Naughty peeing femboy animated!! That golden stream animation turned out just insane. He was definitely holding that inside of him for days, lol. But he looks so happy. So, would you shoo him out of the well for doing this, give him a spanking, or let him finish what he started??
Pirate mommy idle animation. Naughty lore for this character is, you casually mentioned to your party members you were thirsty, and then the next time you set up the camp, she quietly took you aside:
@darkodraws He's gotta be asking for it, there's no way he's just peeing there and not asking for some one to turn his bottom red 😤
You also might be getting me into the watersports kink too 🫢
@darkodraws With how much he's peeing, reminds me of this meme lol
Jokes aside, I do think he needs a little punishment... Maybe he's doing this to get your attention? Naughty boy~
New card, Reina. Her naughty inappropriate lore is that she is a futa schoolgirl that gets spontaneous erections throughout the day, which she simply cannot hide, and she always has to run off somewhere to quickly masturbate, but people always follow her around to sneak a peek of what she's doing. But you're just going to have to play the game and unlock the full story 😋
New gameplay preview!
Deck loading works. Game loads your custom deck and a premade deck for your opponent. Each opponent has their own unique deck of course.
Enemy AI works. I made a "simple" AI enemy system that's similar to how Gambits from Final Fantasy 12 work.
The opponent reacts and makes moves differently based on certain gameplay states, like low health, or enemy cards that are close to their side of the board, and decides whether to defend or push forward or heal, etc.
Some opponents play more defensively, some more aggressively. Some prefer fewer but stronger cards and some prefer swarming you with low-level cards.
You both draw 5 cards at the beginning of the match and then 1 card at the start of each turn. Pretty standard stuff.
You gain Power each turn, up to 12. Every action costs Power.
The gameplay might still feel a bit off, and that's because there's still no sound, and no visual effects. But those are coming 😌
@darkodraws Yeah! My dino in the pfp, I thought about a SFW continuity where he travels across worlds in a pirate ship to cook indigenous dishes with the crew. They'd be sort of like, inspired from irl foods, but more fictional. I just need a compelling villain for it haha
@darkodraws I love the pirate aesthetic. Adventure is literally the middle name of this genre. I want to do something like that in a personal project of mine, but it's about food
Check out this completely inappropriate lore for this new femboy card! 😯
1: You walk up to the village spring well to refill your water flask before you head out, but find a surprise! There's a little femboy bathing in the well.
2: He’s squatting right in the drinking water, completely naked, happily singing soft melodies as he scrubs his body with a foamy sponge.
3: His large, thick cock hangs heavily between his muscular thighs, all the while a strong, continuous golden stream of piss pours out of him, crashing into the water surface below, mixing with the fresh drinking water.
4: As you approach with your flask, he looks straight at you and smirks. "I’ll be done in about 5 minutes, you can wait over here if you want", he says to you pointing at the nearby wooden bench, all without ever breaking his shameless stream of piss.
@darkodraws Oof this sounds so sick, I can't wait to beta test this for the full release, so we can get the second game, the true vision of what you wanted ❤️❤️❤️
Both. Progression is done in multiple ways.
One big skill tree for the player. You gain xp when you win a match / complete a quest and level up. You pick skill points on a tree. Something that alters rules of play in your favor. Example would be, a passive skill that makes you always skip a coin toss at the beginning of every match and always pick who goes first. That's a meta-progression system.
Character cards specifically, they can be made stronger during gameplay by using items / spells / traps (support cards). Example would be +1 sword equipment card that you attach to a character card when it's your turn. Or a bard character with passive effect of buffing nearby friendly character cards with +1 to attack. Those reset every match of course. They are activated during gameplay, as a part of your battle strategy.
Cards have Rarity / Quality, but those are only cosmetic. Example would be, in the menu, between matches, spending duplicate cards to unlock that specific card's naughty lore. Or spending duplicates to unlock animated version of that card. Or a foil version. Upgrading a card with duplicates will get you a pretty shiny version of that card, or maybe an achievement, but it won't make the card more powerful. Purely for collecting / achievement purposes.