmy was out in full force competing at @ComicConCPT. Our boys made us proud with solid performances across the board🔥
VS Gaming High School Esports League
🥇 @GG_HamzaMoosa10
🥈 @Ridhaa_April
Red Bull Golden Letters
🥈 @da_xpt
VS Gaming Championships
🥉 @ZaidApril_
Top 5 @GG_HamzaMoosa10
Top 8 @Aqil_1801
Big thanks to VS Gaming and Red Bull for hosting🫶
#McDeezXGoliath #PredatorXGoliath




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WTH please more nerf for Jin Kazama!🤬
This is not enough
Sef@BannSef
Forgot a few options so repost, sorry guys I should have labbed this very cool situation more in depth!
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This is my opinion about S2
I would be happy if this helpful to them.
Honestly, I think the developer's idea should be different from the player. However, I think it would be nice to accept some feedback.
but I don't care if they don't listen. Tekken8 is already a negative review.
1. Combo too long and high damage
In the past, the combo was simple and short, but it wasn't fun? no it was easy to teach beginners. But now, I have to teach them the tailspin, but it's also difficult. And the tailspin is so strong that it goes in twice, and it makes the combo long. How about tailspin only once?
2. Simple Mind Games
for example Kazuya, he's main moves was weak to left ss, so high level skill is holding the axis and catch left ss, but now you don't care left ss, They added mid safe homing. Simple concepts in this way seem simple to look at, and they're less fun. Fighting games are boring if they're easy. They get bored of it early
Too many mid safe homing has been added.
It would be nice if the player had a sidestep option.
3. Heat move
Now the heat is unbalanced. Someone recover the heat bar, someone too much heat bar, someone have too much strong move in the heat. There are a lot of moves with less risk, but the rewards are big.
Just because it's a heat moves
I hope it's consistent. heat recovery is unfair.
4. Removed legacy
The legacy knowledge has been removed. air moves can't be low parry or hold move can't parry.
There are more besides this.
So we have no way to tactic with certain situations.
Did it have to be removed?
5. Too much connect stance and stance heat burst
It's making the game complicated and ridiculous.
It's looks unnatural.
dev team think players would like it?
Rather, it looks unnatural. It's an excessive change.
I think it brings a limitation of style because I only use it.
6. Too long range and too much plus frame
Characters with weapons have a very long range.
It needs to be adjusted.
Plus frame is too much when block. +7 +9 There are a lot of things like this. These things only produce selfish play. People got a lot of stress.
7. too many 50/50 situation
There are a lot of 50/50 situations after the heat engager or block +7 or +9 frame
heat engager is damage to opponent and recovery health bar. I think this is a big reward. But is there a reason to give it +17? I think it's an excessive reward. It's too forced
mid between low start frame of 50/50 is often the same. or 1~2 frame differance
It is too difficult to block this in a forced situation.
8. Chip Damage
Many players said they don't like it. but it's unlikely to change. To be honest, if T8 don't have a chip damage, we can hold out even if it's forced.
So hopefully they would reduce the chip damage even a little bit. Honestly, the chip damage is worse than 2D games.
9. The direction in which a beginner or rookie beats a veteran
I don't know why they make it with this direction, but I don't think it's gamely good.
Veterans have invested a lot of time and put a lot of effort into it. So it's a fun game to play when you increase your knowledge and learn your skills.
Actually I don't know why a veteran should have a high probability of losing to Beginner or Rookie. Isn't that contradictory?
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@spaghetti_za I miss when stances were not on every character, and they actually had counterplay other than guess right. S2 feels like rushing to get ur stance pressure going before your opponent can
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@da_xpt Yeah, my complaint is not at jin specifically, but the overall direction of the game. He actually needs it now 🤣
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Does anyone remember when Jin was a character with poor combo damage and conversions but made up for it with good all-round tools
I feel so old...
Trell Scales@trellascales6
Jin 127 Damage...
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Weaknesses make characters unique, patching out every weakness a character has makes boring gameplay for both players. Steve for instance is a ch menace. Why is he stance pressuring like a hworang. Not Steve hate just an example
PhiDX@PhiDXGames
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