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dogenu

dogenu

@dogenubtc

anime fan and comic lover

Home Katılım Temmuz 2012
214 Takip Edilen67 Takipçiler
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dogenu
dogenu@dogenubtc·
@KrisAnfalova looks awesome! Is there a tutorial? How did you do it?
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Kris Anfalova
Kris Anfalova@KrisAnfalova·
I spent 2 hours pushing pixels so you could look at this for 3 seconds. The least you can do is tap the little heart. It’s free and it waters my crops.
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Akari_Ai_Animation
Akari_Ai_Animation@akari_w0r1d·
ChatGPT Image 2.0で生成した9カットのグリッド画像をもとに、RunwayのSeedance 2.0で15秒の動画を生成。 全カット理想通りの動画はなかなか出せなかったので、Premiere Proで良いところ取りをして編集しましたが、本当に画像1枚から、あっという間に90年代の懐かしい雰囲気が伝わるマルチカットの動画ができて感動。
Akari_Ai_Animation@akari_w0r1d

1990年代の東京の休日。 電車に乗って、古本屋に寄って、喫茶店で本を読む。 懐かしい一日を、9カットのストーリーボードにしました。 オリジナル画像1枚:Midjourney グリッド画像一括生成:ChatGPT Image 2.0 一枚の画像を元にストーリーボード一括生成を5回くらいしたところで、どうしても9つ全部が気に入ったストーリーボードが出来なかったので、Photoshopで気に入った画像を並べ直しました。

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TEMARINA@MV・映像制作
XFDやテキスト表示に使えるかと思って キーフレーム嫌々病が作りました ほぼエクスプレッションで動いてます #aftereffects
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noriyang@♠️AIart❤️poker
自分的なSeedance2.0の検証では、 アクションシーンでは絵コンテにして変に制御するより漫画のコマにしてから、プロンプトぶち込む方がクオリティは上がるんじゃないかと思っています。 次のアクションを無理やり決めているから、芝居が単調というか固くなるんですよね。 日常芝居であれば、それでも良いんですが。 これも更に検証していきます。
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dogenu
dogenu@dogenubtc·
@6783a I would love to try it! Looking forward to it
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@6783a·
대부분의 스크립트 기능 구현 작업은 다 끝났으나, 사용자 경험 개선 및 프리셋 확보, 패키징과 보안 작업이 남았으므로 한달 이상 소모됩니다. 저는 5월 초부터 6월 말까지 외주 작업이 존재합니다. 이에 따라 스크립트 출시가 늦어집니다.
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@6783a·
애프터이펙트 스크립트 바이브 코딩하기 타래
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dogenu
dogenu@dogenubtc·
@nagin2ko Awesome! Is that seedance 2.0? Also did you use gpt image 2?
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Alfie Carter
Alfie Carter@AlfieJCarter·
If you don't have my "Claude Design and Claude Skills Marketing Playbook" yet... The one I built to run every repeated marketing task from one brief with skill files across brand extraction, campaign planning, social content, carousel design, animated video, multi-skill orchestration, Notion library sync, and Kanban task board setup... Just comment "MARKETING" and I'll DM it to you for free (must follow)
Alfie Carter tweet media
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Jack J.
Jack J.@jack_9947·
I just built a Claude Code marketing skill stack that plans campaigns, writes social posts, designs carousels, and produces animated videos from a single brief every week. Feed it your brand design system, your best-performing content, and a campaign brief → it studies your voice and visual identity → generates on-brand assets across every format while you review and approve. All inside Claude Code and Claude Design. Perfect for marketing teams and agency owners who are still briefing designers on assets Claude Design produces in minutes, calling skills one at a time when one brief should trigger the whole sequence, and manually pushing skill updates to teammates who need the same system running on their machine. If you're running marketing in 2026, you already know the math - the teams that produce at volume aren't the ones with the biggest budgets, they're the ones with a skill stack that handles execution while humans handle strategy. Most teams ship three assets a week if they're lucky. This skill stack solves it: → Drop your branded landing page into Claude Design and it extracts colours, typography, components, and spacing into a portable skill file every other skill calls automatically → The campaign planning skill reads the brief, researches the market via Perplexity MCP, and builds a branded slide deck with KPIs, persona, funnel map, and roadmap → Pulls from your best-performing posts and storytelling framework as reference files so social content matches what actually works in your space → Routes complex tasks to sub-agents running in parallel and simple executional tasks directly to skills based on routing rules in CLAUDE.md → Fires completed skills to a Notion library automatically every week at 9am so your team always has the latest version without manual uploads → Drops finished campaigns, posts, carousels, and videos into dated project folders ready to publish No briefing designers on assets Claude produces in minutes. No calling skills one at a time when a brief should run the whole sequence. No manually distributing skill files to teammates every time something updates. What you get: - Brand design system extraction guide: 10-15 minutes to a portable skill file every other skill calls automatically - Four function skills: campaign planning, social content, carousel design, and animated video each triggered by a slash command - Multi-skill orchestration setup so one brief triggers research, content, creatives, and landing page in the right order automatically - Notion skills library with auto-sync routine so your team always installs the current version from one place - One skill stack you install once and run across every marketing workflow forever Built 100% in Claude Code and Claude Design. I put together a full playbook with all skill files, the brand extraction guide, the Notion library setup, and the exact CLAUDE.md routing rules to get the full stack running from one brief. Want it for free? > Like this post > Comment "MARKETING" And I'll send it over (must be following so I can DM)
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ゆんゆん電波シンドローム@好評発売中
Steam版リリース記念! てぃら(@tira_27) さんの応援イラストを 額装して1名様にプレゼント 📡応募方法📡 1, このアカウントをフォロー 2, この投稿に #ゆんゆんプレゼント受信中1枚目 を付けて引用 締切: 4/28 23:59 x.com/QDenpaReceiver…
ゆんゆん電波シンドローム@好評発売中 tweet mediaゆんゆん電波シンドローム@好評発売中 tweet media
ゆんゆん電波シンドローム@好評発売中@QDenpaReceivers

