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dashase
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dashase
@dashase
Artist/Sculptor https://t.co/3wEdfY8222 Support me/Wallpapers/Prints: https://t.co/sxqKIMaWkB https://t.co/QzpG0x8A1Z Sketch practice: @dashase_sketch
Katılım Aralık 2009
400 Takip Edilen14.6K Takipçiler
dashase retweetledi

@Oceaniz96 There's that, but also, I'm way more intrigued by the cocoon man concept. I want to turn into a powerful butterfly warrior!

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Currently, the story behind how Khezu and Plesioth were created seems to be the highlight for many viewers 🐟

Oceaniz@Oceaniz96
After months of work, I am proud to present: "Making Monster Hunter", a feature-length documentary on the development of the very first Monster Hunter game. RT's appreciated! (video link in post below)
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Highly recommend to check it out, great deep dive into the origins of the series and very enjoyable to watch
Oceaniz@Oceaniz96
After months of work, I am proud to present: "Making Monster Hunter", a feature-length documentary on the development of the very first Monster Hunter game. RT's appreciated! (video link in post below)
English

@KitRamune ~ It's not a major thing, and there's workarounds, but one where I simply wonder about the "why". That and the constantly moving camera not being helpful and in the long run being just too much of an overload for my taste. Would love an additional option there
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@KitRamune it is visually in the game, you see the red arrow/indicator in battle, just as you see the HtH visually directly in the battle. But unlike HtH it is for some reason not shown in under status and the camera likes to go all over the place so you can miss it sometimes ~
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dashase retweetledi

I don’t think you understand, the public doesn’t want art direction, they want to play “high res photos - the game” starring their AI girlfriends as protagonists - not carefully curated ideas that create a fingerprint for an IP - all IP will look the same, I can’t wait for meta glasses to use this tech so everyone on earth is my AI girlfriend
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dashase retweetledi

@KitRamune read again, "all indicators", in the status overlay it's missing the red indicator you can see (or sometimes not depending on the camera movement) in the battle, showing you who the enemy monster is going for
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@dashase I did, and I'm saying all your issues are fixed if you just click "status"
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@sh4itan ~as it could be simply added to the status overlay, and in the long run that adhd camera movement is just a bit much, caught myself trying to glue my eyes to static UI elements over a longer playtime. I don't dislike it entirely but would love to be able to tune it down at least
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