Pre-Release Patch Notes (Mar 26, 2026)
Update 5 (Part 1)
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Update 5 Part 1 went live yesterday on pre-release, while we launched Update 4 for release. This one's on the smaller side, so don't expect too much, but we're working on some big, fun updates!
𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧
- All chest stack sizes have increased from 10 to 25.
- The icons for Bronze Pipes and Zinc blocks have been updated.
- Watering cans and fertilizer can no longer be repaired.
- Copper, Iron, and Rusty Steel Sickles can now be salvaged at the Salvager's Workbench.
𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦
- Goldenwood is now found more often throughout Zone 4, including within some cities and villages.
- FlammabilityConfigs for the Fire fluid ticker can now change block states upon burning blocks.
𝗔𝗨𝗗𝗜𝗢
- Sounds may now play differently depending on whether the player is in first or third person.
- In third person, sounds now play at the player entity position and are thus spatialised in 3D as if they were playing for a remote player.
- In first person, held items with ambient loops, such as torches, now play the sound offset to their position.
𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘
- The input system now accounts for action context when resolving input conflicts.
- Improved item container operations performance through better data structures.
- Improved upon back-end systems to support further localization.
- Improved upon back-end systems to enhance performance.
𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦
- Added world-gen-v1 mod event hooks and asset types for modifying biome content.
- Updated a number of keybindings for Creative Tools.
- Added interpolation type support for BlockyAnimation.
- ProjectileComponent#getCreatorUuid has been exposed, allowing plugins to determine the creator of a ProjectileComponent.
- Improved the Creative Inventory search sorting.
- Migrated custom Vector types to JOML equivalents.
𝗡𝗔𝗠𝗜𝗡𝗚 & 𝗖𝗔𝗧𝗘𝗚𝗢𝗥𝗜𝗭𝗔𝗧𝗜𝗢𝗡
- The 'Stone Brazier' is now referred to as an 'Earth Brazier'.
- All instances of 'Grey' in block names have been renamed to 'Gray'.
- This affects 'Light Grey', 'Grey', and 'Dark Grey' items.
- 'Aqua - Beam' is now referred to as 'Aqua Stone - Beam'.
- 'Aqua - Stairs' is now referred to as 'Aqua Stone - Stairs'.
- 'Aqua - Half Slab' is now referred to as 'Aqua Stone - Half Slab'.
- 'Volcanic - Stairs' is now referred to as 'Volcanic Stone - Stairs'.
- 'Wooden - Fence' is now referred to as 'Wooden Fence'.
- 'Black Build Pipe Corner' is now referred to as 'Black Build Pipe - Corner'.
- 'White Build Pipe Corner' is now referred to as 'White Build Pipe - Corner'.
- 'Iridescent Processed - Decorative' is now referred to as 'Iridescent Processed Brick - Decorative'.
- 'Iridescent Processed - Ornate' is now referred to as 'Iridescent Processed Brick - Ornate'.
- 'Iridescent Processed Ornate - Corner' is now referred to as 'Iridescent Processed Brick - Ornate Corner'.
- 'Iridescent Processed Ornate - Half Slab' is now referred to as 'Iridescent Processed Brick - Ornate Half Slab'.
- 'Iridescent Processed Ornate - Horizontal' is now referred to as 'Iridescent Processed Brick - Ornate Horizontal'.
- 'Iridescent Processed Ornate - Stairs' is now referred to as 'Iridescent Processed Brick - Ornate Stairs'.
- The shorter 'Apple Branch' is now referred to as 'Apple Branch - Short'.
- The longer 'Apple Branch' is now referred to as 'Apple Branch - Long'.
- 'Wisteria Branch - Corner' is now referred to as 'Wild Wisteria Branch - Corner'.
- 'Wisteria Branch - Long' is now referred to as 'Wild Wisteria Branch - Long'.
- 'Wisteria Branch - Short' is now referred to as 'Wild Wisteria Branch - Short'.
- 'Wisteria Roots' is now referred to as 'Wild Wisteria Roots'.
- 'Wisteria Tree Trunk' is now referred to as 'Wild Wisteria Tree Trunk'.