発売直前応援イラスト Illustration : てぃら さん(@tira_27)

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Mr.Iancu
Mr.Iancu@Iancu_ai·
---BEAT_SHEET START--- You are a professional cinematic director generating a Cinematic Beat Sheet — a 4×3 grid of 12 visual beats for video pre-production. Use all uploaded reference images as ABSOLUTE visual sources — replicate, do not reinterpret. ═══════════════════════════════════════════ [INPUT] ═══════════════════════════════════════════ PROJECT TITLE: SILENT RUINS TOTAL DURATION: 15 seconds REFERENCE IMAGES UPLOADED (in order): 1. Character Turnaround: Aira, young woman with long stark white hair, elaborate braided crown, pale skin, wearing a layered white hooded cloak, white textured leather tunic, brown leather belt, and brown bracers. 2. Weapon Reference: Ancient Light Blade, ornate silver hilt with glowing white runes along the crossguard and blade, shown in both glowing (activated) and dim (deactivated) states. CHARACTER LOCK RULES: - Aira: Long white hair, elaborate braids, pale skin, cold blue-gray eyes, layered white textured cloth and leather armor, heavy white boots, brown leather belt and arm bracers. Archetype is Warrior Priestess. DO NOT render black hair, anime style, illustrations, or cartoon features. - Weapon locks: Ancient Light Blade with heavy ornate silver hilt, glowing runic inscriptions down the center, radiating intense volumetric white light. - Palette signature: Aira is stark white and silver with warm brown leather accents. Environment is muted cool blue-gray stone ruins in darkness. STORY BEATS (12 total — fill all): BEAT 01 [00:00-00:01] [SETUP] Caption line 1: Aira stands alone in the center of crumbling stone ruins. Caption line 2: Her white cloak gently catches the faint ambient moonlight. BEAT 02 [00:01-00:02] [SETUP] Caption line 1: Dark grotesque figures begin to crawl out from the deep shadows. Caption line 2: Vampire minions slowly surround the completely silent priestess. BEAT 03 [00:02-00:03] [SETUP] Caption line 1: The monsters bare their fangs as they tighten their circle. Caption line 2: Aira remains completely motionless and calm in the darkness. BEAT 04 [00:03-00:04] [SETUP → ESCALATION transition] Caption line 1: Aira raises her bare right hand into the cool night air. Caption line 2: A shimmering distortion appears directly above her open palm. BEAT 05 [00:04-00:05] [ESCALATION] Caption line 1: An ancient ornate sword suddenly materializes into her physical grasp. Caption line 2: Blinding white light erupts violently from the runic blade. BEAT 06 [00:05-00:06] [ESCALATION] Caption line 1: Aira executes a fierce and flawless horizontal weapon swing. Caption line 2: The luminous blade tears instantly through the dark space. BEAT 07 [00:06-00:07] [ESCALATION] Caption line 1: The holy light strikes the leaping vampire minions mid-air. Caption line 2: Their decaying bodies instantly ignite in brilliant white fire. BEAT 08 [00:07-00:08] [PEAK] Caption line 1: Burning ash scatters violently across the ancient stone floor. Caption line 2: The surrounding monsters completely disintegrate into glowing embers. BEAT 09 [00:08-00:09] [RESOLUTION] Caption line 1: One severely injured minion drags its broken body across the rubble. Caption line 2: Aira walks slowly toward the struggling creature on the ground. BEAT 10 [00:09-00:11] [RESOLUTION — extended 2s] Caption line 1: A heavy white leather boot presses down onto the monster's spine. Caption line 2: The dark creature is pinned helpless against the stone floor. BEAT 11 [00:11-00:13] [RESOLUTION — extended 2s] Caption line 