Victor Neves

56 posts

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Victor Neves

Victor Neves

@deVict6r

21 years old 3D Modeler, game designer & aspiring game developer. At the moment, I'm focused *mostly* on learning coding. "vi.ctor" on Discord

Katılım Kasım 2023
90 Takip Edilen2 Takipçiler
Victor Neves
Victor Neves@deVict6r·
@BrimstoneDevs After Peak developers' interview, that price is almost kind of funny. Excited for SBG!
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Brimstone ⛳ Super Battle Golf - Update April 9th!
🏌️ Folks have been asking how much Super Battle Golf will cost! Our goofy golf game will be 7.99USD with a 20% off launch discount when it drops on steam on February 19th! 🔥 This game has been mega fun to develop & we're so jazzed to get it out to you folks in just a few weeks!
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Victor Neves
Victor Neves@deVict6r·
It seems coding has finally clicked for me. The amount of progress I've been making on my first game ever, regardless of how small the scope is, is absolutely incredible. Usually, I found coding to be tiring and frustrating, but even being puzzled is fun. I'm enjoying it.
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Victor Neves
Victor Neves@deVict6r·
@devpachi It's getting impossibly hard to believe this game will ever be a thing, at this point. There's been a Kickstarter that did pretty well, followed by a demo, then months of complete silence again. Devlogs, posts like these or any communication AT ALL would be extremely appreciated.
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devpachi
devpachi@devpachi·
making maps is a lot of work
devpachi tweet media
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Victor Neves
Victor Neves@deVict6r·
@x4nder22 For some reason, from looking at the amount of options so far, I can kind of see this game doing really good as an incremental game? Regardless, looks really good, really cozy. Especially considering games like this are a rarity in the platform, good job 🐊
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Victor Neves
Victor Neves@deVict6r·
@MrGemezl What if you were to stab the sword into the wall and use it to slide down?
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Gemezl
Gemezl@MrGemezl·
There's a bug in the game that allows you to slide down any wall. Should I fix it or pretend that it's a feature? 😅
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Victor Neves
Victor Neves@deVict6r·
@TuxedoPato There's just something about character doing things around a greyboxed environment that's just so appealing. I could absolutely find myself scrolling through posts similar to this for an hour. I LOVE the balancing and stumbling animation when she stops moving, the cartwheel too.
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Martin
Martin@TuxedoPato·
I have the animation zoomies again 🏃 Trying out some different methods to improve the quality of movement. I'm especially happy with how good it looks when running in a tight circle Her movement is inspired by birds because her hair reminded me of a chicken lol
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Victor Neves retweetledi
calaboca.co
calaboca.co@bisualvoy·
levou menos de 1 dia pra eu fazer esse desenho, e tenho certeza que minha filha jamais irá esquecer tanto ele quanto esses nossos momentos desenhando juntos... tenho pena de vcs que jamais poderão sentir isso.
calaboca.co tweet mediacalaboca.co tweet media
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Victor Neves retweetledi
CodeRed
CodeRed@CodeRed_dev·
Gamer : "Why don't you turn your 2d game into a 3d one? It would be better" Me designing the last level : 🫠
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Victor Neves retweetledi
ShitpostGateway
ShitpostGateway@ShitpostGate·
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Victor Neves
Victor Neves@deVict6r·
@imcertly Your rendering is something else. Every single time your art shows up on my feed, before I recognize its yours, I'm always 100% sure its a 3D model for a sec.
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Victor Neves
Victor Neves@deVict6r·
@psergiomr Of course, my answer implies that charged attacks with longer wind-up should be far more effective due to their stakes on the first option. As for the second option, perfect-timing feature where the player deals more damage for releasing a charged attack at the right time.
Victor Neves tweet media
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Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
Let's say you hold the attack button to charge an attack. What do you expect to happen once it finishes charging? A - Automatically releases the attack B - Only releases the attack if you release the attack button
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Victor Neves
Victor Neves@deVict6r·
@FallenTearGame Could not find a proper combat showcase of your game, so assuming it has only a single attack key, B would be ideal if enemies are meant to be kited. If combat is a little more complex than that, with more combat strategies than kiting, A would be interesting with knockback.
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Victor Neves
Victor Neves@deVict6r·
@DiscussingFilm At least Walt finally realized he could roll barrels instead of him and Jesse lifting both ends awkwardly.
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
Bryan Cranston returns as Walter White for an anti-littering commercial in New Mexico.
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Victor Neves
Victor Neves@deVict6r·
@nekoanims Same for VFX, really. All the recent games (talking mostly about anime games here) have such similar VFX that it feels like you're just playing the same game with a different theme. How come this platform keeps getting less and less creative?
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nekoanims
nekoanims@nekoanims·
I miss when roblox animations had some creativity in them
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Victor Neves retweetledi
dietzribi
dietzribi@dietzribi·
making games is hard
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Victor Neves
Victor Neves@deVict6r·
@DokuGamesLTD I really don't wanna be that guy, but since @edgerunnerkev mentioned Gorilla Arms, I have to admit, this is EXACTLY how I expected melee to feel in Cyberpunk 2077. You can just FEEL the impact, and I'm not even the one playing. Absolutely wonderful job, man, love it.
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Victor Neves
Victor Neves@deVict6r·
@wombatstuff Exanima. I did struggle a LOT the first couple hours, but when I got used to the movement and combat, suddenly the game became far more interesting. The lore is interesting, the exploration is pure suspense, combat is absurdly fun. Being early access, it can only gets better.
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Stuffed Woombat
Stuffed Woombat@wombatstuff·
have you played a game that blew you away recently? if yes, pls tell me, i'm looking to be blown away too!
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