DaXpt

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DaXpt

DaXpt

@da_xpt

Data Scientist by day Tekken player for Goliath Gaming by night #Goliath GamingArmy #PredatorXGoliath #Swoosh Gang

Johannesburg, South Africa Katılım Haziran 2018
252 Takip Edilen371 Takipçiler
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Weibo I Kkokkoma
Weibo I Kkokkoma@kkokkoma_mujoy·
"Incompetent" 8 month work for "back to basic" Result is this They dont know what is basic Because incompetent they are Congratulations for wasting 8months!! Lets go casino season3 👍👍👍 P.s honestly i feel like Just me make a plan and fix game might be better_
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KIWOOM DRX LowHigh
KIWOOM DRX LowHigh@LowHigh92·
There are no unattainable goals. Even if you fail, keep going. And remember the importance of your teammates, friends, and family. Thanks everyone cheer for me I will never stop. Let’s keep going. Korea is best Tekken region in the world🇰🇷
KIWOOM DRX LowHigh tweet mediaKIWOOM DRX LowHigh tweet media
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The Ultimate Gaming Championships
✨️Throwback Tuesday✨️ DNLE 2025. It came and went in a flash, but it was a phenomenal time for everyone that came🥹!
The Ultimate Gaming Championships tweet mediaThe Ultimate Gaming Championships tweet mediaThe Ultimate Gaming Championships tweet mediaThe Ultimate Gaming Championships tweet media
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Weibo I Kkokkoma
Weibo I Kkokkoma@kkokkoma_mujoy·
No balance patch again? Wow....
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Goliath Gaming
Goliath Gaming@GoliathGamingZA·
Happy Birthday to @da_xpt ! 🥳 From dominating the Tekken scene over the years to recently embracing fatherhood, you’re a true icon of the FGC. Here’s to more victories and more babies🕹️❤️👶🏾 #GoliathGamingArmy #PredatorXGoliath #McdeezXGoliath
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Alberton, South Africa 🇿🇦 English
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DaXpt
DaXpt@da_xpt·
@n0x1t @byJoka It's a shame only 1 I would delete every guard break in the game
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NoXit
NoXit@n0x1t·
@byJoka King’s giant swing!
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JoKa
JoKa@byJoka·
If you had the choice to delete 1 move from any character in TEKKEN 8, which would it be? I'd delete Claudio's DB1+2 🤠
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Daniel Madonia
Daniel Madonia@DanielMadonia·
Jin d34 should be natural combo
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KIWOOM DRX|KNEE
KIWOOM DRX|KNEE@holyknee·
This is my opinion about S2 I would be happy if this helpful to them. Honestly, I think the developer's idea should be different from the player. However, I think it would be nice to accept some feedback. but I don't care if they don't listen. Tekken8 is already a negative review. 1. Combo too long and high damage In the past, the combo was simple and short, but it wasn't fun? no it was easy to teach beginners. But now, I have to teach them the tailspin, but it's also difficult. And the tailspin is so strong that it goes in twice, and it makes the combo long. How about tailspin only once? 2. Simple Mind Games for example Kazuya, he's main moves was weak to left ss, so high level skill is holding the axis and catch left ss, but now you don't care left ss, They added mid safe homing. Simple concepts in this way seem simple to look at, and they're less fun. Fighting games are boring if they're easy. They get bored of it early Too many mid safe homing has been added. It would be nice if the player had a sidestep option. 3. Heat move Now the heat is unbalanced. Someone recover the heat bar, someone too much heat bar, someone have too much strong move in the heat. There are a lot of moves with less risk, but the rewards are big. Just because it's a heat moves I hope it's consistent. heat recovery is unfair. 4. Removed legacy The legacy knowledge has been removed. air moves can't be low parry or hold move can't parry. There are more besides this. So we have no way to tactic with certain situations. Did it have to be removed? 5. Too much connect stance and stance heat burst It's making the game complicated and ridiculous. It's looks unnatural. dev team think players would like it? Rather, it looks unnatural. It's an excessive change. I think it brings a limitation of style because I only use it. 6. Too long range and too much plus frame Characters with weapons have a very long range. It needs to be adjusted. Plus frame is too much when block. +7 +9 There are a lot of things like this. These things only produce selfish play. People got a lot of stress. 7. too many 50/50 situation There are a lot of 50/50 situations after the heat engager or block +7 or +9 frame heat engager is damage to opponent and recovery health bar. I think this is a big reward. But is there a reason to give it +17? I think it's an excessive reward. It's too forced mid between low start frame of 50/50 is often the same. or 1~2 frame differance It is too difficult to block this in a forced situation. 8. Chip Damage Many players said they don't like it. but it's unlikely to change. To be honest, if T8 don't have a chip damage, we can hold out even if it's forced. So hopefully they would reduce the chip damage even a little bit. Honestly, the chip damage is worse than 2D games. 9. The direction in which a beginner or rookie beats a veteran I don't know why they make it with this direction, but I don't think it's gamely good. Veterans have invested a lot of time and put a lot of effort into it. So it's a fun game to play when you increase your knowledge and learn your skills. Actually I don't know why a veteran should have a high probability of losing to Beginner or Rookie. Isn't that contradictory?
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DaXpt
DaXpt@da_xpt·
@spaghetti_za I miss when stances were not on every character, and they actually had counterplay other than guess right. S2 feels like rushing to get ur stance pressure going before your opponent can
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DaXpt
DaXpt@da_xpt·
Weaknesses make characters unique, patching out every weakness a character has makes boring gameplay for both players. Steve for instance is a ch menace. Why is he stance pressuring like a hworang. Not Steve hate just an example
PhiDX@PhiDXGames

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