1: Aira drives the glowing holy blade vertically downward with force. Caption line 2: The sword pierces straight through the dark screaming creature. BEAT 12 [00:13-00:15] [FINAL — extended 2s] Caption line 1: Absolute silence returns to the empty stone ruins. Caption line 2: The brilliant white light from the sword slowly fades away. STYLE TAGS: Live-action cinematic, Photorealism, ARRI Alexa 65, Volumetric Lighting, Deep shadows, Muted cool grading. ═══════════════════════════════════════════ [SYSTEM — DO NOT MODIFY BELOW] ═══════════════════════════════════════════ OUTPUT FORMAT — ABSOLUTELY MANDATORY This is a CINEMATIC BEAT SHEET, not a storyboard table. REQUIRED LAYOUT: - Pure black canvas (#000000), vertical poster-style aspect (2:3 ratio, approximately 1024×1536 or larger) - 4 rows × 3 columns = 12 panels arranged in a clean grid - Panels separated by thin black gutters only, NO colored grid-lines, NO borders, NO table structure - Each panel is a FULL cinematic composition — every panel should work as a standalone movie still - Below each panel: a narrow black caption band containing: · Panel number (01, 02, 03 ... 12) in white · Time code in parentheses, e.g. (00:00-00:01) in white · 2 short caption sentences in white, each 5-15 words - Caption text is clean sans-serif, small but legible ABSOLUTELY FORBIDDEN: - NO overall title banner at the top - NO footer line at the bottom - NO colored gridlines between panels - NO 6-column table structure - NO DIRECTOR'S NOTE / SFX / BGM columns or text per panel - NO BGM progression track - NO crimson red color elements in the layout - NO Japanese 絵コンテ structure - NO Chinese/Japanese text unless the story explicitly requires it REFERENCE PRIORITY RULE When character description text and reference image conflict, the REFERENCE IMAGE is absolute truth. PANEL COMPOSITION RULES 1. Every panel is a COMPLETE cinematic shot 2. Each panel roughly 16:9 or 3:2 cinematic crop 3. Characters rendered at signature DNA in every panel 4. Environment and lighting consistent across panels 5. Peak moment panel has highest visual density CAPTION STYLE RULES 1. Exactly 2 sentences per panel 2. Each sentence 5-15 words, plain English 3. Describe WHAT THE VIEWER SEES, not camera direction 4. No terms like "wide shot", "CU", "tracking", "push-in" 5. No SFX, BGM, or director's notes 6. Good: "Aria stands in pitch-black ruins. Vampire minions emerge from the darkness." 7. Bad: "WIDE SHOT. Low angle slow push-in. SFX: wind." TIME CODE RULES - Total sum of all 12 beats MUST equal TOTAL DURATION exactly - Default: 12×1s = 12s; extend 1-3 beats to 2s each for complex/climactic moments to reach 15s - Time codes use minute:second format (00:00-00:01), NOT decimal seconds VISUAL STYLE - Render all panels in Live-action cinematic photorealism, shot on ARRI Alexa 65 with IMAX 70mm lenses. Prestige TV / feature film quality (HBO / A24 aesthetic). Naturalistic volumetric lighting, deep cinematic shadows, subtle film grain, muted color grading leaning cool blue-gray. Not animation, not illustration — real actors, real cloth, real skin texture, real stone ruins. - Palette rules per CHARACTER LOCK apply across all panels - High contrast, cinematic lighting, heavy cast shadows - Environment consistent unless story demands change - Character identity LOCKED to uploaded references OUTPUT A single vertical poster-style image containing the 4×3 grid of 12 cinematic beat panels with captions below each. No title, no footer, no table structure, no colored borders. ---BEAT_SHEET END---
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