👉bokser👈

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👉bokser👈

👉bokser👈

@dbokser

Game Designer/Tech Art. previously Lead Game Designer @ Discord. Animator in another life.

Dallas, TX Katılım Nisan 2008
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👉bokser👈
👉bokser👈@dbokser·
After 7 awesome years as lead game designer on Discord Activities, I'm now looking for new senior/lead game design and tech art/animation opportunities.
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Josh Burton
Josh Burton@jjbrambles·
Dragonling - Sleepyhead... - Blocking for sleep anim - Been working through emotional states - Slow head/body tracking. Affected by emotion - Refactoring bunch of stuff
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Josh Burton
Josh Burton@jjbrambles·
Dragonling | Perching First Hook Up - @dbokser did the initial wiring. I hooked up the animations. - Added hot key driven hand rotation in our XR scene - This gave me lots of new ideas I'm working through
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Josh Burton
Josh Burton@jjbrambles·
Dragonling - Feeding time - Got feeding generally working - Worked on anim blends - Refactored some things #unity3d
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Josh Burton
Josh Burton@jjbrambles·
Dragonling | Getting back into it @dbokser set me up a flat scene in Unity so I can work on things without a VR headset. Working through aiming issues and gonna make it easier to feed our little guy.
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👉bokser👈
👉bokser👈@dbokser·
This is not how you train your dragon
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Josh Burton
Josh Burton@jjbrambles·
cgmAnimFilters is easily one of my most used tools in the cgmToolbox. @dbokser made the first and I've picked at adding features now and then. - Added some presets for each kind of filter  - Conversion  - Better rename Will be in the next cgmTools update
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👉bokser👈
👉bokser👈@dbokser·
3yo explaining why she had to pee her pants because she was too busy making her dolls bed expecting us to understand
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Science girl
Science girl@sciencegirl·
Artist Joshua Vides makes real cars look like cartoon illusions
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SoggyCereal
SoggyCereal@Soggy_Cerealz·
I had a lecture in College from a VFX alumni who worked on Avengers: Infinity War and his job was to shrink Tom Holland's Bulge in every frame for 2 months straight.
Alex@alexisamenace

Jesus Christ dude

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Josh Burton
Josh Burton@jjbrambles·
Dragonling - blocking in a new action for @dbokser . Grabbed some poses from my cycle for the wings to bring to help the fast block out. Like to keep things rough till we get it in engine and get a feel for things. mrsPoseManager FTW
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Josh Burton
Josh Burton@jjbrambles·
Dragonling in engine - Up and playing in Unity. Initial prefab and simple anim controller in. Working on another post about that process. Baton pass to @dbokser . I'm gonna poke him to post some of his WIP stuff.
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Tiny Glade 🏰🌿 out NOW on Steam ✨
I'm so happy to share that the stairs update is liiiiiive. This is by far our biggest update that we've been cooking since *checks calendar* omg, since March x_x Huge thanks to everyone who helped us test it while in beta <3 Now lemme walk you through some of the new shinies 🧵
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Josh Burton
Josh Burton@jjbrambles·
New project with my buddy @dbokser . More on that soon. We wanted something in our wheelhouse while we hunt for full time gigs. - Working through some character iteration. - First half build is the gray one - Found the arms a little short and not quite enough clearance. Added some head detail, thumbs and some more iteration for cleaner posing This is one of the strengths of the Morpheus Rig System - fast rigs to test and iterate before committing to a model.
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Josh Burton
Josh Burton@jjbrambles·
Started working on a wolverine proxy rig for one of my friends. Always like starting with the head geo.
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Jacob Navok
Jacob Navok@JNavok·
This is a long thread about Square Enix, the Microsoft layoffs, AI, and Metcalfe's law.
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