Daniel Dreyer
103 posts


@robvegas @DWDL deutschlandfunk.de/friesischer-ru… DLF berichtet auch darüber. Wusste gar nicht dass es um den FRF inzwischen so schlecht steht. Andererseits ist die Art der Ausspielung als Sendeschleife ohne wirklichen Social Media - Auftritt vielleicht einfach nicht mehr zeitgemäß 🫤
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Schöne TV-Geschichte. Kannte ich selbst noch nicht. Danke für den tollen Artikel @DWDL.
m.dwdl.de/a/106345
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@nimlot26 @JoeWilsonEQ1 @marmosetco not to nitpick but wouldn't the reflective tape be applied to the mold as a strip, creating a visible seam?
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@JoeWilsonEQ1 @marmosetco I'll pay only 3000$ because of that seam on the pattern. Could have used some straight UVs 🧐

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We just added $3600 worth of traffic cones to the @marmosetco Toolbag asset library. Go download it now.
The scene has the “high poly” bevel shader mesh and texture project, if you want to see how the bevel materials, bakes, and textures are set up.

Joe Wilson@JoeWilsonEQ1
Okay, sure, Jordan can make a traffic cone in 20 seconds with the bevel shader. But what about an unnecessarily detailed one, with high poly, low poly, UVs, bakes, and textures in a little over two hours? Also yes.
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@SMOUSE_CG How generous! 🤗 probs gonna go with the lowest bidder here though, can't beat a conut base thats FREE, right? x.com/i/status/20465…
Alex Martinelli@5agado
Procedural Traffic Cone in Blender Geometry-Nodes. Get it for FREE on Gumroad: sagado.gumroad.com/l/veorik #b3d #geometrynodes
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@danieldreyer If you buy this, I will literally send you a signed certificate of completion, without having to watch it
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Guys... I think I've achieved my magnum opus...
The $3,600 Blender Cone is ACTUALLY available! 😌
SMOUSE 🔸@SMOUSE_CG
Ok, made this in under 5 minutes, where's my $3,600?
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Procedural Traffic Cone in Blender Geometry-Nodes.
Get it for FREE on Gumroad: sagado.gumroad.com/l/veorik
#b3d #geometrynodes
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@repunkgame Thanks Almar! Not quite sure how well the objects work together, looking at it I think it's obv what had photographic reference and where I was just trying out stuff, next time I'll prob try and have more of a plan beforehand. Was a nice exercise though 😄
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@danieldreyer Looks cool, congrats! :)
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@danieldreyer Nice! It looks like using decal vectors is not only for placing stickers 😁
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Headcanon: Zohran Mamdani has been lurking during all the 3D community in-fights of the past years. Someone pls as him which vertices should be highlighted if you select sth in Blender or if an education from the "University of YouTube" will impress industry folks.
SMOUSE 🔸@SMOUSE_CG
???
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@ucupaint Oh thank you! 🤗
The baking + UV part took some nerves but I really loved blending in these images I took as textures!



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@rileyb3d So as a big creator, you prob shouldn't block your 4-5 other big creator peers over a disagreement on the direction this very tiny space is headed in? Or attempt to throw them under the bus publically over it, right? Small talk at the next conf would be really awkward then? 🤔😁
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@TheMG3D In germany it's starting to be called X but often with the (formerly twitter) addendum. Nobody is on it though, the only ones being journalists, politicians or content creators, most have only heard of stuff being posted on here from the news
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@MjTheHunter on the ILM podcast the artist(s) working on alien romulus said that they looked at NASA footage but decided it looked way too bland and clean, so they weren't gonna do that. Looks spectacular but part of the excitement def comes from knowing this is an actual photograph
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I am in absolute awe of images like this!
That being said, if someone presented this in a VFX daily, we would be reworking that comp for the moon a lot!
I'm always surprised when real life looks "low res"
NASA Artemis@NASAArtemis
Earthset. The Artemis II crew captured this view of an Earthset on April 6, 2026, as they flew around the Moon. The image is reminiscent of the iconic Earthrise image taken by astronaut Bill Anders 58 years earlier as the Apollo 8 crew flew around the Moon.
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