- The big 'Wet Fern' is now referred to as 'Big Wet Fern'.
𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦
𝗖𝗢𝗠𝗕𝗔𝗧, 𝗘𝗡𝗧𝗜𝗧𝗬 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash that could occur when an entity is removed on the same tick its combined inventory was added.
𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash that could occur when a crafting recipe's primary output was empty.
- Implemented changes to prevent a number of ways that concurrent writes could happen with reads from backups.
- Half slabs no longer cause an unexpected delay when placed.
- Modern Cloth Roof Corner blocks should no longer appear inverted.
- Lighting no longer applies incorrectly to blocks with tint masks.
- Fixed spawn-point rotation handling.
- Removed references to non-existent item descriptions.
- Attempting to teleport via the world map without having permission to do so will no longer kick the player from the server.
𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦
- Fixed an exception error that would occur with the /pedit command if the previous world was the Creative Hub.
- Creative Hub instances will now be deleted when leaving the instance.
- Fixed a number of community-reported issues related to lang key and UI errors.
- Changed density minimums for the Decoration Brush to be 0.
𝗨𝗜 & 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash when changing worlds while interacting with the world map.
- Fixed a crash when selecting the 'Return to Crossroads' button in Creative Play.
- Fixed a crash that could be caused by an invalid change in ActionInventory.
- Removed per-frame allocations in interaction tick and entity UI animations to improve performance.
- Fishing Traps now prompt the player to inspect them, rather than harvest them.
🏆 ¡NUEVO RÉCORD DEL SERVIDOR! #somosDIOSES
El día de hoy logramos superar nuestro record de jugadores previo, y superar los 4.000 jugadores con 2 modalidades de juego.
➕ También nos situamos en el Top #4 Mundial 💛
¡Muchas gracias a todos!
📦 | Cambios recientes del servidor (19/11/2025) #somosDIOSES
¡ Ha llegado el momento! Ya se puede entrar al servidor desde BEDROCK! La IP es BEDROCK.DIOSESMC.NET con el puerto default (19132).
• Ya puedes comprar desde la tienda del servidor marcando como "SI" a la pregunta de ¿Eres jugador de Bedrock? al iniciar sesión en web tienda.diosesmc.net.
• Hemos implementado un nuevo sistema de ascensores dentro de Survival. Usa el comando /ascensores para comprarlos y ver como funcionan.
• Hemos implementado un nuevo sistema de venta con cofres en Survival. Haz Shift + Clic izquierdo sobre un cofre protegido y podrás establecer los ajustes mediante un menú.
• Hemos implementado un nuevo sistema de GRUPOS PRIVADOS. Podrás crear uno usando /party create y así invitar a tus amigos para jugar todos en las mismas partidas. Es recomendable echar un vistazo a /party help.
Estamos trabajando para intentar sacar esta semana una update del pack de texturas de bedrock para que se vean bien todos los iconos, mas nuevos añadidos y otros efectos de la interfaz gráfica. ¡Os avisaremos!
🔸 Puedes ver todas las novedades recientes desde nuestro discord discord.gg/diosesmc
📦 | Cambios recientes del servidor (04/11/2025) #somosDIOSES
• Se ha mejorado el rendimiento de Survival. Ya no se producen caídas en las noches por fallos de rendimiento (como anteriormente).
• Hemos actualizado el precio de las tres primeras categorías de peces. Ahora podrás obtener un mayor beneficio.
• Hemos retirado las decoraciones de Halloween (y demás especialidades de estas fechas) de todo el servidor. ¡El mundo vuelve a lucir brillante!
• Se han corregido errores ortográficos en el menú de /ayuda.
• Se ha eliminado el encantamiento de paso helado en el Kit Zeus de Survival.
• Se ha creado el nuevo comando /p transfer para transferir la propiedad de una protección a otro jugador.
Seguimos trabajando sin descanso a diario para mejorar el servidor y hacer de éste el más grande de habla hispana. ¡Juntos lo lograremos!
🔸 Puedes ver todas las novedades recientes desde nuestro discord discord.gg/diosesmc