초코초코
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초코초코
@ddd67303572
프사는 @PanTo_PT 틀딱 늦깍이 컴공 / 이탈리아 여행 좋아함!

집앞에 우주선 추락함;;





나 비하인드에서 이정도로 시강하는사람 처음봄



This is something that is pervasive throughout LoL despite it being touted as a team game. You are shown mostly individual statistics after the game. I know players love to go look at their own K/D/A or damage numbers after the game as a metric to determine how they performed. Broadcasts for years have shown individual statistics without proper consideration of sample size and context, leading to really skewed perceptions of players. The problem isn't that individual stats are wrong, but they present an incomplete picture. If LoL is a game of efficient resource allocation and usage, then there are times where it's more efficient for you as a player to earn less gold or deal less damage by putting your allies in the position to do so or to prevent your opponents. I honestly believe that a lot of problems in LoL from players in ranked to scouting for professional teams to player focus in development comes from the lack of transparency around how to quantify the impact of your decisions on the people around you. We built a model a few years ago that somewhat addresses this issue and it's been cool to find value in players, especially those who know when to play for others: arxiv.org/abs/2403.04873 We've mostly used it for research, but if anyone wants to ever chat about the use case of this for teams, broadcasts, or game itself -- would be happy to. The last thing I'll say about this is that statistics in a game as complicated as LoL should only be used as a supplemental criteria and never should be the sole source of truth.


Now let's talk about MSI, and why I wanted to establish that the criteria themselves are flawed before getting into this. I still do not know why MSI, the midseason international event, wasn't in the criteria, while KESPA Cup, a preseason event, was. So I pulled Riot's API and ran their own criteria stats across 2024–2026: EWC 2025, MSI 2024–25, Worlds 2024–25, LCK 2024–26, and First Stand 2025–26. The result: Kiin ranks #1 in Overall (image 1), and clearly so. Include KESPA Cup (image 2) as well and the margin narrows, but he's still #1. For a moment, I'm willing to set aside every concern about whether these are even the right metrics, and take their stat list exactly as given. Even then, the moment the event scope is wider, Kiin is the top player. He only isn't #1 if the window stays narrow, limited to just their chosen list of events. And you don't even have to agree with my earlier point that the metrics themselves are flawed. Even using their statistical metrics across a wider, fairer set of events, their own numbers put Kiin first. Kiin deserves better.



Any Koreans know if "GDPM (분당 상대 라이너와의 골드 차이" Is a common stat? I don't even know what GD per Minute as a stat would show or like what you're trying to get with it

I want to say something about Kiin, because I want to be direct with our fanbase about how I feel. They published the selection criteria. Read them for yourself, because they matter. After the achievement-based shortlist, the final roster came down to what they themselves called "detailed individual metrics." If you understand the game, look at that list and ask one question: what does a top laner do to make most of those numbers go up? He gets the favorable matchup. He gets the comfort pick. He gets resources funneled into his lane. Solo kills, DPM, DPG, gold diff at 14, CS diff at 14, every one of those climbs when the draft is built around you, and sinks when you give the lane up so a teammate can have theirs. Now ask what Kiin does. Kiin is the top laner who says "draft around everyone else and give me the leftover pick, I'll make it work." He takes the counterpick so a teammate gets comfort. He eats the hard matchup so the map opens elsewhere. Every one of those choices is a teammate's DPM going up instead of his. He trades his stat line for his team's win condition, every single game. There's no column on that list for that. The closest it comes to team value, gold share, damage share, still rewards the player who gets the resources, not the one who gives them up. And champion pool size is right there on the list: a metric that should favor exactly the kind of flexible player Kiin is. He plays one of the widest, most selfless pools in the role and still didn't make it. And before anyone runs with this: this is not about Zeus. Zeus is world-class and earned his spot. The players aren't the problem. The measuring stick is. We need to more rigorously test the statistics we cite, especially when it becomes a measuring stick that can impact decisions like these. If your criteria are built mostly from individual mechanical stats without proper statistical context, you haven't found the best players, you've found the players whose teams were built to make them look best. Kiin plays the game the right way. If these metrics say otherwise, the metrics are the problem, not Kiin, and not the players who were picked. To Kiin's fans: you already know this. You watched him do it. Please show him more support than ever.
























